Game Design, Level Design, World Creation and Narrative Design.
Benny Chan Beng Lee
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Portfolio in Paper Ghost Stories: 7PM (UE4)
Shipped : PC, Mobile & Xbox
More to come on: Switch, Playstation 5
What I can do in Game Design
Image above is final result capture in engine.
As I the only one Game Designer, I have to wear multiple hats in designing the game.
Gameplay Design
As this is a narrative-driven game.
Gameplay Design (Before & Result) Summary.
Before (Left) – Iteration & Playtesting from Prototype till End. – Result (Right)
Gameplay System Design (Enemy Ai Behavior)
Mock up and Gameplay Flow Chart before:-
Gameplay System Design (Enemy Ai Behavior)
Result from the prototype in game engine. (Left: Undetected. Right: Detecting.)
What I can do in Game Design & UI/UX
Xbox Console Controls UI
PC Controls UI
I’ve also worked closely to UI/UX Artist to figure out how to implement better in PC & Console Game UI, and goal is not being too interruptive, and changes seamlessly for the player to enjoy.
Level Blueprint (Logic & Gameplay flow)
My responsibilities:-
* However, the script, mechanic, and prototype game mechanic behavior aren’t made by me. These are made by the Game Engineers.
Level Design
Top Down View of Level Design Blockout(Result), working together closely with my Artist to do the Environment, and setting down Point of Interest of Gameplay Design, Mini Games which ties to Story Element.
As refer to the image, each blue box consider a location.
*Development Showcase only.
Environment Level Design & Lighting
My responsibilities:
* Using existing assets (created from Game Artist), I put together environment objects, scene static characters, NPC at this location.
Level Design: Unique Events Block Out
This is a scene/level act like a Maze, we called it Chase Scene. Player get to choose which path to go, while the player character is running in a On-Rail Path behavior.
Unlit Blockout (Top down view)
Lit Preview (Actual Gameplay Camera)
Level Design: Optimization
Through using Level Streaming, I do Stationary and Static Lighting Bake in different Environment rather using a Dynamic Light (Optimization).
Level Design: Camera
As Camera is static movement (Not Dynamic) in this project. We (Design & Art) have decided, what we can trim down the fat of production cost.
*Development Showcase only. (Final Result: Left image | Production: Right image)
Narrative Design
I set the tone of the story, character development, (gameplay) events and direction:-
Narrative & Level Design
Recognition