Social Interaction in
Virtual Worlds:�
What is the Metaverse,
and why should you
care about it?
Ria Gualano &
Jonathan Segal�
Cornell Virtual
Embodiment Lab
Introductions
Jonathan Segal
Second Year Information Science PhD Student
Andrea Stevenson Won’s Virtual Embodiment Lab
Ria Gualano
Second Year Communication PhD Student
Andrea Stevenson Won’s Virtual Embodiment Lab
Overview
History of VR
What is Social VR?
VR Research Advancements
How this Affects You
Demo
Breakout
What are you most curious about VR?
What is VR?
Stereoscope
Sword of Damocles 1968
Wheatstone mirror stereoscope - 1832
Holmes stereoscope - 19th century
What is VR?
Google Trends
What is VR?
VR in Pop Culture
Ready Player One
Snow Crash (coined “The Metaverse”)
Ender’s Game
What is VR?
VR in Pop Culture
Ready Player One
Snow Crash (coined “The Metaverse”)
Ender’s Game
How does it work?
What is VR? - What it looks like
What is Social VR?
Terms:
Virtual Reality
Metaverse
Avatars
What is Social VR?
Terms:
Virtual Reality
captures user movement and replaces sensory input from the non virtual world with digital content
XR, AR, VR, MR - Huh?
What is Social VR? - Popular Platforms
Meta Horizon Worlds
AltspaceVR
(recently shut down)
Rec Room
VR Chat
Before social virtual worlds were available for immersive virtual reality, they were studied in academic labs.
Collaborative Virtual Environments
How it supports researchers
Fox, J., Arena, D., & Bailenson, J. N. (2009). Virtual reality: A survival guide for the social scientist. Journal of Media Psychology: Theories, Methods, and Applications, 21(3), 95.
Mazeworld
Interdisciplinary teams building environments
Teamwork in VR
Understanding teamwork in VR
Exposure Therapy Module
Francis, R. F., Segal, J., Farah, Y., Rozell, J., Dorneich, M. C., & Gilbert, S. (2022). MazeWorld: A Game-Based Environment developed to Assess Teaming Behaviors. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 66(1), 65-69. https://doi.org/10.1177/1071181322661180
Let’s talk avatars
Customizable vessel for virtual self-expression that mediate social interactions
Cool research on avatars!
Behavior change
VR transcends time
Self-representation
Expanding the customization library
Van Gelder, J. L., Cornet, L. J., Zwalua, N. P., Mertens, E. C., & van der Schalk, J. (2022). Interaction with the future self in virtual reality reduces self-defeating behavior in a sample of convicted offenders. Scientific reports, 12(1), 2254.https://doi.org/10.1038/s41598-022-06305-5
Gualano, R.J.*, Jiang, L.*, Zhang, K.*, Won, A. S., and Azenkot, S. (2023). “Invisible Illness Is No Longer Invisible”: Making Social VR Avatars More Inclusive for Invisible Disability Representation. In The 25th International ACM SIGACCESS Conference on Computers and Accessibility(ASSETS ’23), October 22–25, 2023, New York, NY, USA.
Breakout
How do we behave in social VR?
Llobera, J., Spanlang, B., Ruffini, G., & Slater, M. (2010). Proxemics with multiple dynamic characters in an immersive virtual environment. ACM Transactions on Applied Perception (TAP), 8(1), 3.
Bailenson, J. N., Blascovich, J., Beall, A. C., & Loomis, J. M. (2001). Equilibrium theory revisited: Mutual gaze and personal space in virtual environments. Presence: Teleoperators & Virtual Environments, 10(6), 583-598.
Bailenson, J. N., & Yee, N. (2005). Digital chameleons: Automatic assimilation of nonverbal gestures in immersive virtual environments. Psychological science, 16(10), 814-819.
What are the benefits?
What does VR look in your life? Why does it matter?
Pokemon GO, Movies in VR, Podcasts, Shows, Concerts, Roblox, Conferences
Who has heard of Roblox
Breakout
What are the risks?
Accessibility Considerations
Demo Time! Any volunteers?
How to Spatial
Thank you! Questions?
Ask away or find out more at virtualembodimentlab.com