CHAPTER 8: Concept Selections
SKMJ 1902
ENGINEERING PRINCIPLES
AND PRACTICE
UTM JOHOR BAHRU
Solution Concept
Conceptualization
Evaluating Alternatives
Concept Selection
Concept generation phase develops a number of concepts.
Hence, the next step is to select the final concept to be further developed.
Problems
Selection Method
2 stage of selection
Or (if required)
Screening 🡪 Screening 🡪 Scoring
Evaluating conceptual alternatives
Based on comparing alternatives with the list of specification table
Matrix Selection: Criteria
Bad Criteria
Improved Criteria
Good Criteria
Datum
One of the concept or similar product in market
For each criterion, the concept will be compared with the same of criterion of the datum.
Range of mark depends on type of selection matrix
Screening and Scoring Matrix
Screening Matrix: when the number of concepts is larger than 6.
Scoring Matrix: when the number of concepts is equal or less than 6.
Screening of Concepts
1. The concepts are directly measured with respect to a fixed set of limits (specifications). If a concept doesn’t satisfy them, it will be dropped.
E.g.: Using sonar to align a wheelchair - cost limitation.
Screening of Concepts
2. The designers use their experience (engineering sense) to eliminate some concepts because the technology is not yet available, or it is not feasible.
E.g.: Use parachute to stop the wheelchair – from engineering standpoint, it doesn’t make sense.
Screening of Concepts
3. The concepts are evaluated with respect to each other using measures defined by the criteria (specifications/wishes).
Screening Matrix
Selection Criteria | Concept | ||||
Datum | Concept 1 | Concept 2 | … | Concept 3 | |
Ease of use |
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Ease of handling |
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Total mark | 0 |
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Screening Matrix
◊ Screen the concepts to be selected for concept scoring
◊ Proceed with at least half of the total number of concepts to the second level of selection
◊ Datum: existing product on market or one of the concepts
◊ Mark is given based : + 1: better than datum
0: equal to datum
- 1: worse than datum
Significance of the total mark
Scoring Matrix
Selection Criteria | Weight |
| Concept 1 |
| Concept n | ||
Datum | Mark | Tot | … | Mark | Tot | ||
Ease of use | 0.15 |
| 1 | 0.15 |
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Ease of handling | 0.2 |
| 5 | 1 |
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… |
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Total Overall Mark |
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Scoring Matrix
◊ Scoring is used when increased resolution of the criteria
◊ Weightage on each criteria is set. PDS is referred
◊ Datum: existing product on market or one of the concepts
◊ Mark is given based :
1: much worse than datum
2: worse than datum
3: equal to datum
4: Better than datum
5: much better than datum
◊ Mark on each criteria for each concept = mark x weightage
Selection of criteria
◊ reference on selection criteria: PDS, sketch, discussion
◊ Cover from functional aspect to production and expected costing
◊ performance of the concept from their functional aspect or user perception (ease of use, ease of handling)
◊ Production and manufacturing aspect (ease of fabrication, material used, manufacturing processed required, etc)
◊ Monetary aspect (man-hours, costing)
if necessary, criteria in scoring is more specific from screening criteria, for instance
Material 🡪 Ease to get
Ease to cut
Price
Weigthage : scoring matrix
Dysfunctions of concept selection
Overall Concept Selection
Concepts
Screening
Concepts after scoring
Scoring
Importance of weightage
| Factor |
Performance | 1 |
- Perf 1 |
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- Perf 2 |
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- Perf 3 |
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- Perf N |
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Manufacturing/Production | 0 |
- Manf 1 |
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- Manf 2 |
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- Manf 3 |
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- Manf 5 |
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Aesthetic | 0 |
- Aes 1 |
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- Aes 2 |
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- Aes 3 |
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- Aes 5 |
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| Factor |
Performance | 0 |
- Perf 1 |
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- Perf 2 |
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- Perf 3 |
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- Perf N |
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Manufacturing/Production | 1 |
- Manf 1 |
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- Manf 2 |
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- Manf 3 |
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- Manf 5 |
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Aesthetic | 0 |
- Aes 1 |
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- Aes 2 |
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- Aes 3 |
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- Aes 5 |
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| Factor |
Performance | 0 |
- Perf 1 |
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- Perf 2 |
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- Perf 3 |
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- Perf N |
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Manufacturing/Production | 0 |
- Manf 1 |
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- Manf 2 |
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- Manf 3 |
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- Manf 5 |
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Aesthetic | 1 |
- Aes 1 |
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- Aes 2 |
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- Aes 3 |
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- Aes 5 |
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Final concept: the best performance and may be very expensive and worst look
Final concept: very easy to manufacture but poor in performance and aesthetic
Final concept: very nice to see but may not working and cannot be manufactured
Therefore, the criteria may contradict to each other and to have best design, weightage is very important.
