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Week 3

Analyze the Learning Tasks

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Last week’s questions

  • Can problems be the same for I-PS and PS-I ?
    • Yes, but they don’t have to be same. Make it easy enough to compare if they are close
  • Do we have to do I-PS vs PS-I ?
    • We suggest doing so, but not necessary (do PS-I if you have only one condition)
  • Sample size? Time?
    • Best you can do. ~40 ideally. It doesn’t hurt grade if you don’t meet that number
    • Time: tradeoff between you finding participants and students learning something
  • How scaffolded should it be? Isn’t it frustrating? What’s a good problem ?
    • Participants are not meant to directly learn in the PS activity. It's used as a preparation for learning, by activating students' prior knowledge, making them aware of their knowledge gap and making them eager to learn more
    • For this reason, a good PS activity should have some properties: hard, open-ended and/or several paths to reach a solution, multiple representation, etc.
  • Assessment? Learning goals?

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Project Goal: Create Two Versions of a Learning Experience and Compare Them Experimentally

Info & Consent

Pretest

Open-Ended Problem Solving

Instruction

Instruction

Problem Solving

Posttest

PS-I Condition

N=20

I-PS Condition

N=20

10 mins

10 mins

10 mins

5 mins

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Designing “Good” Problems

Info & Consent

Pretest

Open-Ended Problem Solving

Instruction

Instruction

Problem Solving

Posttest

PS-I Condition

N=20

I-PS Condition

N=20

10 mins

10 mins

10 mins

5 mins

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Learning Goals and Assessment

Info & Consent

Pretest

Open-Ended Problem Solving

Instruction

Instruction

Problem Solving

Posttest

PS-I Condition

N=20

I-PS Condition

N=20

10 mins

10 mins

10 mins

5 mins

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Backward Design

Topic

Learning Goals

What should students be able to do?

Assessment How will they show they can do it?

Learning Experience What activities will students learn from?

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Backward Design

Topic

Learning Goals

What should students be able to do?

Assessment How will they show they can do it?

Learning Experience What activities will students learn from?

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Learning Goals

  • Articulate the things a student should be able to do at the end of the lesson
  • The learning objectives should be specific
  • The learning objectives should use action verbs
    • Apply, state, prove, decide, explain, describe
  • The learning objectives should be measurable
    • Not just say “understand”, but how do they show this understanding

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Action Verbs to Describe Learning Objectives

  • List, Memorize, Relate, Identify, Show, Locate, Reproduce, Quote, Repeat, Label, Group, Read, Write, Outline, Choose, Recite, Match, Cite, Define
  • Restate, Discuss, Translate, Give examples of, Paraphrase, Reorganize, Describe, Outline, Account for, Interpret, Explain
  • Exhibit, Illustrate, Calculate, Make, Apply, Operate, Change, Compute, Sequence, Solve, Demonstrate, Use, Adapt, Predict
  • Ascertain, Diagnose, Distinguish, Analyze, Examine, Conclude, Infer
  • Appraise, Critique, Decide, Judge, Compare, Contrast, Deduce, Weigh, Evaluate
  • Combine, Devise, Expand, Plan, Compose, Extend, Create, Design, Invent, Develop, Modify

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Backward Design

Topic

Learning Goals

What should students be able to do?

Assessment How will they show they can do it?

Learning Experience What activities will students learn from?

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Assessment Questions

  1. You should be able to explain what type of knowledge each of your assessment questions evaluates
  2. You should be able to explain how students will learn this knowledge during your learning experience
  3. Your assessment questions should be clearly related to your learning goals and to your knowledge to-be-learned

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Backward Design

Topic

Learning Goals

What should students be able to do?

Assessment How will they show they can do it?

Learning Experience What activities will students learn from?

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Learning Experience

Info & Consent

Pretest

Open-Ended Problem Solving

Instruction

Instruction

Problem Solving

Posttest

PS-I Condition

N=20

I-PS Condition

N=20

10 mins

10 mins

10 mins

5 mins

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Learning Experience

For PS-I, students learn from I but not PS.

They do NOT need to solve the problem!

Schwartz, D. L., & Martin, T. (2004). Inventing to prepare for future learning: The hidden efficiency of encouraging original student production in statistics instruction. Cognition and instruction, 22(2), 129-184.

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Learning Experience

For PS-I, students learn from I but not PS.

They do NOT need to solve the problem!

➡ “Complex enough” and “open-ended”

Schwartz, D. L., & Martin, T. (2004). Inventing to prepare for future learning: The hidden efficiency of encouraging original student production in statistics instruction. Cognition and instruction, 22(2), 129-184.

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Learning Experience

Activate learners’ prior knowledge

  • Central Tendency (e.g., average)
  • Range (e.g., max - min)

Schwartz, D. L., & Martin, T. (2004). Inventing to prepare for future learning: The hidden efficiency of encouraging original student production in statistics instruction. Cognition and instruction, 22(2), 129-184.

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Learning Experience

Create an awareness of knowledge gaps

  • Sample size
  • Outliers
  • Variability vs. central tendency vs. accuracy

Schwartz, D. L., & Martin, T. (2004). Inventing to prepare for future learning: The hidden efficiency of encouraging original student production in statistics instruction. Cognition and instruction, 22(2), 129-184.

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A Template for Your PS-I Assignment

  1. What is your topic?
  2. What are your learning goals?
  3. What does a learner need to know to meet your learning goals?
    1. Prior knowledge
    2. Knowledge that needs to be learned
  4. Describe your problem solving activity
    • How will your problem solving activity activate prior knowledge?
    • How will your activity create an awareness of knowledge gaps. That is, how it will create a need-to-know in the learner?

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Brainstorm your PS-I activity

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Learning Experience

Tips from the literature

  • "the problem is presented in the form of contrasting cases that differ in only one feature at a time" during the PS phase

  • a good design of PS-I works better in acquiring conceptual knowledge and the ability to transfer, rather than procedural knowledge

Loibl, K., Roll, I., & Rummel, N. (2017). Towards a Theory of When and How Problem Solving Followed by Instruction Supports Learning. Educational Psychology Review, 29(4), 693–715. https://doi.org/10.1007/s10648-016-9379-x