1 of 9

Progression

And Evaluating

Feedback 10/23

Artemis Feng, Daniel Henein, Daniela Molina, Jaiden Jackson, Juan Lopez

2 of 9

GamePLAY

3 of 9

Level Design UPdates

4 of 9

Enemy Implemented

5 of 9

NEW MACHINA ANIMATION

6 of 9

NEW TEXTURES ADDED

Suitcase

Suitcase

ATM

Fire extinguisher

7 of 9

Suitcase

Clock

Newspaper (with footprints)

8 of 9

Feedback Report

Positive Feedback

  • The animation for the sprites where well received.
  • The environment design was enjoyed, still has more potential going forth.
  • Cohesion of visual elements.

Areas to improve

  • Grapple Mechanic/ Grapple Spots
  • Instructions that explain the mechanics
  • Platforming and level design

9 of 9

Next sprint plan

Sprint Goal:

To implement changes in response to feedback. Improving player understanding of our game, and ensuring our level design has intent behind its choices to reduce unnecessary frustration.

  • Refining grapple mechanic and creating visuals for grapple spots.
  • Instructions that gives required knowledge to the player.
  • Adjusting platforming and physics.