1 of 33

Mama Chick!

CSCI 526 Gold Prototype Demo

CSCI 526 Gold Prototype Demo

  • A journey of X -

2 of 33

About Us

A PLATFORMER GAME FOCUSED ON MATH

A TEAM OF SIX DEVELOPERS

3 of 33

game mechanics

4 of 33

Game MECHANICS

Core mechanic:

  • Use player’s number as operand to strategically reach the end point

Supportive mechanics

  • Dial Menu of Operators
  • Equation platforms
  • Teleportation
  • Inverse gravity
  • Drag and Shoot
  • Elevator Platform
  • Gun
  • Monster
  • PowerUp ball

5 of 33

Mechanics

Description

Interaction with

Core mechanic

Use player’s number as operand to strategically reach the end point

Almost all other mechanics

Dial menu of operators

Player can choose operator(+,-,*,/) for calculation

Core,Gun,Monster

Equation platform

Player can only stand on equation platform if their number satisfy the equation

Core,Operator,

Powerup ball

Teleportation

Player can use portal for teleport if their number satisfy equation of portal

Core,Operator

Inverse gravity

Player’s gravity is inverted if their number becomes negative

Core,Operator

Drag & Shoot

Player can drag number balls and throw them. If number ball hits a monster, monster will die and spawn a powerup ball

Elevator,Monster

Powerup Ball

Elevator

Player can throw number ball to elevator, which will be triggered if the number ball satisfy its equation

Core,Drag & Shoot,Operator

Gun

Player can pick up a gun and shoot operator as bullets. Bullets can change the number of number ball or monster

Core,Operator

Monster

Monster

Monsters’ size is related to its number. If their number become 0, they will die.

Core,Gun,Operator, Drag & Shoot

Powerup Ball

Player can pick up powerup ball and make all equation platforms solid

Equation platform, Monster

6 of 33

Three weeks ago..

7 of 33

We used to look like this

8 of 33

Thanks to your feedbacks!

9 of 33

_Add newest video clip

Now we look like this!

10 of 33

Feedback and Data Analysis

Most Frequent

Keywords:

Restart/Undo

View/Camera

Jump/Control

..

11 of 33

Feedback and Data Analysis

Low success rate

High restart frequency

12 of 33

Major Issues

(Details Will Come Later)

  1. Player Control
  2. Tutorial
  3. Camera
  4. Flexibility

13 of 33

1

Player control

14 of 33

hypothesis

solutions

  1. Adjust the jump parameters;
  2. Reduce unnecessary key controls;
  3. Adding more basic control;
  4. Tutorials to enhance the memory of controls;
  5. Adding help button
  1. Jump is not that smooth and hard to control;
  2. Control system is complicated

15 of 33

GOLD

BETA

INSERT VIDEO HERE

INSERT VIDEO HERE

16 of 33

2

tutorial

17 of 33

hypothesis

solutions

PUT DATA ANALYTICS HERE

  1. Increase font
  2. Minimize text
  3. Better guidance design
  4. Minimize penalty
  1. Small font
  2. Clustered text
  3. Unclear Instructions
  4. Too much penalty

18 of 33

GOLD

BETA

INSERT VIDEO HERE

INSERT VIDEO HERE

19 of 33

3

CAMERA

20 of 33

hypothesis

solutions

PUT DATA ANALYTICS HERE

  1. Add an indicator to the end point
  2. Adjust the camera for each level according to the level design
  3. Add minimap
  1. Limited view
  2. Players can’t tell the correct path

21 of 33

GOLD

BETA

22 of 33

4

FLEXIBILITY

23 of 33

hypothesis

solutions

PUT DATA ANALYTICS HERE

  1. Add respawn mechanic to numbers
  2. Respawn can be used for undo or calculation
  3. Limit the respawn time to prevent abuse
  1. There’s no way to undo previous calculations
  2. Number can only be used once, making it less error tolerant.

24 of 33

GOLD

BETA

INSERT VIDEO HERE

INSERT VIDEO HERE

25 of 33

UI

26 of 33

GOLD

BETA

INSERT VIDEO HERE

27 of 33

HIGHLIGHTS

  • Core mechanic and its interaction
  • Respawn
  • Inverse Gravity
  • Drag and shoot

28 of 33

The end.

thanks!

MAMACHICK

29 of 33

_add video here

Current Tutorial

30 of 33

IMPROVEMENTS

UI

  • Less text
  • Font: size & color
  • Less kill

LEVEL DESIGN

  • Carefully designed paths to make sure players get familiar with basic operations.

Beta

Gold

_ADD ss HERE

31 of 33

GOLD

BETA

32 of 33

_put clip for previous UI here

Previous UI

33 of 33

_add current ui here

Current UI