#2-00 King in Thorns
Part of Outpost IV: Roll ‘dem Bones
In the jungles of the Mwangi Expanse, a large group of Pathfinders stands ready to travel beyond a magical gateway whose mysteries stymied a group of the Pathfinder Society's founders. What lies beyond the doorway is also the crux of the plot of an ancient evil fey, the Thorned Monarch. Will the Pathfinders unlock lost fey magic, restore buried secrets from the Society's history, and purge the world of the Monarch's evil, or will they fall before the fey's minions and tricks?
Name
PC Pronouns: Character Level:
No. of Glyph
Hero Points(GHP):
GHP given to:
Hero points used:
Name
PC Pronouns: Character Level:
No. of Glyph
Hero Points(GHP):
GHP given to:
Hero points used:
Name
PC Pronouns: Character Level:
No. of Glyph
Hero Points(GHP):
GHP given to:
Hero points used:
Name
PC Pronouns: Character Level:
No. of Glyph
Hero Points(GHP):
GHP given to:
Hero points used:
Name
PC Pronouns: Character Level:
No. of Glyph
Hero Points(GHP):
GHP given to:
Hero points used:
Name
PC Pronouns: Character Level:
No. of Glyph
Hero Points(GHP):
GHP given to:
Hero points used:
Marching Order
Direction of travel
Single file
Direction of travel
Doubled up
Part 1 of King in Thorns takes place within the northwestern part of the Mwangi Jungle, in the heart of the Mwangi Expanse.
Where in Golarion?
MWANGI JUNGLE
Door of Seasons
Landing zone
ALLIED OFFENSIVE
Other Pathfinders assist your attack, increasing the damage you deal by 2d6.
To Boost: Succeed at an attack roll against AC 20.
Boosted Effect: Increase the damage dealt by 1d6.
Aid Token Reference
Each table beings with four Aid Tokens the players can pass to other tables at different points during the event. Before passing a token, one PC at the table can perform a particular action to boost the effect. The table can attempt an action to boost an Aid Token only once. Tables can use Tokens they receive from other tables whenever they like, and they can use any number in the same encounter. Each Token can be used only once.
BURST OF HEALING
A fellow Pathfinder heals all the party by 2d8.
To Boost: Cast one spell with the healing trait or succeed at a DC 20 Medicine check.
Boosted Effect: Increase the healing by 1d8.
TIMELY INSPIRATION
A fellow Pathfinder grants the benefits of a bard’s inspire courage focus cantrip to all PCs for 1 round (a +1 status bonus to attack rolls, damage rolls, and saves against fear effects).
To Boost: Succeed at a Performance check against DC 20.
Boosted Effect: Increase the duration by 2 rounds.
PROVIDE KNOWLEDGE
Gain the benefits of an automatic success on a check to Recall Knowledge.
To Boost: Attempt a DC20 Arcana, Nature, Occultism, or Religion check.
Boosted Effect: Gain the benefits of an automatic critical success.
Part 1 Encounters
| A: The Mushroom Ring | Search, combat |
| B: It Talks! | Diplomacy, combat |
| C: Befuddled Pathfinders | Skill, rescue |
| D: Enchanted Plants | Combat |
| E: Chart a Course | Skill |
| F: The Disguised Forces Horsey! | Combat Clearly just a horse! |