Detail of each criterion
Performance
Balls stuck in starting container
Balls bounce back from the container
Smoothness of flow out from the container
Accuracy of the balls to success according mechanism 1
Accuracy of the balls to success according mechanism 2
Collision of the balls
Accuracy of the balls to bounce into other pathway
Balls stuck in runway
Balls stick together and move at the same time
Sensitivity of the regulators to recover
Balls bounce from the final container
Example Criteria 1
Example Criteria 2
Example Criteria 3
Example
4.1 Criteria
No | Selection Criteria | Description |
1 | Safety | Concerns the safety of the children |
2 | Cleanliness | The product must be difficult to get dirty |
3 | Ease of play | The product must not be too hard for children to play with |
4 | Aesthetic | Visual attractiveness of product |
5 | Durability | The ability to withstand damage |
6 | Size | Overall dimension and parts dimension |
7 | Portability | The ease of moving the product |
8 | Efficiency | How it stimulates the children’s mind |
9 | Exposure to engineering knowledge | How much it exposes engineering knowledge such as engineering steps and engineering components (gears and chains) |
10 | Enhance cooperative play | How much it enhances cooperative play through operational steps and difficulty |
11 | Versatility | The ability to make more than one design of toy from the parts |
12 | Adaptability | The ability to adapt/fit in other material into play |
13 | Material / Environmentally friendly | Made of environmentally friendly material |
4.2 Weightage
Selection Criteria | Weightage | Reason |
Safety | 0.11 | Safety is set to be one of the highest criteria because it is one of the crucial things to be ensured. |
Cleanliness | 0.07 | Cleanliness is important because it is significant to children’s health. |
Ease of play | 0.07 | Ease of play is set as 0.07 because if it is too difficult to play with, the design objective might fail. |
Aesthetic | 0.06 | Nice looking design and colour is important to attract customers. |
Durability | 0.05 | Choice of material and construction is important as to maintain the product. |
Size | 0.06 | Size is set to be 0.06 because children must be able to hold it easily. |
Portability | 0.05 | Portability is set as shown because the product will need to be easily moved from one place to another |
Efficiency | 0.1 | Efficiency is high because the product needs to achieve the main objective to stimulate the children’s mind. |
Exposure to engineering knowledge | 0.09 | The product must be able to expose children to engineering so as to achieve one of the objectives. |
Enhance cooperative play | 0.1 | The product must be able to expose cooperative play to the children as part of the objectives. |
Versatility | 0.1 | Versatility is also set as the highest to ensure the toy can produce more than one model. |
Adaptability | 0.06 | The product needs to be able to fit other objects in its function to enhance relation to other objects. |
Material / Environmentally friendly | 0.08 | Material is set to be 0.08 because environmentally friendly product is prioritized. |
4.3 Screening Matrix
Selection Criteria | Concept | |||
Datum | Concept 1 | Concept 2 | Concept 3 | |
Safety |
| + | + | + |
Cleanliness |
| 0 | 0 | + |
Ease of play |
| - | - | + |
Aesthetic |
| 0 | 0 | 0 |
Durability |
| 0 | 0 | 0 |
Size |
| + | + | + |
Portability |
| 0 | 0 | + |
Efficiency |
| + | + | 0 |
Exposure to engineering knowledge |
| + | + | + |
Enhance cooperative play |
| + | + | 0 |
Versatility |
| - | - | - |
Adaptability |
| - | - | - |
Material / Environmentally friendly |
| 0 | 0 | 0 |
Net score |
| 2 | 2 | 4 |
The datum used is Lego
4.4 Scoring Matrix
Selection Criteria | Weight | Concept | |||||||
Datum | Concept 1 | Concept 2 | Concept 3 | ||||||
Mark | Total | Mark | Total | Mark | Total | Mark | Total | ||
Safety | 0.11 | 2 | 0.22 | 4 | 0.44 | 4 | 0.44 | 5 | 0.55 |
Cleanliness | 0.07 | 3 | 0.21 | 4 | 0.28 | 4 | 0.28 | 5 | 0.35 |
Ease of play | 0.07 | 4 | 0.28 | 4 | 0.28 | 3 | 0.21 | 4 | 0.28 |
Aesthetic | 0.06 | 3 | 0.18 | 3 | 0.18 | 3 | 0.18 | 3 | 0.18 |
Durability | 0.05 | 4 | 0.2 | 4 | 0.2 | 4 | 0.2 | 4 | 0.2 |
Size | 0.06 | 3 | 0.18 | 4 | 0.24 | 4 | 0.24 | 4 | 0.24 |
Portability | 0.05 | 3 | 0.15 | 3 | 0.15 | 3 | 0.15 | 3 | 0.15 |
Efficiency | 0.1 | 3 | 0.3 | 4 | 0.4 | 4 | 0.4 | 3 | 0.3 |
Exposure to engineering knowledge | 0.09 | 4 | 0.36 | 4 | 0.36 | 4 | 0.36 | 3 | 0.27 |
Enhance cooperative play | 0.1 | 3 | 0.3 | 4 | 0.4 | 4 | 0.4 | 2 | 0.2 |
Versatility | 0.1 | 4 | 0.4 | 3 | 0.3 | 3 | 0.3 | 3 | 0.3 |
Adaptability | 0.06 | 3 | 0.18 | 3 | 0.18 | 3 | 0.18 | 3 | 0.18 |
Material / Environmentally friendly | 0.08 | 3 | 0.24 | 3 | 0.24 | 3 | 0.24 | 3 | 0.24 |
Total |
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| 3.2 |
| 3.65 |
| 3.58 |
| 3.44 |
4.5 Final Concept
Final Design
The final design can be
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In the Name of God for Mankind