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Tangible and Casual NFC-Enabled Mobile Games

Luis F.G. Sarmenta Nokia Research Center 955 Page Mill Road, Palo Alto, CA, USA�(2012)

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NFC

NFC (Near Field Communication) is form of RFID (Radio Frequency Identification)� - provides point-to-point wireless communication over a short distance (few cm)

been available for several years

NFC capabilities were at that time newly included in mobile phones�(Google, Nokia, RIM (now BlackBerry), Samsung)

use in mobile gaming is not new

but mostly used in� - payment applications� - information lookup� - service or action initialization� - local peer-to-peer data exchange

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Use of NFC in games

  • location based games - geocaching, treasure hunts, chasing games, etc
  • collection card games - Mattel’s Hyperscan
  • dynamic projector-based games (by DOCOMO Euro-Labs)
  • establishing Bluetooth connection for 2-player games
  • passing virtual objects by tapping phones (hot potato)

Hyperscan

geocaching

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NFC Matching Game

NFC Drum Repeat

(pexeso with NFC)

pattern: MAGIC WINDOW� - game reveals unseen virtual object after tapping the physical game pieces

pattern: MIXED HUMAN-DIGITAL GAMEPLAY� - part of the gameplay is enforced by the human players

tags represents drums and the player is asked to play them in particular order

pattern: SEQUENCE MATCH

pattern: TAG-AS-BUTTON

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NFC Word Shuffle

NFC Gem Shuffle

NFC Shakespeare Shuffle

tags represents letters and players are trying to make words out of them

pattern: PARALLEL PLAY

battleships

pattern: HIDE-AND-SEEK� - players places gems and then they exchange phones to find them

players are trying to combine phrases to make Shakespeare quotes

(using MAGIC WINDOW and SEQUENCE MATCH)

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Enabling Casual NFC Gaming

read-only non-application-specific tags using unique id (UID)� - globally unique and readable in a wide variety of NFC� - (transit cards, hotel keys, credit cards, …)

technique: MAP-BY-PROMPT� - the device prompts player to map tag ID to a virtual object (letter, card, …)

technique: MAP-BY-ORDER� - newly read tag gets added to the list (Game shuffle (pexeso))

technique: VIRTUAL SHUFFLE� - shuffles the MAP-BY-ORDER list

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Evaluation

players were encouraged to join Beta Labs to provide feedback

47 respondents and 16 out of them were able to play� - issues were� - not enough working NFC tags� - not having NFC capable phones� (people seemed to ignore the list of supported devices)

players experience was mostly positive� general sense was “I was pretty amazed by the NFC functionality but overall the gameplay is not very interesting,” and “They're creative but too simple.”

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Evaluation

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Evaluation

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Summary

the paper� - introduced the idea of tangible and casual NFC games� - showed several novel examples� - identified reusable design patterns� - showed how, by using UID mapping, it is possible to create NFC-based games

further research� - explore adding a social dimension to this gamification of everyday NFC cards� - creating more games, with intuitive, tangible, “magical”, and face-to-face kind of gameplay that NFC enables

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fin