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Japanese Popular Culture and Globalization

William M. Tsutsui

KEY ISSUES IN ASIAN STUDIES

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TEACHING RESOURCES

To Use This Slidedeck:

You can go to “File” select “Make a Copy”

to save a copy for your own editing purposes.

This resource is broken down by chapters, with a variety of vocabulary, key people, events, timelines, questions, readings and activity suggestions for each chapter.

The Table of Contents contains quick links

to take you to each chapter’s resources. On each chapter’s main page, you can click the icon on the bottom right corner to return to the Table of Contents.

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TEACHING RESOURCES

These resources were developed by the Interdisciplinary Curriculum Development Team in coordination with the East Asian Studies Center at The Ohio State University to support teaching about Japanese popular culture and globalization in the classroom. Sources for material are focused on the Key Issues for Asian Studies series by the Association for Asian Studies by William M. Tsutsui, Japanese Popular Culture and Globalization. Materials are designed for teachers to use in the classroom with minimal modification in the Take & Go Series: Japanese Popular Culture and Globalization.

To help improve the resources, please give your feedback at this link.

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Historical Overview

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Geography

Japan’s Major Cities:

Tokyo

Osaka

Hiroshima

Matsuzama

*Ghibli Museum - Mitaka (Tokyo)

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Japan & Industry 4.0

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Economy: “The First Asian Tiger”

Economy of Japan

    • Underwent dramatic growth in the 20th century
    • By the 1980s, Japan was the 2nd largest economy in the world
    • Mutual Defense Treaty with the U.S.:
      • Could never spend more than 1% of its GDP on defense
      • Annual reinvestment in the economy

Heavy Industry to Tech

    • Developed a skilled workforce
    • Automotive manufacturing: Toyota, Honda, Nissan, Suzuki, Mazda, Mitsubishi, Subaru, Isuzu, Infiniti, Acura, Lexus, Kawasaki, Yamaha, and Mitsuoka
    • Tech: memory chips, LCD, AI, robotics

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The “Lost Decade”

1990s:

Growth rates were

not sustained and

a global recession

created a downturn

into the 21st century

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Politics: LDP (Liberal Democratic Party)

Parliamentary Politics

    • Between 1955-1989: prime ministers averaged 3.7 yrs in office
    • Between 1989-2000: averaged 1.2 yrs

Party of Power

    • Retained almost continuous power in Japan from 1955 - 1993
      • Majorities in the lower & upper houses
      • Most Prime Ministers
    • 1994: briefly formed a coalition with the Japan Socialist Party (conservative & liberal)
    • Coalition of business, agriculture, professional groups, and other interests

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Prime Ministers

Kiichi Miyazawa (1991-93)

    • Introduced financial reforms to address the growing economic malaise in Japan in the 1990s - not too successful
    • Famous for George H.W. Bush State Dinner incident

Tomiichi Murayama (1994-96) *JSP

    • Apologized for WWII atrocities (“comfort women”)
    • Reforms were carried out in areas such as labor rights, care for the elderly, child support, and assistance for people with disabilities.
    • Introduced law: mandatory for employers to grant a maximum of 3 months leave to male and female employees who need to take constant care of a family member.

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Prime Ministers

Junichiro Koizumi (2001-06)

    • 1st Prime Minister to deploy Japan’s Defense Forces abroad (Iraq coalition)

Shinzo Abe (2006-07, 2012-20)

    • Longest serving PM in recent times
    • Proposed a bill to encourage nationalism and a "love for one's country and hometown”
    • “Abenomics”: declared economic revival and escaping deflation was "the greatest and urgent issue" facing Japan
    • Assassinated at a political rally in 2022
      • Article

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Japan’s Popular Culture Timeline

Tokugawa Period starts time of samurai

1600

1700

Literature, theater, visual arts emerge

1854

“Opened” to overseas trade and diplomacy

1870s

Japanese style swept through Europe

1868

Meiji Restoration

After WWI

Increasing incomes gave rise to mass consumer economy

Tried to make Western culture more Japanese

After WWII

Mishima Pass in Kai Province

by Katsushika Hokusai

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Japan’s Popular Culture Timeline

American occupation

1945

1952

American occupation ended

1954

Monster movies started having a global impact

1963

Tetsuwan atomu or Astro Boy premiered

1972

Japan became known for its high quality entertainment hardware

1980s

Japanese Pop BOOM!

