1
Attendance and Agenda
2
Announcements
3
What have we learned so far in this module?
4
Interviews
Contextual Inquiry
(and Surveys)
Thematic Analysis
Affinity Mapping
User Profiles
Personas
Scenarios
Collect
Analyze
Communicate
Scenarios
5
Scenarios
6
Task Scenarios
7
Elements of a Scenario - Like a Theatre Play
8
Forms of Scenarios
9
Types of Scenarios: Problem Scenarios
10
Types of Scenarios: Design Scenarios
11
Problem Scenario
Character: Rachel a physical therapy student
“After each lecture , I review my notes and begin to make flashcards using standard 3x5 index cards. I take notes using my computer. I like to use various methods to create my cards. For many cards, I write them out by hand which takes a lot of time. Also, I like to use different colored pens and highlighters when I create the cards as this helps me to retain the information better. I also like to use index cards of different colors. For example, for my pharmacology class, I will put fat soluble drugs on pink cards and water soluble drugs on blue cards. I sometimes need to draw pictures on the cards. However, I will often print out pictures from the lecture Powerpoint slides and glue them onto the index cards. This process is very time consuming as I have to resize the images so that they will fit onto the cards, print them on my printer, cut them out and then glue them onto the cards. Sometimes I have to throw cards out and start over if I’ve made a mistake on a card. For example, if I accidently use a pink card for a water soluble drug, I will need to throw the card away and rewrite everything on a blue card.”
12
User Stories
Characters: Clare and Gerald, retired grandparents
“Clare and Gerald are retired grandparents in their late 60 s who like to bring their grandchildren to historical places they had visited with their children . They want to share their knowledge with their growing family. Clare and Gerald often spoil their grandchildren while exploring sites. Gift shops are always the last stop before heading home. Ice Cream, candy, cork rifles and bonnets are always on display when they share the day's events with their parents.”
13
Activity Scenarios
Characters: Clare and Gerald, retired grandparents
“Clare and Gerald are a retired grandparents in their late 60 s who are bringing their grandchildren to a living history museum today. They didn’t have a specific goal; so, they just walked around the field with tents that had actors in soldier uniforms from the Civil War. At the end of the visit, they stopped at the gift shop to get some souvenirs and toys for the kids. They also looked for a snack bar for some ice cream or candy. When they got home, the kids showed their parents the toy rifles and costumes they got at the museum.”
14
Interaction Scenario or “Use Case”
Character: Rachel the physical therapy student
“After each lecture, I review my lecture notes while logged on to the XYZ website. I click on the Create New Deck icon and a window is displayed where I can start to create my flashcards. Because I use my computer to take notes in class, I am able to cut from my notes and simply paste the content onto each flashcard. I can use a highlighter tool to highlight important information on each card. I can also change the color of the text on each card. What is particularly easy is that I can copy images from the lecture Power Point directly onto each card. With a single click, I can change the color of each card so that I can use pink cards for fat soluble and blue for water soluble drugs. If I make a mistake, I can easily change the color of the card without losing any of my work. The deck is automatically saved in my account and I can study from the cards on my smart phone anywhere.”
15
You can design using personas and scenarios
“Scenario Based Design”
16
Used throughout the design process
17
What have we learned so far in this module?
18
Interviews
Contextual Inquiry
(and Surveys)
Thematic Analysis
Affinity Mapping
User Profiles, Personas, Scenarios
Collect (Step 1)
Analyze (Step 2)
Communicate (Steps 3-4)
What next…
19
Prototyping
(Steps 5)
What is a Prototype?
A “concrete but partial implementation of a system design.” ( Rosson & Carroll)
A trial version of a product that is created early in the design process ... to help designers and/or users visualize the product and get a feel for working with it ... quickly and (relatively) inexpensively. (working-ish model)
20
Why do we prototype?
21
Communication Tool
Selling Idea Internally
Marketing Tool
Gauge Feasibility
Usability Evaluation
Design Iteration
Wizard of Oz
22
The Wizard of Oz method is a moderated research method in which a user interacts with an interface that appears to be autonomous but is
(fully or partially) controlled by a human.
Prototyping
23
Prototype: Dimensions of Classification
Medium Used
Level of Visual Detail
Level of Interactivity
Level of Actual Functionality
24
Medium Used
25
Paper Prototyping and Testing
Playing Computer and Facilitator
Don’t worry about your drawing!
26
Softwares
In general, start with paper prototype or sketches using
Axure/Ipad, get some feedback, then move to high fidelity
27
Prototype: Dimensions of Classification
Medium Used
Level of Visual Detail
Level of Interactivity
Level of Actual Functionality
28
Level of Visual Details
29
Low Visual Wireframe
30
High Visual Detail
31
Paper Prototyping but High Visual Detail
32
Pros and Cons of High Vs. Low Visual Design
Low Visual Design
High Visual Design
33
Prototype: Dimensions of Classification
Medium Used
Level of Visual Detail
Level of Interactivity
Level of Actual Functionality
34
Level of Interactivity
35
What is a Prototype?
Medium Used
Level of Visual Detail
Level of Interactivity
Level of Actual Functionality
36
Level of Actual Functionality
37
Fully Functional, Depth, Breadth
Fully functional
Breadth
Depth
38
Methods of Prototyping
Rapid
Prototyping
Evolutionary
Prototyping
Incremental
Prototyping
39
Rapid Prototyping
40
Quickly creating a working model of a product to test ideas, gather feedback, and refine the design. Discarded later.
Rapid Prototyping
41
Methods of Prototyping
Rapid
Prototyping
Evolutionary
Prototyping
Incremental
Prototyping
42
Evolutionary Prototyping
43
Refined over time. Rather than being discarded; evolves into the final product. Feedback and testing incorporated throughout the development cycle
Evolutionary Prototyping
44
Methods of Prototyping
Rapid
Prototyping
Evolutionary
Prototyping
Incremental
Prototyping
45
Incremental Prototyping
46
Incremental Prototyping
47
Project
48
Attendance & Next Time
49