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Marketing Your Indie Game Throughout Time and Space

Victoria Tran

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Hello!

My name is Victoria Tran.

  • Community Director at Innersloth�
  • Wholesome Games Organizer

@TheVTran

victoriatran.com

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Table of contents

01

03

02

04

Understand the market and the potential viability of a game.

Pre-Production

Build up a solid community, engage and sustain

The Wait

Hype, call to action, framing

Announcement

Awareness and action

Launch

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Please note my biases!

What “works”

Resources

English

Language

North America

Location

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Pre-Production

01

Before it even begins.

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The Goal

Understand the market and the potential viability of a game.

The Goal

Competitor analysis, SWOT, customer profiles.

The Activities

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What does a competitor analysis do?

Platforms

Genre saturation

Audience size

Viability

Game differentiation

Messaging angles

Marketing

Player sentiments

Pricing

Gameplay length

Insights

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  • SteamDB
  • GamesLikeFinder
  • VGInsights
  • Press
  • Influencers
  • Kickstarter

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How to use the information

  • AVG # of reviews → Demand
    • New Boxleiter number:
      • Average of 41 sales per review
      • Median of 38 sales per review�
  • AVG review score → Quality
  • AVG price → What players are expecting to pay

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Category

Title

Release

Price

Sales*

Reviews

Score

Publisher

Avg playtime

Art

Notes

Funny

Panzermadels

2016

10.99

20 - 50k

1038

91

N

3h

2D

Hatoful Boyfriend

2014

10.99

200 - 500k

4053

94

Devolver

1h

2D

HuniePop

2015

10.99

500k - 1m

15,317

96

N

9h

2D

NSFW, match 3

Hustle Cat

2016

21.99

50 - 100k

565

95

N

3h

2D

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SWOT

Strengths

Weaknesses

Opportunities

Threats

Game

What does it do best?��What does your studio excel at?��What experiences can players get?

What do competitors do better?��Where are you lacking?��What does your game not do?

Underserved markets��New mechanic or style��What gap is there?

New competitors��Discoverability changes��Lack of resources or time

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Localization Note

  • Multiple markets? Multiple languages!�
  • Things add up: slang, cultural references, jokes, made up words, etc.�
  • The more complicated the script, the more complicated the localization

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Customer Value Prop

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Announcement

02

This is when you reveal your game.

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The Goal

Hype, call to action, framing

The Goal

Trailer, hype work, press, see if you can get on a showcase

The Activities

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Marketing Analysis

Game Hook

Trailer

Imagery

(for store page)

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Game Hook

  • Title
  • Visuals
  • Theme/story
  • Audio
  • Emotion (e.g. joy, sadness, controversy)
  • Familiarity
  • Uniqueness
  • Fame of developer, studio, or franchise

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Game Hook

  • Title
  • Visuals
  • Theme/story
  • Audio
  • Emotion (e.g. joy, sadness, controversy)
  • Familiarity
  • Uniqueness
  • Fame of developer, studio, or franchise

Game: Venba

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Game Hook

  • Title
  • Visuals
  • Theme/story
  • Audio
  • Emotion (e.g. joy, sadness, controversy)
  • Familiarity
  • Uniqueness
  • Fame of developer, studio, or franchise

Game: Cult of the Lamb

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Game Hook

  • Title
  • Visuals
  • Theme/story
  • Audio
  • Emotion (e.g. joy, sadness, controversy)
  • Familiarity
  • Uniqueness
  • Fame of developer, studio, or franchise

Game: Crypt of the Necrodancer

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Game Hook

  • Title
  • Visuals
  • Theme/story
  • Audio
  • Emotion (e.g. joy, sadness, controversy)
  • Familiarity
  • Uniqueness
  • Fame of developer, studio, or franchise

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Game Hook

  • Title
  • Visuals
  • Theme/story
  • Audio
  • Emotion (e.g. joy, sadness, controversy)
  • Familiarity
  • Uniqueness
  • Fame of developer, studio, or franchise

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Game Hook

  • Title
  • Visuals
  • Theme/story
  • Audio
  • Emotion (e.g. joy, sadness, controversy)
  • Familiarity
  • Uniqueness
  • Fame of developer, studio, or franchise

Game: Unpacking

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Game Hook

  • Title
  • Visuals
  • Theme/story
  • Audio
  • Emotion (e.g. joy, sadness, controversy)
  • Familiarity
  • Uniqueness
  • Fame of developer, studio, or franchise

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Trailer

  • Use cases: Social media, hype, press, influencers, store page

  • Cost per trailer: $1000 — $20,000 USD
    • Experience and the amount of work

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Trailer Tips (Derek Lieu)

  • Show the game loop
  • Variety
  • HUD/UI should be on
  • Simple and easy to understand
  • No logos until end slate
  • No cinematic shots with no player interaction

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Store Page Optimization

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Showcase/Events

Example Events

  • The Game Awards
  • Xbox, PlayStation State of Play, Nintendo Direct
  • Summer Game Fest
  • Gamescom Opening Night Live
  • PC Gaming Show
  • Future Games Show

Indie Friendly

  • Day Of The Devs
  • The MIX
  • Nintendo Indie World Showcase
  • ID@Xbox showcase
  • Wholesome Direct

