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Abyssal Deadspace

Abyssal Deadspace CORE Class

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Class Rules

  • Feel free to ask questions in:�

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  • Re-enable “push-to-talk” or mute yourself if you have Teacher role on Discord
  • Recording the class is only permitted if all participants are informed about it and have agreed to being recorded.
  • Stay docked-up in a station or structure for safety

Abyssal Deadspace CORE Class

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Text

Click speech bubble in top right of Discord classroom channel

Preface your questions with “Q” e.g.: “Q: What are bookmarks?”

Voice

Whenever there are open comms �(usually at the end of class during Q&A session).

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Class Overview

  • What is the Abyss?
  • Filaments
  • Weathers
  • Hazards
  • Structures
  • Loot
  • Enemies

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What is the Abyss?

  • Instanced PvE activity
  • 3 Rooms
  • 7 Difficulty tiers and 5 weather effects
  • Up to 3 Frigates, 2 Destroyers or 1 Cruiser
  • 20 minute time limit

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Abyssal Filaments

How to acquire filaments?

  • Sold on the market
  • Data Sites
  • From Loot

Filament Types

  • 7 Tiers of difficulty
  • 5 Weathers

Activation requires

  • Fleet if in frigate or destroyer
  • 100km from Gates, Stations or Mobile Depots
  • 1000km from any other Abyssal Gateway
  • Correct amount of filaments
  • System Security

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Abyssal Weather Effects

  • Dark
    • + 50% Max Velocity
    • - 30%/50%/70% Turret optimal and falloff range
  • Electric
    • - 50% Capacitor recharge time
    • - 30%/50%/70% EM Resist
  • Exotic
    • + 50% Scan Resolution
    • - 30%/50%/70% Kinetic Resist
  • Firestorm
    • + 50% Armor HP
    • - 30%/50%/70% Thermal Resist
  • Gamma
    • + 50% Shield HP
    • - 30%/50%/70% Explosive Resist

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Abyssal Hazards

Time-Limit

  • 20 Minutes

Localized Effects

  • Filament Cloud – Orange
    • Penalty to Shield Booster boosting (-40%) and reduction to shield booster duration (-40%).
  • Bioluminescent Cloud – Blue
    • +300% Signature Radius (4.0x signature radius multiplier).
  • Tachyon Cloud – White
    • +300% Velocity (x4.0 velocity), -50% Inertia Modifier.

Room Boundary

  • Deals Damage exponentially based on distance from outside of boundary

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Abyssal Structures

Abyssal Trace

  • Jump gate opened upon activating filament(s).
  • Remains in space as a scannable object until your return (beware of gankers).
  • 30s invulnerability timer upon entering
  • Modules Inactive

Transfer Conduit

  • Jump gate to next room
  • Active modules remain in the state from previous room
  • 30s enemy inactivity

Origin Conduit

  • Found in Room #3
  • Returns to starting location in K-space

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Abyssal Structures

Pylons & Towers - 15km or 40km range

  • Multi-body Tracking Pylon
    • Turret tracking bonus of 60%/80% for all ships in range
  • Deviant Automata Suppressor Tower
    • Damages all missiles and drones in range

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Abyssal Loot

Triglavian Biocombinative Cache

  • Primary loot in each room
  • Always near the transfer/origin conduit
  • Multiplied by 3 for frigates and 2 for destroyers

Triglavian Extraction Nodes/Sub-nodes

  • Usually quite distant
  • Commonly left behind
  • Smaller rewards on average
  • Does not contain Mutaplasmids/BPCs/Modules/Filaments
  • Is not multiplied for frigates or destroyers

General Suggestions

  • More runs per hour generates more ISK than looting everything
  • If you are doing few runs, loot everything you can within the time-limit

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Abyssal Loot

  • Triglavian Survey Database
  • Mutaplasmids
  • Filaments
  • Industry Items
    • Zero-Point Condensate
    • Crystalline Isogen-10
  • Skill books
  • BPCs

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Abyssal Enemies

Abyssal Deadspace CORE Class

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Sansha’s Nation

  • Long Range
  • Heavy Neuts
  • Powerful EM & Thermal damage

Enemies of note:

  • Devoted Knight
  • Devoted Hunter

EDENCOM

  • EM & Kinetic Vorton Projectors

Enemies of note:

  • Skybreaker
  • Stormbringer
  • Thunderchild

Triglavian Collective

  • Thermal & Explosive damage
  • Ramps up over time
  • Remote reps

Enemies of note:

  • Kikimora
  • Rodiva

CONCORD

  • Thermal & Explosive missiles

Enemies of note:

  • Marshal
  • Arrester (Web)
  • Drainer (Neut)

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Abyssal Enemies

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Drifters & Seekers

  • Omni damage & Omni resists

Enemies of note:

  • Karybdis Tyrannos
  • Nullcharge (Neuts)

Angel Cartel

  • High Flight Speed
  • Powerful E-War

Enemies of note:

  • Cynabal
  • “Elite”

Sleeper Drones

  • Remote reps

Enemies of note:

  • Firewatcher (Neut)
  • Warden (Web)

Rouge Drones

  • Swarm
  • Dangerous at close range

Enemies of note:

  • Tessera
  • Overmind (DPS-check)

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How to progress?

  • Solo Frigates and Assault Frigates for T0 and T1
  • Fleet Assault Frigates up to T6

OR/AND

  • Cruisers from T3 to T6

  • Make use of EVE-Uni material such as:
    • Wiki
    • Discord
    • Pyramid Skill-Plan

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Additional resources & recommended classes

Uni specific:

  • EVE-UNI Wiki
  • Discord
  • In-game chat

External websites:

  • Abyss Tracker
  • Abyssal Market

Recommended classes:

  • Sundays in Slays / Abyss study group
  • Bookmarks
  • E-War
  • Weapon Systems
  • Skill Planning
  • Fitting

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Q&A

Thank you for joining this class, please leave feedback via the Class Feedback Form linked in chat!

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