Multi-Agent Narrative Experience Management as Story Graph Pruning, Stephen Ware, Edward Garcia, Alireza Shirvani and Rachelyn Farrell (2019)
Paper Presentation
Management structure
Story graph
Graph pruning
Unexpected player action
This is the end?
Reactive mediation - story reprogramming
Story domain
Options for reaching the end of the game
VS
Action - buy medicine from a tradesman
Action interruption
Character beliefs
The robber holds both coins
All money and medicine from the tradesman
The tradesman and the player are not a criminal scum
Intentionality Pruning
After this pruning, the graph contains 388,318,086 nodes and 1,028,110,791 edges.
Shorter Plan Pruning
After this pruning, the graph has 93,608,267 nodes (76% decrease) and 248,440,557 edges (76% decrease).
Lazy NPC Pruning
After this pruning, the graph has 58,191,971 nodes (38% decrease) and 148,928,950 edges (40% decrease).
Unique Ending Pruning
After this pruning, the graph has 52,262,059 nodes (10% decrease) and 138,072,434 edges (7% decrease).
Goal Priority Pruning
After this pruning, the graph has 30,149,245 nodes (42% decrease) and 76,006,520 edges (45% decrease).
Cycle Pruning
After that, the graph has 23,159,543 nodes (23% decrease) and 56,783,502 edges (25% decrease).
Arbitrary Pruning
After this pruning, the graph has 20,365,197 nodes (12% decrease) and 49,669,363 edges (13% decrease).
Dead End Pruning
After dead ends pruning, the graph has 20 365 187 nodes (5% decrease) and 49 669 351 edges (2% decrease).
Goals
Experiment design
Results
In statistical testing, the p-value is the probability of obtaining test results at least as extreme as the results actually observed, under the assumption that the null hypothesis is correct.
Conclusions
My review
Pros:
Cons:
Credits
Thanks for attention!