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GROUP 5 �FORMAL PROPOSAL

Doris, Miranda, Rose, Dean, Sephora, Vlad, Harley, JNT

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SOUND ARTS AND VR

  • -Bringing a strong and detailed theme to help guide artistic outcomes
  • Use talents to strengthen project

-SA interests and portfolios

-VR interests and portfolios

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‘SPACE SURVIVAL’ GAME THEME

Context:

  • Space ship crashes on an unknown planet and is unable to take off again, player must find refuge in a near by tunnel system. The tunnel starts separating into directions where noises guide the player to believe there is life there somewhere deeper through the tunnel system. Possibly help them to survive

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Possible first person perspective of crash

Interactables within the ship

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Initial Game Mapping

  • Introduction video
  • Scene 1 -Player ‘wake’ state and game mechanic
  • Scene 2 travel from spaceship to tunnel system.
  • Scene 3 puzzle system where player must find keys to unlock ancient alien inspired doors in order to complete game or in order to ‘survive’.

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Initial Gameplay Mechanics

First person perspective

  • Scene 1 mechanics
    • Touch
    • Throw (different objects)
    • Push buttons and levers
    • Jump
  • Scene 2 Mechanic
    • Touch
    • Throw
    • Push or pull lever
    • Jump
    • Collect

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GAME MAPPING CONTINUED..

Spaceship to Tunnels Objective

  • -Player wake state inside ship
  • Player must exit ship
  • Ability to touch and interact with certain ship characteristics.
  • Ambient sounds to reinforce desperate situation.

Tunnels to End Game Objectives

  • Player must explore landscape and realize to go towards cave system
  • Tunnels will lure player deeper.
  • 4 ‘locked’ doors will have key like symbols.
  • Player must find ‘keys’ to unlock doors.

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Approach and Challenges

Building & Communicating

-Outline of our first steps for scene 1 and 2 - calender map of deadlines

-Google Drive providing progressive updates

-weekly meetings and VR gameplay

Changes & Challenges

-Into ‘video’ to be completed at end

-setbacks

-Aesthetics

-trial and error

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TENTATIVE SCHEDULE� (LINK TO MIRO)

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�����SOUNDS IDENTIFIED FOR SCENE 1 & 21

  • Background ambiences/textures: Otherworldly alien soundscapes, inside/outside spaceship, inside tunnels
  • Foley: footsteps on rocky/dusty planet surface, footsteps inside spaceship, bending/reaching to pick up objects, touching objects/surfaces, tapping space helmet, moonjumps, buttons.
  • Spaceship sounds: flying, engine, electronics, malfunctioning, impact/crashing into planet, explosion, sliding door opening/closing, levers, buttons, switches
  • Biometric hand scanner for opening the door
  • Musical elements: for opening sequence, shifting into uptempo musical sequence to accompany the spaceship crash
  • Radio distress call (during crash sequence)
  • Potential for the tunnels to have an echo effect using input from headset microphone (using Pure Data)
  • Audio puzzle to open spaceship door. Jingle plays, indicating solution to the puzzle. Player then learns which order to press the buttons in, to solve the puzzle, and open the door.
  • Signs of life in and around the tunnels

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�����SOUNDS THAT WE’VE BEGUN RECORDING/SYNTHESISING1

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Progress

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Animations & Sound

Animations

  • Driving

  • Buttons

  • Planets and explosions

Sound

  • ambient on wake

  • collider and trigger buttons

  • same logic

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Scene 2 Storyboard

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Progress

Environment of the Planet

Spaceship

Inner View Of the Spaceship

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Progress

puzzle to open spaceship door

Cave Entrance (to Scene3

key to open the spaceship door

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Animations & Sound

Animations

  • spaceship door
  • buttons (not add in yet)
  • puzzle button
  • spaceship key
  • scene 3 entrance
  • environment objects (plants and creatures) (not add in yet)

Sound (not add in yet)

  • button
  • door open
  • glitchy audio warning
  • walking discovering sound
  • environment sound
  • scene 3 entrance open

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Scene 2 Demo

Spaceship Puzzle Solving

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Scene 2 Demo

Fixing the Spaceship Trigger Animation

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Scene 2 Demo

Control Tutorial & Mission Guide

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Scene 2 Demo

Starfish Guide Touch Move with Audio

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Scene 2 Demo

Key open cage

Starfish guide to transport tunnel

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Scene 2 Demo

Peacock Glow Unlock Key

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Space S

Space Quest

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Space Quest

First person virtual reality game, where the player will embark on an unexpected journey in order to leave a distant and strange planet. The levels will change and challenge the player in different sensory ways-

To complete this quest the player must navigate the different levels before returning to their spaceship and ultimately leaving the planet.

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