Globalization reached

1990s-now

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table of contents

The Japanese State and Popular Culture

The Economics of Japanese Pop

Soft Power, Hard Realities

Historical Roots

Postwar Popular Culture

Themes in Japanese Pop

Dubbing, Editing, Censoring

Lovable Kooks, Enduring Stereotypes

Remade in America

Japanese Culture, Western Models

The Legacies of Defeat

Change and Subversion

Quality, Content, and Difference

Familiarity and the Media Marketplace

The Smell of Pop

American Trauma, Japanese Pop

A World of Fans

Forms and Themes in Japanese Popular Culture

Lost in Translation?

Adapting Japanese Popular Culture for Global Audiences

Japan as Soft Superpower

Sources of the Japanese Pop Imagination

The Global Appeal of Japanese Popular Culture

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Cast of Characters

Radio Drama

Kimi no nawa

(What Is Your Name?)

Television Series

Tetsuwan atomu

(Astro Boy)

Uchū senkan Yamato

(Star Blazers)

Music

Sakamoto Kyū’s “Sukiyaki”

Anime = animation

Hakujaden

Shonen Sarutobi Sasuke

Astro Boy

Eitoman (8th Man)

Tetsujin 28-gō (Gigantor)

Mach GoGoGo (Speed Racer)

Manga =

comic books/graphic novels

Sailor Moon series

Pokemon

Yu-Gi-Oh!

Power Rangers

Video Games

Space Invaders

Pac-Man

Donkey Kong

Mario Bros.

Frogger

Metroid

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Films

Momotarō umi no shinpei (Momotarō’s Divine Sea Warriors)

Shōnen sarutobi Sasuke (Magic Boy)

Gojira

(Godzilla)

Akira

Mothra

(Moth)

Hakujaden

(The Tale of the White Serpent)

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Pop Culture Leaders

Murakami Takashi

Honda Ishiro

Yokoyama Mitsuteru

Hayao Miyazaki

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Cast of Characters

Hello Kitty

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CHAPTER 1

Forms and Themes

in Japanese Popular Culture

Historical Roots

Postwar Popular Culture

Themes in Japanese Pop

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Essential Questions

  1. What are the four major themes that distinguish Japanese forms of pop culture from the rest of the world?
  2. What factors led to the boom in the entertainment industry in post-war Japan?
  3. What are some examples of Japanese soft power? How did the development of industries related to this soft power help transform Japan over the past century?

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Big Ideas:

  • Historical Roots
  • Postwar Popular Culture
  • Themes in Japanese Pop

Driving Question:

How has Japanese pop culture

impacted other cultures globally?

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Historical Roots

Japanese Feudal Society

Types of Theater

  • Bunraku
  • Kabuki
  • Noh
  • Kyogen

Isolation and cultural creativity

Eastern & Western styles/trends merge post Tokugawa Era

Hairstyles, food, clothing, sports, school, military, music, magazines

Woodblock prints

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Late 20th Century Popular Culture

Manga in the 1980’s gains an international audience.

  • Sailor Moon
  • Pokemon
  • Yu-Gi-Oh!
  • Power Rangers

Monster Movies

Manga

Anime

Consumer Electronics

Video Games

Based on Walt Disney model

  • Hakujaden
  • Shonen Sarutobi Sasuke
  • Astro Boy
  • Speed Racer
  • Miyazaki - Studio Ghibli

VCRs

Stereos

Sony Walkman

Nintendo brings video games

from the arcade to one’s home.

  • Space Invaders - Taito
  • Pac-man - Namco
  • Donkey Kong - Nintendo
  • Mario Bros. - Nintendo

Japan is the 1st non-European or American (Western) nation to influence global popular culture.

By the 1980’s, the Japanese economy was growing, the standard of living allowed for leisure time, and disposable income was available to spend. This slowed with the 1990’s recession, but the J-pop impact still resonates.

First big export of culture from the period.

Movies are heavily edited.

  • Godzilla (Gojira)
  • Gamera
  • Mothra

After WWII US influence exploded, and American influence was desired, but Japanese pop culture rebounded quickly with affordable entertainment: radio shows, illustrated cards, and a toy industry using old metal scavenged from cities.

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Themes of J-Pop

Apocalypse - end of the world and mass destruction

Kawaii - ‘cute’ characters - childish wishing to relive simple times and be happy

Monster - coming out of Shinto faith and folklore

40% of all books published in Japan are Manga.

