The Frontiers of Virtual & Augmented Reality User Experience
Presented by: EDWARD MOORE
VR UX Design Specialist
Hosted by:
Welcome to...
Outline
Interaction Design Techniques
Prototyping Tools
Market Overview & Projections
Q&A
UX Definitions & Examples
About Me
~15 Years of UX Design for Videogames
Started VR UX Consulting in August 2014
Show of Hands! Who Owns a VR Device?
Thinking about VR for your business?
Who works (or wants to work) in UX?
Definitions & Examples of VR/AR User Experience
Virtual Reality (VR) vs. Augmented Reality (AR)
VR replaces your reality & creates the sensation of being surrounded in a new environment
AR overlays unreal elements & information to enhance your existing environment
VR = CLOSED
AR = OPEN
What is User Experience (UX)?
What User Experience Is.
Some UX Artifact Examples
Personas
Architecture Flows
Wireframes / Mockups
What is New about VR/AR UX?
What UX Practices Stay Relevant for VR/AR?
Virtual & Augmented Reality Market Overviews
VR Market Overview
Mobile
Tethered (Console/PC)
Cost, Visual Power, Input Fidelity
Mobile VR Market Overview
Wired VR Market (Console/PC) Overview
Other VR Market Players
Microsoft Win 10 VR
Open Source VR (OSVR)
Star VR
Augmented Reality in the Mobile World
Many Augmented Reality mobile apps exist and are already quite popular with users worldwide.
Mobile AR Market Overview
VR/AR Market Fragmentation
VR/AR MARKET
VR User Market Data for 2017
1st-hand research of 8-14 year-olds shows high interest in:
Worldwide Google Trends - VR Data
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10. USA
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7. USA
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14. USA
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8. USA
1. USA
VR/AR Revenue Projections
Current market is small and VR-focused
As tech improves and prices come down, by 2020, combined market may be worth $150 billion USD (mostly AR)
Interaction Design Techniques for VR/AR UX
VR-Specific UX/UI Design Constraints
Combating Motion Sickness
Virtual camera behaviors require special consideration because it can cause motion sickness.
More Camera Design Tips
Use Discrete Camera Rotation
Implement Motion-triggered Dynamic Vignette
New (aka Old) VR / AR UX Design Inspirations
Because VR is an artificial reality, look to your reality for inspiration when crafting new & exciting user experiences.
Head-Fixed (“Newspaper”) vs Diegetic UI
Research suggests head-fixed “newspaper” UI may sometimes (not always) break immersion or cause discomfort.
Users may find exploratory, diegetic (within world) UI elements more immersive & comfortable.
Don’t be a Square!
Virtual Embodiment
Virtual Embodiment Examples
Examples of Virtual to Physical Input
VR input devices can also permit new, natural ways of prompting users for information, such as height.
Visual Density, Stylization, & Immersion
Realistic vs Abstract Visual Design
Audio
The Gamepad VR-UX Issue
AR UX Design Tips
VR/AR UX Tools
Can I Use Existing UX Design Tools? Sure, but..
VR & AR Development Tools
Spatial Paper Prototyping
Pros
Permits quick iteration on concepts by creating real-world objects without the need for time-consuming scripting or implementation.
Cons
Starts to break down when it becomes tedious or repetitive to simulate functions that computers can better accelerate.
A “Sketchy” VR Prototyping Combo
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More VR Prototyping Tools
Storyboard VR
A-Frame (Web VR)
Sketch To VR
VR User Research Tools
VR User Research Considerations
The Future of Natural Input & Interaction Methods
Future of the UX Profession in AR/VR
A Final Bonus Slide for Startups
Resources for Further Reading
Thinking about VR/AR UX for your Startup?
UX’ers - Want to Learn VR/AR UX?
Next 8-Week online course - coming soon!
Contact me for VR-UX Design Consulting
Want the PDF? Share your Email Address on the sign-in sheet!
Q&A time! @ampedux #sdsw
“Not-So New” Examples of Augmented Reality UX
EyeToy (PS2), PS Eye (PS3), PS4 Camera
Microsoft Kinect (XBox 360, XBox One)
Nintendo 3DS
Consumer-centric AR applications, hardware, experiences and use-cases have existed for many years, including:
UX Artifact Examples
GreyBox - Prototyping VR Within VR
Basic Virtual Reality(VR) Example - 360 Degree Video
Advanced VR Example - HTC Vive Demo
Augmented Reality (AR) Example - Magic Leap