Online Student Workbook
Goldberg Engineering Explorers Summer Program
2022
Group Design Challenge
Design Team Member Names:
Team Roles and Norms
As a team, discuss what roles are important for the success of your design task and assign the roles to the members.
List the norms that you want your team to follow during the whole design process.
Team Norms:
Role | Team Member |
Lead Designer Interview the user, inform the engineers and programmers to users, interface back with the user, lead design brainstorming, provide feedback for prototypes | |
Lead Engineer Work with the designer to make something that will actual work, identify the actions and technology needed for the design, process maps the actions | |
Lead Programmer Create the code to use the technology and program any actions, process map the code | |
Lead Communicator Interview the user, Run Kanban Board, check on tasks, make sure everyone is documenting and communicating, lead on the design pitch and progress presentations | |
Whole Group Construct prototypes | |
D2A4 S
Empathize: Get to know your product users
Interview your mentor to get information about your design plan.
Choose a mentor who is working for a company focusing on designs like yours.
Design Team Member Names:
Design Attributes
What are the attributes of your design?
Get to know the intended users
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Purpose of the design
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D3A2 S
User Problem Statement: *User* needs a way to…..
Which Micro:bit inputs and features do you need to use? (Buttons, LEDs, Accelerometer, etc.)
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What are the required tools and materials needed for the project? (Add-ons to Micro:bit: Servo motors, external buttons, sensors, lights, paper, tape, etc.)
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Are there any constraints to the design based on resources?
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Are there any other details you need to ask the mentors about the design materials and constraints?
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Design Team Member Names:
Define: Set design criteria for the product
D3A2 S
Design Team Member Names:
Ideate: Brainstorm initial designs
Draw 4 versions of what your design could look like based on the interviews. Label the parts of the design.
Draw what each of the actions (sensors, movements, etc.) will look like. Note in the drawing which inputs would start each of the actions.
Brainstorm a few names for your product:
D3A2 S
Ideate Mentor Feedback: Get feedback from your mentor or teacher. Identify and make any design changes after the feedback.
What I like about the design
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Questions I have about the design
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What I do not like about the design
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I want the creator to know…
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For Design Group - Identify Refinements
What I agree with about the feedback:
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What I disagree with about the feedback:
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What is going to change about the design in the next version:
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D3A2 S
Test and Refine: Feedback to make refinements
Ideate Peer Feedback: Get feedback from another design group. Identify and make any design changes after the feedback.
What I like about the design
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Questions I have about the design
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What I do not like about the design
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I want the creator to know…
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For Design Group - Identify Refinements
What I agree with about the feedback:
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What I disagree with about the feedback:
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What is going to change about the design in the next version:
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Test and Refine: Feedback to make refinements
D3A2 S
Prototype: Build and test different designs
PROTOTYPE 1
Design Team Member Names:
D3A2 S
Instructions:
Actions Process Map
Code Process Map
Example Paper
Names
Prototype 1
Prototype 1 Mentor Feedback: Get feedback from your mentor or teacher. Identify and make any design changes after the feedback.
What I like about the design
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Questions I have about the design
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What I do not like about the design
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I want the creator to know…
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For Design Group - Identify Refinements
What I agree with about the feedback:
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What I disagree with about the feedback:
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What is going to change about the design in the next version:
>
D3A2 S
Test and Refine: Feedback to make refinements
Prototype 1 Peer Feedback: Get feedback from another design group. Identify and make any design changes after the feedback.
What I like about the design
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Questions I have about the design
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What I do not like about the design
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I want the creator to know…
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For Design Group - Identify Refinements
What I agree with about the feedback:
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What I disagree with about the feedback:
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What is going to change about the design in the next version:
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Test and Refine: Feedback to make refinements
D3A2 S
Refinement: Making and tracking changes to the design
D3A2 S
Stage | What stayed the same from your previous design? How does it support the problem statement? | What changed from your previous design? How does it support the problem statement? |
Ideate to Prototype 1 | > | > |
Prototype 1 to Prototype 2 | > | > |
Prototype 2 to Final Design | > | > |
Progress Check In: Present Prototype 1
Design Team Member Names:
Present your prototype to the whole group. Use the following to guide your presentation.
What I like about the design
What I have questions about
Set Up on Chart Paper
Prototype: Build and test different designs
PROTOTYPE 2
Design Team Member Names:
D3A2 S
Instructions:
Actions Process Map
Code Process Map
Example Paper
Names
Prototype 2
Prototype 2 Mentor Feedback: Get feedback from your mentor or teacher. Identify and make any design changes after the feedback.
What I like about the design
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Questions I have about the design
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What I do not like about the design
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I want the creator to know…
>
For Design Group - Identify Refinements
What I agree with about the feedback:
>
What I disagree with about the feedback:
>
What is going to change about the design in the next version:
>
D3A2 S
Test and Refine: Feedback to make refinements
Prototype 2 Peer Feedback: Get feedback from another design group. Identify and make any design changes after the feedback.