Mecha - technology, robots, androids, sci-fi

Major themes

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Forms and Themes in Japanese Popular Culture

A Lesson in Writing Narratives through the Lens of Anime and Manga

Background Information (pdf of Lesson PLan)

Origins of Japanese pop culture are often traced back to the Tokugawa period (1600-1868) during a time of peace and competent rule

  • Samurai masters embraced cultural pursuits “arbiters of taste and fashion trends”
  • Kabuki Theater -> Bunraku (puppets)

1854 Japan was “opened” to overseas trade and diplomacy by American gunboats, Tokugawa pop culture began to filter out to Europe and the US.

  • Japanese woodblock prints and bric-a-brac (fans, kimonos and lacquerware) were collected
  • Tattooing was sought after by Westerners
  • Western diet influenced by soy sauce and rice wine

Monster movies were the first Japanese pop culture form to have a major postwar impact globally

  • Godzilla was released in 1954 and inspired King Kong
  • Mothra debuted in 1961

Japanese animation boomed

  • Manga themes: romance, robots, current events, cooking, golf (and virtually any sport), samurai epics, yakuza, pets, detective stories, the business world, and the game of mahjongg were some of the few

Essential Questions

  1. How has Japanese pop culture impacted other cultures globally?
  2. How can we identify elements that are from other cultures and incorporate them into a story while respecting the culture?
  3. How can we create a narrative that has a clear beginning, middle and end?

Learning Objectives

  • Students will be able to research aspects of Japanese pop culture and identify at least 2 different themes or topics that they can utilize in their own writings.
  • Students will be able to create a short narrative utilizing an aspect of Japanese pop culture.

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CHAPTER 2

Sources of the Japanese Pop Imagination

Japanese Culture, Western Models

The Legacies of Defeat

Change and Subversion

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Essential Questions

  • What are some of the origins of the Japanese pop imagination?
  • How do the Japanese traditions of artistic expression, folklore, and social life connect to a modern-day pop culture aesthetics of simplicity, sensibility of play, and rich imagery?
  • In what ways has the legacy of World War II shaped the images and storylines of Japan’s popular culture?

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Yokai: Page 25

  • Yokai Database (not all are school appropriate creatures, recommend pulling out select characters)
  • Yokai PPT with famous yokai descriptions
  • Movie featuring yokai called 100 Monsters

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Yokai activities

  • Draw a yokai
  • Write a story featuring a yokai
  • Research a yokai
  • Create or find a comic featuring yokai
  • Which yokai would be your best friend/nemesis/pet and why?
  • Find yokai in Japanese woodblock prints (ukiyo-e)
  • Identify yokai-inspired pop culture characters

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Kanji

On page 24, Tsutsui described the Japanese writing system, kanji, consisting of intricate characters. These lessons from Columbia University can be used to help familiarize students with kanji.

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STANDARDS

CCSS.ELA-LITERACY.RI.9-10.3

Analyze how the author unfolds an analysis or series of ideas or events, including the order in which the points are made, how they are introduced and developed, and the connections that are drawn between them.

CCSS.ELA-LITERACY.RI.8.3

Analyze how a text makes connections among and distinctions between individuals, ideas, or events (e.g., through comparisons, analogies, or categories).

CCSS.ELA-LITERACY.RH.6-8.7

Integrate visual information (e.g., in charts, graphs, photographs, videos, or maps) with other information in print and digital texts.

CCSS.ELA-LITERACY.RH.9-10.1

Cite specific textual evidence to support analysis of primary and secondary sources, attending to such features as the date and origin of the information.

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Cultural History of Manga

12th/13th Century

Choju-jinbutsu-giga

Set of four scrolls attributed to the monk

Toba Sojo that depict comic, anthropomorphized animals conducting Buddhist rites

1603–1867 Tokugawa Period

Zenga

Zen pictures and scrolls

17th Century

Otsu-e

Simple cartoons produced

as souvenirs.

18th Century

Toba-e

Paintings and prints

18th Century

Kibyoshi

Yellow cover books - woodblock-printed volumes

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Resources

Choju-jinbutsu-giga

Zenga

Otsu-e

Toba-e

Kibyoshi

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Timeline Activities

Activity 1: Students could perform online research to find examples of the items listed on the timeline and create a pictorial timeline.

Activity 2: Students could view the images of the items on the timeline and place them in the order in which students think they were created.

Activity 3: Students could identify similarities and differences between the images of the items in the timeline. They could also try to draw connections to current examples of manga.

