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Allied OPORD

Operation Bridge to Bilderberg

27JUL24 @ 2000Z (5PM EST)

Easy Company 2-7 FTX

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MISSION

Allied mission is to Build and defend Multiple Fobs and one HQ

  1. The Operation ends if the Axis are successful or the time runs out.
  2. Protect your HQ and the FOBS with all cost
  3. Build your HQ and FOBS NOT in a Strongpoint
  4. If you lose your Strong Point you have still try to defend your FOBs

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Phase Goals

Phase 1 Goal

Set-up and Strategy

Phase 2 Goal

Defend your FOBS and HQ

Phase 3 Goal

Defend your FOBS and HQ

Phase 4 Goal

Defend your FOBS and HQ

Phase 5 Goal

Start a Possible Allied Counter Attack

FOB = 1 Node, 4 Walls , Wire

HQ = 2 Nodes ,1 Bunker , 1 Garrison ,Wire

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Operation Layout Overview:

Key:

1: Phase 2 Objective ?

2: Phase 3 Objective ?

3: Phase 4 Objective ?

Phase 5

Allied Counter-Attack

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Phase 1 Set-up and Strategy

Length of Set-Up: 15 minutes

Live time in game: 1:15 on game clock

Live Fire: No

Area of Operations: Rows 3 to 10

Assets/Limitations:

Supply Trucks: Yes

Transport Trucks: Yes

Artillery: No

Recon: Yes - Can begin scouting immediately, do not engage enemy

Armor: Yes - 1 Heavy

Outposts: Yes

Garrisons: Yes

Commander Abilities:

Supply Drop: Yes

Recon Plane: Yes

Strafing Run: Yes

Bombing Run: No

Airhead: No

  • Prepare for defence, treat it like the offensive game mode

  • Build Your FOBS and HQ
  • FOB = 1 Note, 4 Walls , Wire

HQ = 2 Notes ,1 Bunker , 1 Garrison ,Wire

Build 1 HQ in your ⅞ Line

2 FOBs in ⅚ line

2 FOBs in ¾ line

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Phase 2 to 4

Begins 1:15 in game time

Goal: Protect all your FOBs and HQ

Course of Action:

Phases End: after all FOBs and HQ are destroyed

Area of Operations: Rows 3-10

Assets/Limitations:

Supply Trucks: Yes

Transport Trucks: Yes

Artillery: Yes

Recon: Yes

Armor: Yes - 1 Heavy or Other

Outposts: Yes

Garrisons: Yes

Commander Abilities:

Supply Drop: Yes

Recon Plane: Yes

Strafing Run: Yes

Bombing Run: Yes

Airhead: NO

Defend Your Points ,FOBs and HQ

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Phase 5

Begins After Command Callout

Goal: Hold as many points as possible by match end

Course of Action: Defend Each hardpoint, falling back if captured by enemy

Phase End: Match End

Area of Operations: Blue Zones

Assets/Limitations:

Supply Trucks: Yes

Transport Trucks: Yes

Artillery: Yes

Recon: Yes, Defensive

Armor: Yes - 1 Heavy, 1 Other

Outposts: Yes

Garrisons: Yes

Commander Abilities:

Supply Drop: Yes

Recon Plane: Yes

Strafing Run: Yes

Bombing Run: Yes

Airhead: Yes

  • Start your Counter Attack

  • Commander Assets will be Activated by MC