What I like about the design
>
Questions I have about the design
>
What I do not like about the design
>
I want the creator to know…
>
For Design Group - Identify Refinements
What I agree with about the feedback:
>
What I disagree with about the feedback:
>
What is going to change about the design in the next version:
>
Test and Refine: Feedback to make refinements
D3A2 S
Prototype: Build and test different designs
Final Design
Design Team Member Names:
D3A2 S
Instructions:
Actions Process Map
Code Process Map
Example Paper
Names
Final Design
Design Team Member Names:
Present your plan for your final design to the whole group. Use the following to guide your presentation.
Progress Check In: Present Final Design Plan
D3A2 S
Progress Check In: Present Final Design Plan
Jigsaw – Each member of your design group will break off into a new group. You will represent your design group in your new small group. Each design group representative will present their design update and receive feedback.
What I like about the design
What I do not like about the design
Questions I have about the design
What I like about the design
What I do not like about the design
Questions I have about the design
What I like about the design
What I do not like about the design
Questions I have about the design
What I like about the design
What I do not like about the design
Questions I have about the design
D3A2 S
Printed
Present Final Design
Design Team Member Names:
Present your final design to the whole group. Use the following to guide your presentation.
Design Name: _______________
D3A2 S
Final Design Presentation Rubric Chart
Product Name: | |
Category | Rating 1-5 (1 lowest, 5 highest) |
The final product has a clear purpose. | |
The final product meets the users needs. | |
There was a clear progression in product design from each of the design stages. (Ideate, Prototype 1, Prototype 2, Final Design) | |
The design team was able to identify and explain how they overcame a barrier in the design process. | |
The design team had a firm understanding of where future improvements could be made. | |
The pitch presentation was organized and easy to understand. | |
Total Points | ______/30 points |
D3A2 S
Deisgn Group Kanban Board.
Name | To Do | In Progress | Testing & Refining | Complete |
Johnny | | | | |
Sally | | | | |
| | | | |
| | | | |
Task 1
Task 2
Task n
Task 1
Task 2
Task n
Whole Group Kanban board.
At the end of each day, students will move sticky notes containing specific tasks to the corresponding stage of the design process.
Interview mentor.
Define design criteria.
Brainstorm about design ideas.
Talk to mentor about design ideas and get feedback.
Talk to another group about design ideas and get feedback.
Build and test prototype 1.
Talk to mentor about prototype 1 and get feedback.
Talk to another group about prototype 2 and get feedback.
Build and test prototype 2.
Talk to mentor about prototype 2 and get feedback.
Talk to another group about prototype 2 and get feedback.
Present prototype 1.
Present prototype 2.
Build and test final design.
Talk to mentor about final design and get feedback.
Talk to another group about final design and get feedback.
Present final design.
Sample sticky notes to provide to students.
Design Rubric
| Capstone | Milestones | Benchmark | |
4 | 3 | 2 | 1 | |
Empathize | | | | |
Define Design Criteria | Demonstrates the ability to construct clear and accurate design criteria with evidence of all relevant factors including design users, purpose, attributes and requirements to build the design. | Demonstrates the ability to construct clear and accurate design criteria with evidence of most, but not all relevant factors including design users, purpose, attributes and requirements to build the design | Begins to demonstrate the ability to construct clear and accurate design criteria with evidence of all relevant factors, but design requirements are incomplete. | Demonstrates a limited ability in constructing design criteria or defining relevant factors. |
Identify and Propose Design Ideas | Proposes one or more design ideas that indicates a deep comprehension of the needs of the user. | Proposes one or more design ideas that indicates a superficial comprehension of the needs of the user. | Proposes one design idea that is “off the shelf” rather than individually designed to address the specific needs of the users. | Proposes a design idea that is difficult to evaluate because it is vague or only indirectly addresses the needs of the users |
Test and Refine Design | Evaluation of design is deep and elegant (for example, contains thorough and insightful explanation) and includes, deeply and thoroughly, all of the following: user needs, reviews feedback from mentor and peers, examines doability of solution, and weighs impacts of solution. | Evaluation of design is adequate (for example, contains thorough explanation) and includes the following: user needs, reviews feedback from mentor and peers, examines doability of solution, and weighs impacts of solution. | Evaluation of design is brief (for example, contains thorough explanation) and includes some of the following: user needs, reviews feedback from mentor and peers, examines doability of solution, and weighs impacts of solution. | Evaluation of design is superficial and lacking explanation of one or more of following: user needs, reviews feedback from mentor and peers, examines doability of solution, and weighs impacts of solution. |
Final Design Presentation/Implementation | Presents and desmonstrates the final design in a manner that addresses thoroughly and deeply multiple factors including all fo the following: user needs, reviews feedback from mentor and peers, examines doability of solution, and weighs impacts of solution. | Presents and desmonstrates the final design in a manner that addresses thoroughly and deeply multiple factors including some of the following: user needs, reviews feedback from mentor and peers, examines doability of solution, and weighs impacts of solution. | Presents and desmonstrates the final design but ignores relevant contextual factors such as user needs, reviews feedback from mentor and peers, examines doability of solution, and weighs impacts of solution. | Did not present nor demonstrate the final design. |