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People

After reading Chapter 2, students can learn more about some of the artists mentioned in the chapter. Possible activities include reading about the artists’ lives, reading about their work, creating art in their style, and identifying the current impact of their work.

Murakami Takashi

Chapter 2 discusses the work of Murakami Takashi.

Some of Takashi’s work may not be appropriate for viewing at school, so previewing all resources before using them in class is critical.

Lesson plan murakami-study-guide.pdf (vanartgallery.bc.ca)

Honda Ishiro

Honda Ishiro directed Gojira and many other movies.

Ishirō Honda - Wikipedia

This lesson plan further explores Godzilla: godzilla-powerrangers-gr8-ela-lessonplan-all.pdf (osu.edu)

Yokoyama Mitsuteru

Mitsuteru Yokoyama - Wikipedia

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Nihonga Tokugawa period woodblock prints

Background for Teachers

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Information for Students

Video

High School Lesson Plan

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Netsuke

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Activity 1: Students can explore various types of netsuke by visiting International Netsuke Society - Home and generate a written description of a netsuke.

Activity 2: Students could design/make their own netsuke.

Activity 3: Students can compare historic netsuke to objects in their lives. Objects might include iphone charms, Croc jibbitz, etc.

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Ultraman and Maitreya in Buddhist Temple Koryuji

On page 26 Tsutsui noted that Ultraman’s mask may have been modeled on the seventh-century statue of Maitreya. View the pictures of the two items (below) to search for similarities.

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Activities & Assessments

  1. Describe at least two examples of ways that Japanese pop culture may have been inspired by Western culture. (Examples are located on page 26).

  • Select one of the four themes of Japanese popular culture (apocalypse, monstrosity, cuteness, and technological transformation) and give examples from the text that support the way the theme has been demonstrated in popular culture.

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CHAPTER 3

The Global Appeal

of Japanese Popular Culture

Quality, Content, and Difference

Familiarity and the Media Marketplace

The Smell of Pop

American Trauma, Japanese Pop

A World of Fans

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Essential Questions

  • How has the global influence of contemporary Japanese popular culture been impacted by its distinctive style(s)/theme(s), historical connection to the USA, and marketing strategies?
  • What are some of the intrinsic characteristics of Japanese pop culture goods?
  • What are some of the external factors which have helped to promote Japanese pop culture?

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Vocabulary

Mukokuseki - lacking a sense of national origin

Pachinko - pinball game in Japan (gambling)

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Standards

Modern World History: Globalization 26

Emerging economic powers and improvements in technology have created a more interdependent global economy.

Writing in History/Social Studies, Science and Technical Subjects: 9-10.1b

Write arguments focused on discipline-specific content. B. Introduce precise claim(s), distinguish the claim(s) from alternate or opposing claim(s), counterclaims, reasons, and evidence.

Contemporary World Issues - Technology 14

The development and use of technology influences economic, political, ethical, and social issues.

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Questions/Essay Prompts

What is Fact or Fiction with J-pop?

  • What are the facts?
  • Can there be more than one truth?
  • What is really true versus what is true at “the moment” are quite different things.

How has J-pop appeal changed over time?

  • What do you think is the next phase?

How is J-pop appeal similar or different in other areas of the world?

  • How do you know and what makes you say that?

How has J-pop influenced your life?

Questions are incorporating aspects of Project Zero’s Thinking Routines

developed by Harvard Graduate School of Education. [Facts or Fiction; Projecting Across Distance and Time]

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Global Appeal: Japan’s National Cool

J-Pop success starts with it being different from Western culture.

  • High Quality
  • Stylistic
  • Sophisticated
  • Art Form

J-Pop explores complex themes

  • Fantasy
  • Sense of Idealism
  • Innocence
  • Romance
  • Pain and Suffering inevitable
  • Dystopian

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Primary Sources

Craig, Timothy. Japan Pop! Routledge Publishing: 2000.

Iwabuchi, Koichi. Recentering Globalization: Popular Culture and Japanese Transnationalism. Duke University Press: 2002.

Kelts, Roland. Japanamerica: How Japanese Pop Culture Has Invaded the U.S.

St. Martin’s Press; 2006.

