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Nozomu Games

founded in 2023

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Meet the team

Ivan Bushmin and Eva Manuilovich

(yes, we are married!)

We form a tiny studio based in Munich.

With various gamedev knowledge and experience at hand, we started making games in full motion in 2023.

We aim to make games packed with surprises, unique mechanics and novel experiences!

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Ivan Bushmin (Nozomu)

  • Mobile gamedev in 2013-2015

(for example Berry Me, 150k+ installs on iOS)

  • General software expertise (11 years)
  • Passive gamedev knowledge accumulation

(around 12 years)

  • Passion for indie games is out of this world

  • Father of Nozomu Games: ideas, coding,

game- and level-design, VFX, marketing, etc.

  • Writes about gamedev (~5000 readers)
  • Talk at GodotCon 2023 about Robot Detour

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Eva Manuilovich

  • Art- and narrative designer at Nozomu Games
  • Been drawing for 20 years, recently got into game art
  • Passion for indie games

evathewolf.artstation.com

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Gamejams

We love gamejams! They are the best learning tool and the most fun and productive way to come up with and test new game ideas. All of our big games were born from gamejam prototypes!

After 2 years we already have around 10 gamejam entries (from Ludum Dare, GMTK GameJam, etc.), which often got to top-2% in main categories. We got confirmation that we can make cool games and are ready for something bigger. But mainly we’re just having fun and plan to make 2-3 gamejam prototypes per year.

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Full games

We still want to make proper paid games, but because it’s mainly two of us, we try to make unique, small and packed experiences, fitting development cycle in 1-1.5 years for each game.

Fortunately, we also have extended team members: our beloved composer Nikita Melnikov, sound designers, additional artists, and other friends we make along the way.

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If you want to contact us,

feel free to reach out at

contact@nozomugames.com

Thank you for reading!