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Simularium mobile usability study 2023

A study of first-time visits on mobile devices with ISSCR attendees

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Background

Studies report that first impressions of a website:

  • Form very quickly (within seconds)
  • Are influenced primarily by visual appearance and prototypicality
  • Influence perception of trustworthiness
  • Are slow to change (negative impression sticks)

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Methodology

  • 10 participants at ISSCR conference
  • Participants used personal mobile devices
  • ~10-20-minute sessions
  • Received a participatory gift

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Analytics

24% of first-time visitors (new users) to Simularium are on mobile devices.

  • They may be at a conference or talk and want to explore and learn about Simularium �from their phones.
  • I wanted to better understand goals and learn about opportunities for improvement.

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Analytics

Bounce rate for Simularium homepage on mobile is 66% for first-time users.

  • This means that they load the homepage and there is no further interaction because �they "bounced"!
  • While some could be returning on desktop, it was valuable to investigate the cause and learn how to keep users engaged.

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Analytics

Avg session duration on mobile is 40s for first-time users.

  • Likely not enough time for first-time users to achieve their goals
  • After learning more about first-time mobile user goals, I could better evaluate this metric.

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Analytics

Avg page visits on mobile is 1.17 for first-time users.

  • First-time visitors are not advancing past the homepage to either an example simulation �or the Quick Start page.
  • I wanted to investigate why users were not exploring more.

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Study goals

  • Better understand motivations, goals, and expectations of first-time mobile users
  • Discover pain points or barriers
  • Identify improvement opportunities
  • Use these opportunities to inform future improvements (prioritize with team)

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Key research questions

  • What are the initial impressions and effectiveness of homepage content?
  • What do users expect on mobile?
  • Can users quickly and easily understand what Simularium is and what it could afford them?
  • Can users quickly and easily understand how they could get started?
  • Can users quickly and easily navigate?

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Key findings

  • Participants understood performance/usability limitations of Simularium on mobile, but still expected some level of optimization.
  • First-time mobile users want to explore and quickly learn what Simularium is, what it does, and how they could potentially use it. They often were observed missing the full picture.
  • Most participants had brief positive reactions to visual design, followed by a lot of questions, uncertainty, and interaction struggles.

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Results – Discovery of the viewer

Successful navigation to an example simulation

< ~1min

< ~3min

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Results – Discovery of the viewer

Participants didn't know the cards were clickable.

  • Cards lack visual design cues indicating interaction
  • Instructions to click cards was not noticed
  • Card heights are excessive

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Results – Discovery of Quick Start

Successful navigation to Quick Start page

< ~8min

< ~4min

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Results – Discovery of Quick Start

Participants never discovered the page.

  • Help navigation is not visible when scrolling down the page
  • Associated “Help” with technical support, not resources
  • Menu often didn’t work on mobile

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Results – Homepage(visual & content)

  • Excessive spacing and margins affect visual appearance
  • Many reported content as useful but too dense
  • ”Try Simularium Now” was misleading
  • Excessive scrolling - expected some categorization of content
  • ”Load you data” card was too eye catching and lost on participants

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Results – Homepage(visual & content)

Continued

  • Reported that helpful info was buried at the bottom of the page
  • Time units on cards stood out but meaning was not immediately clear

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Results – Navigation

  • EAICS logo links to allencell.org, not Simularium homepage, which�caused some disruption in navigating
  • Help menu items opened in the same tab, navigating users away �from Simularium

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Results – Viewer

  • Many dismissed popup warning without reading and some desired �more positive messaging
  • Some did not quickly and easily discover plots and agents panels and
  • Wanted card info accessible from within the app (viewer)

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What is Simularium and what can it do?

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Conclusion

  • Users expected more out of the current mobile experience.
  • Many improvement opportunities apply beyond first-time mobile users.
  • We have opportunity to make a better first impression, which impacts long-term perception.
  • We have opportunity to help mobile users get to information they seek faster.
  • We have opportunity to reduce bounce rate, increase engagement and potentially, adoption.

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Next Steps

  • Improvement opportunities emerged that also apply to desktop or any first-time visitor experience. These should be prioritized first.
  • There is a lot of "low hanging fruit" that can be addressed with minimal design and dev effort.
  • Prioritize with team and fold into upcoming releases
  • Compare metrics to baseline after implementation
  • Consider getting started experience from other angles (desktop, role, etc)

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Thank You!

Questions?