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75% CGI Renders!

Images owned by IKEA

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Photorealism Explained

The principles of photorealistic rendering

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Why Photorealism is important

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The Great Gatsby (2013)

Animal Logic VFX Reel

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The Great Gatsby (2013)

Animal Logic VFX Reel

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Game of Thrones

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Game of Thrones

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Captain America: Winter Soldier (2014)

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The Curious Case of Benjamin Button (2008)

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Watch: Realtime architectural walkthrough

From Youtube Channel: UE4 Architecture

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Uncharted 4: A Thief’s End (2016)

Naughty Dog

Images shared by Soa Lee on ArtStation

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Real life

CGI

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Great news! :D

However...

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They all want Photorealism

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Images owned by IKEA

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Watch: Jurassic World VFX Breakdown - by Image Effects

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Image by Cornelius Dämmrich

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Photorealism: �The most important goal for CG artists

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“But what about…”

Big Hero 6 (2014)

Disney

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Toy Story 1 (1995)

Pixar

Toy Story 3 (2010)

Pixar

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Inside Out (2015)

Pixar

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The Good Dinosaur (2015)

Pixar

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Art by Jin Kim�cosmoanimato.tumblr.com

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Expectation

Realistic

Cartoony

Choose one!

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Reality

Realistic

Cartoony

Start

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Watch “A Talk on Drawing Styles”

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How to Achieve Photorealism

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The 4 Building Blocks of Photorealism

Modelling

Materials

Lighting

Post-Processing

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“…90% of the time, the materials and lighting carry the weight of creating truly photorealistic imagery.”

-Alex Roman, From Bits to Lens

The Third and the Seventh (2009)

By Alex Roman

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Model

Material

Lighting

Post-Processing

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Image by Cornelius Dämmrich

Model

Material

Lighting

Post-Processing

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Model

Material

Lighting

Post-Processing

Image by Dan Roarty

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Modelling

Materials

Lighting

Post-Processing

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Modelling

Materials

Lighting

Post-Processing

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Photorealistic modelling is…

Matching the proportions and form of the real world object.

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Tip #1: Keep it in Real World Scale

Photorealism Explained > 4 Building Blocks > Modelling

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Tip #2: Never a sharp edge!

Photorealism Explained > 4 Building Blocks > Modelling

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Tip #3: Use Reference!�(and nothing beats the real thing)

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Tip #4: Know your anatomy

Photorealism Explained > 4 Building Blocks > Modelling

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Modelling

  1. Keep it in real world scale
  2. Never a sharp edge
  3. Use Reference
  4. Know your anatomy

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Modelling

Materials

Lighting

Post-Processing

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Photorealistic materials are…

When the shading and textures matches real world materials.

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Tip #1: Use Physically Accurate Shaders

Photorealism Explained > 4 Building Blocks > Materials

Traditional Shader

Physically Accurate Shader

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Photorealism Explained > 4 Building Blocks > Materials

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Tip #2: Use PBR Maps

Photorealism Explained > 4 Building Blocks > Materials

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Tip #2: Use PBR Maps

Photorealism Explained > 4 Building Blocks > Materials

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Photorealism > 4 Cornerstones > Materials

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Photorealism Explained > 4 Building Blocks > Materials

Tip #3: Use Surface Imperfections

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Tip #3: Use Surface Imperfections

Photorealism Explained > 4 Building Blocks > Materials

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Materials

  • Use physically accurate shaders
  • Use PBR Maps
  • Use Surface Imperfections

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Modelling

Materials

Lighting

Post-Processing

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Photorealistic lighting is…

Light that matches the color, direction and intensity seen in real life.

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Tip #1: Use real-world light direction

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Tip #2: Use the correct color

1500

2000

2500

3000

3500

4000

4500

5000

5500

6000

6500

7000

7500

8000

8500

9000

Candle

Incandescent

Halogen

Cool Fluorescent

Late Afternoon

Full Spectrum Lighting

Summer Sunlight

Overcast

Sky

Sky

Light

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Tip #3: Don’t forget reflections!

Standard Lamp Lighting

HDR Environment Lighting

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Lighting

  • Use the real-world direction
  • Ensure the correct color
  • Use HDRs if possible

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Modelling

Materials

Lighting

Post-Processing

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Photorealistic post-processing is…

Recreating imperfections from real life cameras.

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“I think very strongly that one should come to CG as one does to photography. You can have perfect technical mastery and still fail as an artist if you frame, compose or light your shot in a poor way.”

-Bertrand Benoit, Architecture Academy Interview

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  1. Glare

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2. Motion Blur

Image by Frank Monnerjahn

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3. Depth of Field

Image by Steve Jurvetson

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4. Chromatic Aberration

Image by John M

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5. Barrel Distortion

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Post-Processing

  • Glare
  • Motion Blur
  • Depth of Field
  • Chromatic Aberration
  • Barrel Distortion

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Post Processing

  1. Glare
  2. Motion Blur
  3. Depth of Field
  4. Chromatic Aberration
  5. Barrel Distortion

Lighting

  • Use the real-world direction
  • Use the correct color
  • Don’t forget reflections!

Materials

  • Use physically accurate shaders
  • Use PBR Maps
  • Add surface imperfections

Modelling

  • Model to real-world scale
  • Bevel everything
  • Reference is king!
  • Know your anatomy

Modelling

Materials

Lighting

Post-Processing

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Go make some awesome renders!

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Model

Material

Lighting

Post-Processing

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Model

Material

Lighting

Post-Processing

Model

Material

Lighting

Post-Processing