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Theme & Conflict &

Fairy Tales

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Theme

The utilization of a specific scenario world in which to immerse players.

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Theme

Themes let players play pretend!

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Theme

Themes provide context to help players remember the rules of a game.

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Theme

Theme can also put players in the right frame of mind to make better, more informed decisions because they can use existing knowledge about a subject to help them.

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Theme

Players want the game’s theme and game experience to match their expectations.

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Your Game’s Theme

What fairy tales do you think have a compelling story?

What is the conflict in the story?

How can that conflict be gamified?

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Conflict in Games

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Conflict in Game Design

Games have conflict.

But what does this mean for you as a designer?

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Which Picture Shows Conflict?

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Definition of Conflict

The mental struggle resulting from

incompatible or opposing

needs, drives, wishes, or external or internal demands.

(Merriam Webster)

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Activity vs. Game

Without conflict, games become an activity.

Activity:

Playing Apples to Apples casually, just making yourselves laugh, not really caring about score.

Game:

Playing Apples to Apples with fierce intensity, trying to crush all opponents to win.

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Three Types of Conflict

  • You want something, and someone else wants it too.
  • You want to do something, and someone else gets in the way.
  • Someone else has something, and you want it.

How does the game’s story (or specific parts of the story) fit one of these types of conflict?

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Your Task

How can you gamify the conflict of a story?

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Conflict: Large Scale

  • Large Scale: the goal must present conflict that affects everyone.
    • Example: Cthulhu in the House
      • Players are trying to stay in the house the longest to get the most points.
    • Example: Beauty and the Beast
      • Belle has to endure the Beast’s castle in order to save her father.

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Conflict: Small Scale

  • Small Scale: Each player should experience some form of conflict on their turn.
    • Example: Cthulhu in the House
      • Which piece to move, yours or someone else’s? Who to pick in a battle? Which portal to choose? If I move my piece, will others figure out that it’s mine? If I don’t pick my piece, will others figure out which one is mine? Etc.
    • Example: Beauty and the Beast
      • The castle’s furnishings are alive, Gaston threatens the Beast, Belle has to learn to trust the Beast and vice versa

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Conflict Drives

a Game’s Story

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A Refresher on Plot

Exposition

  • the beginning; characters, setting, conflict are introduced

Rising Action

  • the series of events leading to the climax; excitement and tension build

Climax

  • the turning point of the story; the moment of highest interest and emotion.

Falling Action

  • the winding up of the story; events and complications begin to resolve and the result of actions of the main characters are seen

Resolution

  • the end of a story; ends with either a happy or a tragic ending.

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A Board Game’s Plot

Exposition--Setup, Objectives, Rules

  • the beginning; characters, setting, conflict are introduced

Rising Action--Game Play

  • the series of events leading to the conflict; excitement and tension build

Climax--End of the Game is Triggered

  • the turning point of the story; the moment of highest interest and emotion.

Falling Action--Scoring

  • the winding up of the story; events and complications begin to resolve and the result of actions of the main characters are seen

Resolution--Determining a Winner

  • the end of a story; ends with either a happy or a tragic ending.

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Mary Had a Little Lamb

Exposition

Rising Action

Climax

Falling Action

Resolution

Mary Had A Little Lamb (poem)

Mary had a little lamb,

Its fleece was white as snow.

Everywhere that Mary went

The lamb was sure to go.

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Mary Had a Little Lamb wicked

Exposition

Rising Action

Climax

Falling Action

Resolution

Mary Had A Little Lamb (poem)

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Mary Had a Little Lamb wicked

Exposition

Rising Action

Climax

Falling Action

Resolution

Mary Had A Little Lamb (poem)

Mary had a little lamb,

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Mary Had a Little Lamb wicked

Exposition

Rising Action

Climax

Falling Action

Resolution

Mary Had A Little Lamb (poem)

Mary had a little lamb,

Her father shot it dead.

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Mary Had a Little Lambwicked

Exposition

Rising Action

Climax

Falling Action

Resolution

Mary Had A Little Lamb (poem)

Mary had a little lamb,

Her father shot it dead.

Now it goes to school with her

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Mary Had a Little Lamb wicked

Exposition

Rising Action

Climax

Falling Action

Resolution

Mary Had A Little Lamb (poem)

Mary had a little lamb,

Her father shot it dead.

Now it goes to school with her

Between two hunks of bread.

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Conflict makes games compelling!

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Conflict: Large & Small Scale

  • Large Scale: the goal must present conflict that affects everyone.
    • Survive: Escape from Atlantis!
    • Each player is competing to get the most points from meeples rescued from the island.

  • Small Scale: each player should experience some form of conflict on their turn.
    • Survive: Escape from Atlantis!
    • Which tile to play, which three actions to take, which tile to remove, which monster to move

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Conflict is Satisfying for Players!

  • Player engagement: It motivates players to start playing, and to keep playing.
  • Tension: Players need to have a sense that their game play is going somewhere, to some end, and it’s competitive.
  • Good conflict leads to players wanting to play the game again and again and again

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Your Turn

Choose three games you’ve played in class, and explain the large and small scale conflict players experience in each game.

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Your Turn

Explain how a specific fairy tale has one of the three types of conflict:

  • You want something, and someone else wants it too.
  • You want to do something, and someone else gets in the way.
  • Someone else has something, and you want it.

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Fairy Tale

Game Design Project

  • Fairy Tales
  • Planning Document