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Further Resources

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VENN DIAGRAM: Japanese Pop Culture

Marketing

Style/Theme/Difference

Historical

Connection

to the USA

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VENN DIAGRAM: Japanese Pop Culture

Marketing

  1. Nintendo Pokemon Cards
  2. Updated Characters like Godzilla reaches younger and older generations
  3. Anime and video games leads to cosplay and convention subculture.
  4. Internet, blogs, chats and websites allow communities

to develop

Style/Theme/Difference

  1. High Quality - sophisticated graphics
  2. Innovative - creativity
  3. Stylish - engaging visuals
  4. Real Life - idealistic w/o political correctness
  5. Distinctively different from USA/Hollywood

Historical Connection to the USA

  1. Gateway to cultural influence - post WWII
  2. Merge of East and West to influence all
  3. 1956 - Godzilla begins process of filling USA media void
  4. 1960’s - Outsourced animation to quality Japan production
  5. 1980’s - 1990’s - Cable TV allowed for slow but consistent Japanese media to proliferate

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Activities & Assessments

Students will have more knowledge and input on the more recent impact of Japanese popular culture on the world today, so an exploration of the history will need to be set up and managed.

This can be accomplished using the developed Venn Diagram and having students work together to conduct quick research to gather information so they can develop their writing details.

[A short list of resources is available. This provides the teacher with a starting point from which they can model or tailor their resources for research in class.]

The following day the small groups (2-3) develop their 5 paragraph essay to submit via the LMS.

In the follow up activity, students can read, respond

and critique other students’ findings and claims.

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CHAPTER 4

Lost in Translation?

Adapting Japanese Popular Culture for Global Audiences

Dubbing, Editing, Censoring

Lovable Kooks, Enduring Stereotypes

Remade in America

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Essential Questions

  • What impact does “localization” have on Japanese pop culture?
  • In what ways does Japanese pop culture reinforce existing stereotypes or create new ones?
  • Does the imitation of Japanese pop culture add to or take away from its global success?

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Compare and Contrast

Compare and contrast movie posters in America vs. Japan.

Focus on and discuss color, language, characters, dates, and proportions.

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Dubbing

Pros

  • Language familiarity: Dubbing allows viewers to watch the anime in their native language, making it more accessible and understandable for those who are not familiar with Japanese.
  • Multitasking: Dubbing allows viewers to watch the anime without the need to constantly read subtitles, which can be useful for viewers who prefer to multitask or have difficulty reading subtitles.
  • Audience reach: Dubbing can potentially broaden the market reach of the anime by making it more accessible to viewers who prefer dubbed content, thereby increasing its popularity and revenue potential.
  • Localization options: Dubbing provides flexibility to adapt the anime for different regions, including voice acting performances that resonate with local audiences, and the potential to replace or adapt cultural references and wordplay for better localization.

Cons

  • Authenticity concerns: Dubbing may alter the original voice acting performances, cultural nuances, and emotions intended by the creators, potentially resulting in a loss of authenticity.
  • Cost and time-intensive: Dubbing involves re-recording the entire audio track, which can be time-consuming and costly, involving hiring and coordinating voice actors, directors, and sound engineers, as well as matching the lip movements of the characters.
  • Technical challenges: Dubbing requires careful synchronization of the new audio with the original animation, including matching the lip movements of the characters, which can be challenging and may not match perfectly.
  • Limited localization options: Dubbing may require changes to the original script and voice performances to fit the lip movements of the characters, which may limit the options for localization and adaptation.

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Subbing

Pros

  • Authenticity: Subtitling allows the original Japanese audio to be preserved, maintaining the authenticity of the anime. It allows viewers to experience the original voice acting, cultural nuances, and emotions intended by the creators.
  • Cost-effective: Subtitling can be more cost-effective than dubbing, as it involves translating and displaying text on screen, which can be less time-consuming and costly compared to re-recording the entire audio track.
  • Localization flexibility: Subtitles can be easily translated into multiple languages, allowing for broader international distribution and localization options for different markets.
  • Accessibility: Subtitles can benefit viewers who are deaf or hard of hearing, as it provides a visual representation of the dialogue, making the anime accessible to a wider audience.

Cons

  • Reading required: Subtitles require viewers to read the text while watching the anime, which may be distracting for some viewers who prefer to focus solely on the visuals and action.
  • Language barrier: Subtitles may pose a language barrier for viewers who are not fluent in the language used in the subtitles, potentially limiting the market reach.
  • Cultural references and wordplay: Some Japanese cultural references and wordplay may be difficult to accurately convey in subtitles, resulting in a loss of meaning or humor for non-Japanese viewers.
  • Viewer preferences: Some viewers prefer dubbed anime for various reasons, such as ease of understanding, familiarity with the language, or personal preference.

