UNIT – II- KINEMATICS�CHAPTER – 4�MOTION IN A PLANE
PREPARED
BY
K.SANKAR (PGT PHYSICS)
JNV KARAIKAL
TOPIC TO BE DISCUSSED
INTRODUCTION
SCALARS AND VECTORS QUANTITIES
CHARACTERISTICS OF VECTORS
POSITION AND DISPLACEMENT VECTORS
(a) Position (OP or OP’) and displacement (PP’)vectors.
(b) Displacement vector PQ and different courses of motion. The displacement vector is the same PQ for different paths of journey, say PABCQ, PDQ, and PBEFQ.
EQUALITY OF VECTORS
MULTIPLICATION OF VECTORS BY REAL NUMBERS
ADDITION OF VECTORS — GRAPHICAL METHOD
(c) Vectors B and A added graphically.
In this procedure of vector addition, vectors are arranged head to tail, this graphical method is called the head-to-tail method.
PROPERTIES OF VECTOR ADDITION
law.
TYPES OF VECTOR ADDITION
If two sides of a triangle completely represent two vectors both in magnitude and direction taken in same order, then the third side taken in opposite order represents the resultant of the two vectors both in magnitude and direction.
TYPES OF VECTOR ADDITION
If two vectors are represented both in magnitude and direction by the adjacent sides of a parallelogram drawn from a point, then the resultant vector is represented both in magnitude and direction by the diagonal of the parallelogram passing through the same point.
TYPES OF VECTOR ADDITION
If a number of vectors are represented both in magnitude and direction by the sides of a polygon taken in the same order, then the resultant vector is represented both in magnitude and direction by closing side of the polygon taken in the opposite order.
SUBTRACTION OF VECTORS
ZERO OR NULL VECTOR
TRIANGLE LAW OF VECTOR ADDITION
In ∆ O C M,
O C 2 = O M2 + C M2
O C 2 = (OA + A M)2 + C M2
OC 2 = OA2 + 2 OA × AM + AM2 + C M2
OC2 = OA2 + 2OA × AM + AC2
P
Q
R
θ
O
A
c
M
In ∆CAM,
cos θ = AM/AC
AM = AC cos θ
OC2 = OA2 + 2OA × AC cos θ+ AC2
R2 = P2 + 2P × Q cos θ + Q2
R2 =P2 + 2 PQ cos θ + Q2
R=(P2 + 2PQ cos θ + Q2) 1 /2
OC2 = OA2 + 2OA × AM + AC2
P
Q
R
θ
O
A
c
M
DIRECTION OF RESULTANT VECTOR
In triangle CAM;
sin θ = C M /AC
cos θ = AM / AC
In triangle OCM;
tan α = C M/ OM
= C M/ (OA + AM)
= AC sin θ / (P + A C c o s θ)
tan α = Q sin θ / (P + Q cos θ)
P
Q
R
θ
O
A
c
M
α
PARALLELOGRAM LAW OF VECTOR ADDITION
If two vectors are represented in direction and magnitude by two adjacent sides of parallelogram then the resultant vector is given in magnitude and direction by the diagonal of the parallelogram starting from the common point of the adjacent sides.
R = A + B
The diagram above shows two vectors A and B with angle p between them.
R is the resultant of A and B
R = A + B
This is the resultant in vector
R is the magnitude of vector R
Similarly A and B are the magnitudes of vectors A and B
R = √(A2 + B2 +2ABCos p) or
[A2 + B2 +2ABCos p]1/2
To give the direction of R we find the angle q that R makes with B
Tan q = (A Sin p)/(B + A Cos q)
UNIT VECTORS
Unit vectors along the x-, y-andz-axes of a rectangular coordinate system are denoted by iˆ , jˆ and kˆ respectively
In general, a vector A can be written as
where n is a unit vector along A.
RESOLUTION OF A VECTOR IN A PLANE�(Rectangular Components of vectors)
components of the vector A.
RESOLUTION OF A VECTOR IN �3-DIMENSION
and the x-, y-, and z-axes, respectively,
we have
SCALAR OR DOT PRODUCT OF VECTORS
VECTOR OR CROSS PRODUCT OF VECTORS
Vector product of two vectors is defined as the product of the magnitude of two vectors with sine of smaller angle between them with unit vector perpendicular to those two vectors.
Note: In Chapter-7, vector product will be discussed in detail.
POSITION VECTOR AND DISPLACEMENT
and is directed from P to P′ .
VELOCITY
The velocity (instantaneous velocity) is given by the limiting value of the average velocity as the time interval approaches zero :
As the time interval Δt approaches zero, the average velocity approaches the velocity v. The direction
of v is parallel to the line tangent to the path.
ACCELERATION
The average acceleration for three time intervals (a) Δt1, (b) Δt2, and (c) Δt3, (Δt1> Δt2> Δt3). (d) In the
limit Δt 0, the average acceleration becomes the acceleration.
MOTION IN A PLANE WITH CONSTANT�ACCELERATION
Expression for velocity in a plane
and its acceleration a is constant. Now, let the velocity of the object be v0 at time t = 0 and v at time t. Then, by definition
Expression for Displacement in a plane
Note: Motion in a plane (two-dimensions) can be treated as two separate simultaneous
one-dimensional motions with constant acceleration along two perpendicular
directions.
RELATIVE VELOCITY IN TWO�DIMENSIONS
and similarly, the velocity of object B relative to that of A is :
PROBLEM ON RELATIVE VELOCITY IN A PLANE
Rain is falling vertically with a speed of 35 m/s. A woman rides
a bicycle with a speed of 12 m/s in east to west direction.
