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Tears at Bitter Manor

Brought to you by GM MattMorris

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[spoiler=Initiative]

[dice=Branson]d20+1[/dice]

[dice=Harlan]d20+5[/dice]

[dice=Leopold]d20+8[/dice]

[dice=Hekk]d20+1[/dice]

[dice=Tathane]d20+9[/dice]

[dice=Player]d20+[/dice]

[dice=Player]d20+[/dice]

[/spoiler]

Hekk

Harlan

Aryas

Leopold

[spoiler=Perception]

[dice=Branson]d20+16[/dice]

[dice=Harlan]d20+14+1d6[/dice]+2 vs. traps

[dice=Leopold]d20+6[/dice]

[dice=Hekk]d20+8[/dice]

[dice=Tathane]d20+10[/dice]

[/spoiler]

Player

Tathane

Player Name

PC Name

PFS#

Char#

Level

Faction

Day Job

Noral

Aryas Katsu

314670

5

5

Silver Crusade

30

Hekk

miteke

141936

19

5

Concordance

20

Mindxing

Tathane Halfbarrel

212182-7

5

The Exchange

15

Bristor

Harlan

57774

9

6

Grand Lodge

Kumakawa

Leopold

65860

13

6

Dark Archive

Tripp Elliott

Branson Davelock

55238

3

7

Scarab Sages

Companion

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Quests!

-Rescue the remaining members of the Golden Watch�-Bring Flinn to justice; encourage him to confess his crime�-Discover what happened to the old man’s fiance

-Interview Murderer in Swift Prison-->Bury knife with his father�-Find missing rangers (go after a band of rangers we sent north to scout the forest. The druids are concerned for them, which worries us)�-Kill fiends / Cloak (Peitra Damaken, an expert tracker, says she got attacked by a fiend not long ago; it left her near dead and took her quicksand cloak. If you find that fiend before you’re through, I’ll reward you a thousand gold pieces to bring me proof. Now there might be more I don’t know about, but I’ll give you another three hundred gold for every one you slay, as long as you bring back proper evidence of those too.)�-Make or discover a record of the people affected by the dark happenings in city ( If you can get any sort of record of who’s been affected, let us know so we can sort through it and learn who needs justice and who needs mercy. )

- Clear the Verduran forest for the Wildwood Lodge

- Deal with the harpies on the river

- Kill the giant spiders

- Get rid of the cannibals

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Where on Golarion?

The adventure begins in the Taldan city of Cassomir, at

an expensive inn called The Sword Point, located near

the northwest corner of the Old Cassomir district.

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Venture-Captain Hestia Themis

Location: A letter.

You receive a letter from Venture-Captain Hestia Themis, of Cassomir’s Pathfinder Lodge, in Taldor.

Pathfinders,

I have been contacted by some old friends, Verus “Igneous” Crandel and his wife Branda Tulles. They were quite the pair of adventurers in their day: Verus known for smiting foes with his flaming warhammer, and Branda chose her own wedding rings by stealing them from the mausoleum of a corrupt Galtan noble and then promptly proposed to her now-husband Igneous after their adventure concluded.

The pair were part of an adventuring group known as the Golden Watch in their younger years, and they’ve saved the bacon of more than one crew of novice Pathfinder Agents working near Cassomir.

They sent me word that one of their friends is missing, and they would appreciate our assistance in finding him. Do your best to help them--they are friends of the Society.

Best,

Hestia Themis

Titles Venture-Captain

Alignment

Race Human

Class

Gender Female

Homeland Cassomir, Taldor

Organization Pathfinder Society

Photo

Unavailable

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Cassomir

* Sword Point

*Flinn’s House

To Hope’s Hollow

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Cast of Characters

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Townhouse

A1

A2

A3

A5

A6

A8

A4

A7

N

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Townhouse - 2nd Floor

X

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Hope’s Hollow

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A Street in Hope’s Hollow

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Mother’s Care Home

Dern

Boles

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Spooky!

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Verduran Forest

Cassomir

Crumbling�Village

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Forest

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Hermit’s Treehouse

+5

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Howls in the Woods

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Fording

the River

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Manor

House

Square = 10 ft.

Square = 5 ft.

Square = 5 ft.

T

T

T

TM

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1st Floor

Basement

N

S

S

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2nd Floor

Third Floor

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Quests:

  1. Finding Flinn: Acquired: Adventure’s start. �Quest: Investigate the disappearance of Taergan Flinn..

2. Visiting Dern Fosimuth: Acquired: Adventure’s start. �Quest: Verify Dern Fosimuth’s condition at Mother’s Care Home for Invalids. Reward: .

3. Child of the Wildwood*: Acquired: Brother Zaganos. �Quest: Find the missing Wildwood Order druid and rescue him if he’s in danger.

4. Finding Strange Beasts*: Acquired: Brother Zaganos.

Quest: Provide the druids of the Wildwood Order with trophies or descriptions of up to three new

creatures encountered in Chapter 2: the deadfall dweller, delgeth, and tizheruk.

5. A Slain Father’s Peace*: Acquired: Cassomiri Constabulary.

Quest: Destroy the haunt at area D.

6. Harpy Help*: Acquired: Merchant Board.

Quest: Slay the harpies and return the lost cargo found in their lair.

7. Arboreal Arachnids: Acquired: Blackrock Headquarters.

Quest: Destroy the giant black widow and her fiendish ettercap keeper.

8. Purging the Cannibals: Acquired: Blackrock Headquarters.

Quest: Eliminate the cannibals and their camps..

9. No One Else: Acquired: Mother’s Care Home.

Quest: Destroy the monsters before they murder another patient.

10. Investigating Mother’s Care: Acquired: Dern Fosimuth.

Quest: Expose the truth of Mother’s Care Home.

11. Good for the Soul: Acquired: Dern Fosimuth. Quest

Whether by skill or spell, draw a confession out of Taergan Flinn.

12. With this Ring*: Acquired: Area I10.

Quest: Acquire the ring from Gill’s scorned fiancée.

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Quests:

13. Settling the Sibling Rivalry*: Acquired: Hope’s Hollow

Quest: Convince the siblings to settle their differences in court.

14. Finding the Path: Acquired: End of Chapter 1.

Quest: Discover clues that point to Crandel and Tulles’s recent presence.

15. House of Death: Acquired: End of Chapter 1.

Quest: Enter Tristeza House.

16. Rescuing the Elder Heroes: Acquired: End of Chapter 1.

Quest: Rescue Crandel and Tulles from the trap they’re walking into.

17. The Lost Rangers*: Acquired: End of Chapter 1.

Quest: Find the missing Cassomiri rangers.

18. Fiendish Trophies: Acquired: End of Chapter 1.

Quest: Destroy the fiend wearing a quicksand cloak. Kill other fiends for further rewards.

19. The Record of Iniquity: Acquired: End of Chapter 1.

Quest: Return Anobaith’s Tapestry of Betrayals to Cassomir.

20. We Were Soldiers*: Acquired: Chapter 2 rumors.

Quest: Destroy the abandoned ones.

21. Rest in Peace*: Acquired: Chapter 2 rumors.

Quest: Transport the remains of the fresh zombies to Cassomir for interment.

22. The Fallen Priests*: Acquired: Chapter 2 rumors.

Quest: Destroy the huecuvas and consecrate their resting place.

23. The Fatal Feast*: Acquired: Tristeza House sidebar on page 23.

Quest: Destroy the haunt and put Tristeza’s previous owners to rest.

24. The End of Anobaith: Acquired: The mothman in area L13.

Quest: Destroy the erodaemon forever.

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Field Effects: