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Allied OPORD

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Operation Bridge to Bilderberg

27JUL24 @ 2000Z (5PM EST)

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Easy Company 2-7 FTX

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MISSION

Allied mission is to Build and defend Multiple Fobs and one HQ

  1. The Operation ends if the Axis are successful or the time runs out.
  2. Protect your HQ and the FOBS with all cost
  3. Build your HQ and FOBS NOT in a Strongpoint
  4. If you lose your Strong Point you have still try to defend your FOBs

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Phase Goals

Phase 1 Goal

Set-up and Strategy

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Phase 2 Goal

Defend your FOBS and HQ

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Phase 3 Goal

Defend your FOBS and HQ

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Phase 4 Goal

Defend your FOBS and HQ

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Phase 5 Goal

Start a Possible Allied Counter Attack

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FOB = 1 Node, 4 Walls , Wire

HQ = 2 Nodes ,1 Bunker , 1 Garrison ,Wire

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Operation Layout Overview:

Key:

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1: Phase 2 Objective ?

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2: Phase 3 Objective ?

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3: Phase 4 Objective ?

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Phase 5

Allied Counter-Attack

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Phase 1 Set-up and Strategy

Length of Set-Up: 15 minutes

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Live time in game: 1:15 on game clock

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Live Fire: No

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Area of Operations: Rows 3 to 10

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Assets/Limitations:

Supply Trucks: Yes

Transport Trucks: Yes

Artillery: No

Recon: Yes - Can begin scouting immediately, do not engage enemy

Armor: Yes - 1 Heavy

Outposts: Yes

Garrisons: Yes

Commander Abilities:

Supply Drop: Yes

Recon Plane: Yes

Strafing Run: Yes

Bombing Run: No

Airhead: No

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  • Prepare for defence, treat it like the offensive game mode

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  • Build Your FOBS and HQ
  • FOB = 1 Note, 4 Walls , Wire

HQ = 2 Notes ,1 Bunker , 1 Garrison ,Wire

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Build 1 HQ in your ⅞ Line

2 FOBs in ⅚ line

2 FOBs in ¾ line

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Phase 2 to 4

Begins 1:15 in game time

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Goal: Protect all your FOBs and HQ

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Course of Action:

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Phases End: after all FOBs and HQ are destroyed

Area of Operations: Rows 3-10

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Assets/Limitations:

Supply Trucks: Yes

Transport Trucks: Yes

Artillery: Yes

Recon: Yes

Armor: Yes - 1 Heavy or Other

Outposts: Yes

Garrisons: Yes

Commander Abilities:

Supply Drop: Yes

Recon Plane: Yes

Strafing Run: Yes

Bombing Run: Yes

Airhead: NO

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Defend Your Points ,FOBs and HQ

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Phase 5

Begins After Command Callout

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Goal: Hold as many points as possible by match end

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Course of Action: Defend Each hardpoint, falling back if captured by enemy

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Phase End: Match End

Area of Operations: Blue Zones

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Assets/Limitations:

Supply Trucks: Yes

Transport Trucks: Yes

Artillery: Yes

Recon: Yes, Defensive

Armor: Yes - 1 Heavy, 1 Other

Outposts: Yes

Garrisons: Yes

Commander Abilities:

Supply Drop: Yes

Recon Plane: Yes

Strafing Run: Yes

Bombing Run: Yes

Airhead: Yes

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  • Start your Counter Attack

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  • Commander Assets will be Activated by MC

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