What is the direction in which she should hold her umbrella ?
Therefore, the woman should hold her umbrella at an angle of about 19° with the vertical towards the west.
PROJECTILE MOTION
A body can be projected in two ways :
Horizontal projection- When the body is given an initial velocity in the horizontal direction only.
Angular projection- When the body is thrown with an initial velocity at an angle to the horizontal direction.
HORIZONTAL PROJECTION
A body is thrown with an initial velocity u along the horizontal
direction. We will study the motion along x and y axis separately by
taking the starting point to be the origin.
Along x-axis
1. ux=u (Component along x-axis)
2. Acceleration along x-axis ax=0 (F =0)
3. Velocity in the horizontal direction � (here a=0),
4. The displacement along x-axis at any instant t,�
�
Along y-axis
1. Component of initial velocity along y-axis. uy=0
2. Component of velocity along the y-axis at any instant t.�
3. The displacement along y-axis at any instant t�
EQUATION OF A TRAJECTORY�(PATH OF A PROJECTILE)�
Also, y= (1/2)gt2
Substituting for t we get
y= (1/2)g(x/u)2
y= (1/2)(g/u2)x2
y= kx2 where k= g/(2u2 )
TIME OF FLIGHT (T):
�From y= uyt + (1/2) gt2
Put y= h and time t = T
h= 0 + (1/2) gT2
T= (2h/g)1/2
RANGE (R) :
R=uT But T= (2h/g)1/2
R=u(2h/g)1/2
R
Net velocity & direction at any instant of time t
We know that
vx= u and vy= gt
v= (vx2 + vy2)1/2
v= [u2 + (gt)2]1/2
θ = tan-1 (vy/vx)= tan-1 (gt/u)
PROJECTILE FIRED AT AN ANGLE WITH THE HORIZONTAL
Along X axis
Along Y axis
Consider an object is projected with an initial velocity u at an angle Φ to the horizontal direction.We will study the motion along x and y axis separately by taking the starting point to be the origin.
Equation of Trajectory �(Path of projectile)
This equation is of the form y= a x + bx2 where 'a' and 'b are constants. This is the equation of a parabola. Thus, the path of a projectile is a parabola .
Time of flight (T)
Ta=Td (time of ascent =time of descent)
Also vy= usinΦ – gt
At t=T/2 , vy= 0 , So
0= u sinΦ – g (T/2)
T= (2usinΦ)/g
Maximum height (H)
MAXIMUM HEIGHT AT 900
Hmax= (u2)/2g
Horizontal Range (R) :
Range is the total horizontal distance covered during the time of flight.
MAXIMUM RANGE AT 450
Rmax= u2/g
Net velocity of the body at any instant of time t:
vx=ucosΦ
vy=usinΦ – gt
v= (vx2 + vy2)1/2
Φ= tan-1(vy/vx)
Where Φ is the angle that the resultant velocity(v) makes with the horizontal at any instant .
CIRCULAR MOTION
It is a movement of an object along the circumference of a circle or rotation along a circular path. It can be uniform, with constant angular rate of rotation and constant speed, or non-uniform with a changing rate of rotation.
ANGULAR DISPLACEMENT
The angular displacement is defined as the angle through which an object moves on a circular path.
It is the angle, in radians,
between the initial and final positions.
(θ2- θ1) = θ angular displacement
θ = s/r
θ = angular displacement through which movement has occurred
s = distance travelled
r = radius of the circle
ANGULAR VELOCITY
It is a quantitative expression of the amount of rotation that a spinning object undergoes per unit time. It is a vector quantity, consisting of an angular speed component and either of two defined directions or senses.
TIME PERIOD:
Time taken by a particle to complete one rotation is called time period. It is denoted by T.
FREQUENCY:
Number of rotations completed by the particle in one unit second is called frequency. It is denoted by v.
RELATION BETWEEN ANGULAR VELOCITY and TIME
Let dθ be the angular displacement made by the particle in time dt , then the angular velocity of the particle is dθ /dt
ω = dθ /dt .
Its unit is rad s-1
For one complete revolution, the angle swept by the radius vector is 3600 or 2π radians.
then the angular velocity of the particle is
ω= θ/t = 2 π/T .
If the particle makes n revolutions per second,
then ω=2π(1/T) = 2πn
where n = 1/T is the frequency of revolution.
RELATION BETWEEN ANGULAR VELOCITY AND TIME
Let PQ = ds, be the arc length covered by the particle moving along the circle, then the angular displacement d θ is expressed as dθ = ds/r.
But ds=vdt.
UNIFORM CIRCULAR MOTION
Uniform circular motion can be described as the motion of an object in a circle at a constant speed. As the object moves in a circular path, its direction changes constantly. At all instances, the direction of the object is tangent to the circle.
ANGULAR ACCELERATION
Angular acceleration is the rate of change of angular velocity.
In SI units, it is measured in radians per second squared (rad/s2)
It is denoted by the Greek letter alpha (α).
RELATION BETWEEN ANGULAR ACCELERATION AND LINEAR ACCELERATION
Linear acceleration = Rate of change of linear velocity
a= dv/dt
But v=r ω
Therefore a= d(r ω)/ dt = r dω/ dt
Or a= r α
In vector form;
CENTRIPETAL ACCELERATION
When an object follows a circular path at a constant speed, the motion of the object is called uniform circular motion. From fig
The acceleration is always directed towards the centre. This is why this acceleration is called centripetal acceleration.
ACKNOWLEDGEMENT
K.Sankar (PGT Physics)
JNV Karaikal