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Media Exporting Exercise ideas

  • Act as a animation studio executive to release a movie using dubbing or subbing
  • Act as a theater owner and decide whether to play a dubbed or subbed movie on opening night
  • Act as a voice actor and try voicing over a video clip
  • Identify key Japanese cultural aspects and try to localize them to your own culture
  • Rename various Pokemon into English
  • Research localization changes made to Japanese media
  • Research Japanese films remade by Hollywood
  • Compare original and remake films by Japan and Hollywood
  • Analyze how changes might affect to overall meaning of the film/characters/audiences interpretation

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Localization

Localization refers to the process of adapting a product or content to suit the cultural, linguistic, and regional requirements of a specific target market. In the context of Japanese animation (anime), localization involves making changes to the original content to ensure that it resonates with the intended audience in a different language or cultural context.

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Top Japanese Culture Producers

Japanese Top Brands Article

    • Which of these do you recognize?
    • Which of these brands do you own?
    • What feelings does this brand evoke?

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Activities

Research “localization”

Explore Japanese movies remade by America: https://blog.gaijinpot.com/6-hollywood-ripoffs-of-japanese-anime-and-manga/

Using the following resource, compare:

  • Comics
  • Manga
  • Manhua
  • Manwha

https://www.cbr.com/the-differences-between-manga-manhwa-manhua-explained/

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Activities

New Godzilla Film: Godzilla Minus One

  • Features Godzilla (can compare with American Godzilla movie from 2014): https://www.imdb.com/title/tt0831387/?ref_=fn_al_tt_2
  • Deals with WW2 from Japan's POV

https://www.imdb.com/title/tt23289160/

Anime Image Localization Activity

  • Pick out a scene from an anime or show and change the following:
    • Language
    • Background graphics (like signs)
    • Food
    • Clothing
  • Changes made to anime for American audiences: https://www.youtube.com/watch?v=ASb3FS5-bBY

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CHAPTER 5

Japan as Soft Superpower

The Japanese State and Popular Culture

The Economics of Japanese Pop

Soft Power, Hard Realities

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Essential Questions

  • How has Japan redefined itself from a premier industrial nation to a cultural superpower?
  • In what ways has pop culture helped to develop and define Japan’s political, economic, and foreign relations success?
  • What role has the private sector played in the globalization of Japanese pop culture?

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Chapter Overview

After a long period of industrial growth and economic success in the 1980s, Japan experienced a long and difficult recession in the 1990s. As a response, Japan “began to gradually but dramatically redefine itself” in a manner that “looks more like a cultural superpower today than it did in the 1980s, when it was an economic one” (59).

Today, Japan’s cultural and artistic “coolness” has “implications politically, economically, and in the realm of foreign relations” (60). It reflects an influence that Harvard political scientist Joseph Nye coined as “soft power.” The 21st century now looks to see how Japan’s cultural power and appeal of its brand image will translate into political and economic power.

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Standards

The College, Career, and Civic Life (C3) Framework for Social Studies State Standards: Guidance for Enhancing the Rigor of K-12 Civics, Economics, Geography, and History (Silver Spring, MD: NCSS, 2013).

D1.2.9-12. Explain points of agreement and disagreement experts have about interpretations and applications of disciplinary concepts and ideas associated with a compelling question.

D2.Geo.2.9-12. Use maps, satellite images, photographs, and other representations to explain relationships between the locations of places and regions and their political, cultural, and economic dynamics.

TOPIC: GLOBALIZATION The modern world is said to be “shrinking” or “flattening” through the processes of globalization.

CONTENT STATEMENT 17. Globalization has shaped new cultural, economic, and political ideas and entities.

NATIONAL COUNCIL FOR THE SOCIAL STUDIES

OHIO SOCIAL STUDIES STANDARDS

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“As scholars continue to debate the sources of Japanese pop culture’s creativity and the reasons for its global appeal, policymakers will no doubt continue to work to find ways to convert Japan’s substantial ‘Gross National Cool’ into tangible political, economic, or diplomatic benefits.”

- Tsutsui, Page 67

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Fast Facts

Japan gew into one of the world’s strongest industrial countries with a vibrant automotive and steel industry.

Japan experienced a long recession beginning in 1991 and lasting until

the early 2000s.

Term coined by Harvard Political Scientist Joseph Nye describing a country’s ability to influence by its ability to attract and appeal.

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1980s

1990s

“Soft Power”

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Fast Facts

Much of Japan’s global cultural export - judo, aikido, ikebana, etc. - has been driven by philanthropy, private sector institutions, and Japanese firms.

Annual worldwide sales of anime were estimated at $23 billion in 2006.

Sudoku, perfected by Kaji Maki, gains over $250 million in global revenues.

Karaoke was developed in the 1970s and is among the most popular technologies.

The study of Japanese as a foreign language has doubled globally between 1990 & 2003.

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Japan’s “Soft Power” & the Private Sector

Anime

Popular Entertainment

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Chapter 5

  • Japan’s popularity has surged since the Second World War.
  • Entertainment like Pokémon, Hello Kitty, Anime, etc. are increasingly significant players in the Japanese export market.
  • Japanese global popularity has led scholars to question whether or not Japan can leverage popularity into political influence.

“Can Japan leverage its success in exporting popular culture …

to achieve broader political, strategic, or economic goals on the international stage?” (pg. 59)

DRIVING QUESTION

QUICK SUMMARY

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Vocabulary

Soft Power

Globalization

“Cool Japan”

Global Diffusion

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Vocabulary can be investigated

by incorporating the Frayer Model template.

Students will write a definition, give examples, include an image, and list non-examples for each term using the template.

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Reading Questions

1. What is “soft power” and how is the term used to describe Japan’s influence on the world?

2. How has the Japan Exchange and Teaching Program (JET) created a “fund of goodwill for Japan internationally”?

3. How has the public or private sector been the dominant driving force for Japanese popular culture?

Intro (pgs. 59-60)

The Japanese State and Popular Culture (pgs. 60-62)

4. Are the vast majority of Japanese mass entertainment products profitable for Japan? What actions are being taken to support or reverse this trend moving forward?

The Economics of Japanese Pop (pgs. 62-65)

5. What metrics support the idea of Japan’s expanding global popularity?

Soft Power, Hard Realities (pgs. 65-67)

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Activities

Tarō Asō

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Activity

  1. Identify one WORD that summarizes the chapter.
  2. Write one PHRASE that summarizes the chapter.
  3. Write one SENTENCE that captures the main idea of the chapter.

After reading the chapter, students should complete the following activity adapted from Harvard Project Zero’s

Visible Thinking Routines:

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JAPAN AS SOFT SUPERPOWER

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Soft Power

Read & Explore Primary Sources

with Thought Questions:

Popular Culture and

Japan’s Gross National Cool

  • Use of culture, values, and ideas to attract or influence people.
  • Coined by Joseph Nye, a Harvard political scientist.
  • Opposite of hard power, i.e. uses military and economic power to influence or control people.

.

“Professor Joseph Nye" by Chatham House, London is licensed under CC BY 2.0

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The Role of Japanese Government in

Building Soft Power Abroad

The Japanese government has been working in cultural and educational programs to promote its culture and language around the world. Below are the different programs.

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Japan Foundation

sponsors exchanges & programs on Japanese culture globally.

2

Center for Global Partnership

carries out projects to strengthen “dialogue & interchange” between Japanese & American citizens, scholars, & students.

3

Japanese Government Scholarships (Monbukagakusho)

bring overseas youth leaders, educators, undergraduates, & graduate students to Japan.

4

Japan Exchange and Teaching Program (JET)

recruits exceptional young people from about forty countries to teach their native languages in Japanese schools. Learn more.

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The Role of Asō Tarō

Minister of Foreign Affairs, 2005-2007

Prime Minister, 2008-2009

Fan of Manga

  • Acknowledged the potential power of Japan’s global cultural appeal
  • Encouraged greater government involvement in efforts to “market modern Japanese culture more assertively.”
  • Created the International Manga Award

Learn more about Manga and Anime:

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Role of the Private Sector

The role of the private sector in the globalization

of Japanese culture should never be underestimated.

Overseas Partners

Selling of Japanese pop forms (e.g., popular cinema, video games, character goods, manga, & anime) with overseas partners.

Private Philanthropy

Private philanthropy (Japanese individuals, corporations, & foundations) has impacted the development of Japanese studies around the world.

  • Charitable giving in Japan

Global Spread

Global spread of participatory cultural forms, such as ikebana (flower arranging), and martial arts (judo & aikido)

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Economics of japanese pop

Strong on creativity & style but weak on business acumen & marketing savvy

Widespread pirating of anime & manga on the Internet

Unlicensed distribution via fansubbing & scanlation

Learn more about

Fansubbing & Scanlation

The Japanese entertainment industry has not developed into economic pillar in the global arena. Animation and fashion remain minor players in the $4.5-trillion-dollar Japanese economy. The vast majority of Japanese mass entertainments have not been hugely profitable in export markets.