Publisher Specific

  • Devolver Direct
  • Annapurna Interactive Showcase

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Presskit

  • Studio logo
  • Game logo
  • Key art (16:9, 1:1, 9:16)
  • Trailers
  • Screenshots
  • Boilerplate studio description
  • Short description of the game
  • Gameplay footage*
  • Gameplay GIFs*

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dopresskit.com

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Press Release Checklist

  • Easy, simple, email title
    • Avoid too many “!!!” or all caps
  • Embargo information
  • Basic game information: Genre, platforms, price, short summary
  • If relevant: key or request form
  • Trailer
  • Screenshots and one or two GIFs
  • Social
  • Presskit
  • Press contact

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AMONG US RELEASING ON JUNE 15 2018

An online multiplayer social deception game… in space!

<City you are based in>, <Localized date to place being sent to> - Innersloth has announced that Among Us will be releasing on 15th June 2017. Among Us is a party game of teamwork and betrayal for 4-15 players...in space! ��Release information embargo: March 15, 10:00AM PT.

<Key Art>

Play with 4-15 player online or via local WiFi as you attempt to prepare your spaceship for departure, but beware as one or more random players among the Crew are Impostors bent on killing everyone!

<Trailer Embed>

NEW trailer: youtube.com/somethingsomething

Alongside the release date and platforms, the game features:

  • Customization: Pick your color, hat, visor, skin, and pet.
  • Lots of game options: Add more Impostors, more tasks, different roles, and so much more!
  • Different modes to choose from: Classic or Hide n Seek.
  • 4 different maps to play in: The Skeld, MIRA HQ, Polus, and the Airship.

<Image>

For more information on Among Us, follow it on Twitter at @AmongUsGame or on the website at innersloth.com

More assets are available at: PRESSKIT LINK

About Company

Company boilerplate blah blah bah.

###

Press Contact:

Victoria Tran

email@company.com

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Your First Community

When you’re starting from scratch, your main growth channels will be:

  • Direct invites

  • Social

  • Word-of-mouth

  • Events

Give them a reason to join!

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Social Media

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The Wait

03

Development time!

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The Goal

Build up a solid community, engage and sustain

The Goal

Social, events

The Activities

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4 Main Marketing Activities

01

03

02

04

Social

Events

Press

Network

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Social Media

Frequency

Effort

Strength

TikTok

Daily

High

Discoverability

Twitter

Daily

Medium

Game devs

Reddit

Medium (if part of audience already)

Hardcore

Instagram

Daily

Medium

Mobile

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AMONG US

Game Development

Gameplay

Betrayal

Updates

Setting

Behind-the-scenes

Fun bugs

Questions

Aliens

Stars/planets

Spaceships

Map details

Tasks

Cosmetics

Kills

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Cut social into chunks

Generate ideas & capture content

1-2 hours

Monday

Edit content

1-2 hours

Wednesday

Schedule content

1 hour

Friday

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4 Main Marketing Activities

01

03

02

04

Social

Events

Press

Network

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Press/Influencers

  • Keep it updated
  • Meet influencers where they are
  • Think globally
  • Don’t just look at size
  • Reward early supporters
  • Build relationships

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4 Main Marketing Activities

01

03

02

04

Social

Events

Press

Network

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Physical Events

Examples:

  • Busan Indie Connect
  • Melbourne International Games Week
  • BitSummit
  • Taipei Summer Game Show
  • PAX
  • GDC

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Digital Events

Examples:

  • Specialized Steam events
    • Steam Puzzle Showcase
    • Steam Next Fest
    • Ludonarracon
  • itch.io events
  • Wholesome Snack
  • #PitchYaGame

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Demo Advice

Must haves:

  • Runs smoothly
  • Polished art
  • As bug-free as possible
  • Ends after 10-15 minutes of gameplay, 30 mins if online
  • Represents the ideal experience of the game
  • CTA at the end

Optional:

  • Ends on a cliffhangers
  • Cheats enabled*
  • If multiplayer, has a single-player mode*
  • Attract Mode*
  • Can work without audio*

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4 Main Marketing Activities

01

03

02

04

Social

Events

Press

Network

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Network!

  • Other devs
  • Publishers
  • Press
  • Influencers
  • Community
  • Storefronts/third party platforms

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Optimize

  • Listen to how people talk about your game�
  • Key words�
  • First impressions�
  • Think of your end goal

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Launch

04

You finally made it!

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The Goal

Awareness, action

The Goal

Trailer, hype work, press, events, campaigns

The Activities

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Same thing, but amped up

You’ll need:

  • Release date trailer
  • Release trailer
  • Press release with keys attached
  • Social campaign

Optional:

  • Event timing

  • Community sharing encouragement

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Press

  • Send keys automatically�
  • 1-2 weeks lead time for reviews
    • Influencers can be less�
  • VERY CLEAR EMBARGO

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Community Sharing

  • Ask the community for help�
  • Encourage reviews�
  • Highlight their gameplay moments�
  • Show up in livestreams

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THERE IS NO GUARANTEE.

It’s going to be tough! Especially your first one!

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Thanks!

Do you have any questions?

@TheVTran�victoriatran.com