1 of 22

Introduction to Exploration

Exploration in Eve: Scanning, Hacking and more

2 of 22

Class Rules

  • Please set your microphone to “push-to-talk” or mute (if you have Teacher role on Discord)
  • Feel free to ask questions in:
  • Recording the class is only permitted if all participants are informed about it and have

agreed to being recorded.

  • Stay safe during the class (usually docked-up is preferred).

Text

Preface your questions with “Q”

e.g.: “Q: What are bookmarks?”

Voice

Whenever there are open comms

(usually at the end of class during Q&A session).

3 of 22

Class Overview

INTRODUCTION TO EXPLORATION

3

  • What is Exploration?
  • Types of Explorers
  • What do I need?
    • Ships and Modules
    • Character skills and player knowledge
  • How to scan down a site
  • The Hacking minigame
    • The Rule of Six and The Rule of Eight
  • Exploration Tips & Tricks

4 of 22

What is Exploration?

INTRODUCTION TO EXPLORATION

4

  • Cosmic Anomalies

These are free to warp to

  • Cosmic Signatures

These need to be scanned down before you can warp to them

5 of 22

Non Exploration Sites

INTRODUCTION TO EXPLORATION

5

  • Cosmic Anomalies

6 of 22

Exploration Sites

INTRODUCTION TO EXPLORATION

6

  • Cosmic Signatures
    • Combat Sites
    • Data Sites
    • Relic Sites
    • Wormholes
    • Gas Sites
    • Ghost Sites

7 of 22

Types of Exploration

INTRODUCTION TO EXPLORATION

7

  • Cosmic Anomalies vs Cosmic Signatures
    • Depends on how you want to make ISK

  • Combat Explorer
    • Looking for green and/or red combat sites.

  • Hacking Explorer
    • Looking for Data and Relic sites.

8 of 22

What you need: Ships

INTRODUCTION TO EXPLORATION

8

  • Empire Faction Exploration Frigate (T1):
  • Bonuses to Scanning and Hacking
  • Recommended: <Racial> Frigate Skills IV (2 days training)

Caldari(Flight Deck)

Minmatar

Gallente

Amarr

9 of 22

What you need: Ship progression

INTRODUCTION TO EXPLORATION

9

Empire Faction Exploration Frigate (T2 Covert Ops)

Sisters of Eve

Amarr

Gallente

Minmatar

Scanning and Hacking bonuses.

T2 / Astero can fit Covert Ops Cloak (can Warp while cloaked.)

+ Astero and Navy Issue get combat bonuses.

  • Higher investment of ISK and Skills.
  • Alpha accounts cannot use cloaking devices.

Empire Navy/Fleet Issue

Caldari

10 of 22

What you need: Critical modules

INTRODUCTION TO EXPLORATION

10

11 of 22

What you need: Optional Modules

INTRODUCTION TO EXPLORATION

11

12 of 22

Example Fits:

INTRODUCTION TO EXPLORATION

12

Prices may vary

This serve as fitting ideas or examples, not a recommendation / doctrine

Use different module versions to suit your desired stats and price point

13 of 22

What you need: Character skills

INTRODUCTION TO EXPLORATION

13

Per Level:

+5% scan strength

-5% max scan deviation

-5% probe scan time

Per Level:

+5% scan strength

Per Level:

-5% max scan deviation

Per Level:

-5% probe scan time

Per Level:

+10 Virus Coherence

Alpha Limits:

14 of 22

What you need: Player Understanding

INTRODUCTION TO EXPLORATION

14

  • Basics of ship navigation
    • System to System
    • In System
  • Basics of not being seen
    • Bookmarks
    • Directional Scanning
    • Overview
  • Agency Utilization
  • Scanning down a site
  • Hacking Minigame

15 of 22

Scanning down a Site

INTRODUCTION TO EXPLORATION

15

Scan Volume

Probe formations

Recover probes

16 of 22

The Hacking minigame

INTRODUCTION TO EXPLORATION

16

17 of 22

The Hacking m inigame

INTRODUCTION TO EXPLORATION

17

Kernel Rot

Self Repair

Polymorphic

Shield

Secondary Vector

Restoration Node

Virus Suppresor

Antivirus & Firewall

System Core

Data Cache

Utility Subsystems

Defensive Subsystems

Virus Strength

(“Damage“)

Virus Coherence

(“Hitpoints“)

18 of 22

The Rule of 6

INTRODUCTION TO EXPLORATION

18

A node, that is surrounded by six other nodes is always safe

...unless the system core is in one of the six neighbouring nodes.

Seek out areas with multiple ‘6-nodes’ as they are safe.

If you hit a Defensive Subsystem in safe zone, you‘re near System Core

19 of 22

The Rule of 8

INTRODUCTION TO EXPLORATION

19

The System Core will always be on the eighth node or more away from the Starting Node, unless the Starting Node is located in the middle, or if the board is small enough that you can’t get 8 nodes distance

20 of 22

Exploration Tips & Tricks

INTRODUCTION TO EXPLORATION

20

  • Safety First

  • Be fast

  • Rename your ship

  • Probe Scan while in warp / in a safe spot / cloaked

  • Watch local and D-Scan as if your life depends on it...it does.

  • Make safe bookmarks and gate perches in areas you visit often

  • Never warp gate to gate outside highsec

  • Expect to lose your ship

  • The loot in your cargo hold is worth nothing until it’s safely home and sold

21 of 22

Q&A

INTRODUCTION TO EXPLORATION

21

Please leave feedback via the Class Feedback Form linked in chat!

22 of 22