Reasons

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Sudoku & Karaoke

KARAOKE

SUDOKU

  • It was an American invention.
  • Kaji Maki, founder of Nikoli Co., popularized and perfected the number puzzles.
  • Kaji and Nikoli Co. received no royalties from the more than $250 million dollars in global revenues because he neglected to trademark the Sudoku.

.

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Japanese Popular Culture Examples

Pokemon

Sega

Anime

Godzilla

Nintendo

Judo

Hello Kitty

Sudoku

Ikebana

(Flower Arranging)

Sony

Manga

Chapter 5

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Extension Activity

Students should choose an example from the list (or another one they discover in the chapter) and compile a Google Slide including the following information, making sure to cite all sources:

Images

2-3 total

images

related to

the example.

Facts

3-5 key facts

that explain

the product

and its global influence.

Sources

Link two sources related to the topic.

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2

3

Create

Create

a hashtag

for the

information.

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Summative Activity

Students will write a paragraph in response to the driving question.

Paragraphs should be at least five sentences and

include an introductory sentence and concluding sentence.

Prompt: Make a prediction about the future of Japanese geopolitics by respond to the driving question, “Can Japan leverage its success in exporting popular culture…to achieve broader political, strategic, or economic goals on the international stage?” (pg. 59).

Include at least two examples from Chapter 5 in your response.

Teaching Notes: The prompt and student writing assignment can be adjusted to practice making and supporting a claim utilizing the CER (Claim, Evidence, Reasoning) template.

The writing prompt can also lead into a class discussion, academic debate or Socratic seminar

for further support and research of ideas.

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Websites:

Manga: Out of the Box

Explore the history and culture of Japanese comics beyond the page

Tezuka Osamu the Dawn of TV animation

Arrival of Astro Boy

Pokémon x Van Gogh Museum

Van Gogh, Japan & Pokémon lesson plans

INVESTIGATION STATION

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Chapter 5

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INVESTIGATION STATION

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Chapter 5

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Think Time

WHO, WHAT, WHERE?

Japan as soft superpower

But, can Japan build on its mastery of medium to protect an equally powerful national message?

Soft Power

The Harvard Political scientist,

_________

Coined the term “soft power” in the 1980s.

Manga

The Minister for Foreign Affairs,

_________,

Helped create the International Manga Award.

Entertainment

The sing-along technology,

______,

Became a global hit but was never patented by its inventor.

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2

3

Image

Japan ranked 5th in overall

_________

Only behind Germany, France, the UK and Canada.

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Further Reading & Resources

McGray, D. (2002). Japan’s Gross National Cool. Foreign Policy, 130, 44–54. https://doi.org/10.2307/3183487

Nye, J. S. (1990). Soft Power. Foreign Policy, 80, 153–171. https://doi.org/10.2307/1148580

Tsutsui, W. M. (2010). Japanese popular culture and globalization. Association For Asian Studies.

What Is Soft Power? (2023, May 16). World101 from the Council on Foreign Relations.

https://world101.cfr.org/foreign-policy/tools-foreign-policy/what-soft-power

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Further Reading & Resources

McGray, D. (2002). Japan’s Gross National Cool. Foreign Policy, 130, 44–54. https://doi.org/10.2307/3183487

Nye, J. S. (1990). Soft Power. Foreign Policy, 80, 153–171. https://doi.org/10.2307/1148580

Tsutsui, W. M. (2010). Japanese popular culture and globalization. Association For Asian Studies.

What Is Soft Power? (2023, May 16). World101 from the Council on Foreign Relations.

https://world101.cfr.org/foreign-policy/tools-foreign-policy/what-soft-power

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Thanks!

These resources were developed by the Interdisciplinary Curriculum Development Team in coordination with the East Asian Studies Center at The Ohio State University to support teaching about Japanese popular culture and globalization in the classroom. Sources for the materials are focused on the Key Issues for Asian Studies series by the Association for Asian Studies by William M. Tsutsui, Japanese Popular Culture and Globalization. Materials are designed for teachers to use in the classroom with minimal modification in the Take & Go Series: Japanese Popular Culture and Globalization.

CREDITS: This presentation template was created by Slidesgo, and includes icons by Flaticon, and infographics & images by Freepik