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Classes and Objects

By Santosh Tawde

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Introduction

  • Object-oriented programming (OOP)
    • Encapsulation: encapsulates data (attributes) and functions (behavior) into packages called classes
    • Information hiding : implementation details are hidden within the classes themselves
  • Classes
    • Classes are the standard unit of programming
    • A class is like a blueprint – reusable
    • Objects are instantiated (created) from the class
    • For example, a house is an instance of a “blueprint class”

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Structure Definitions

  • Structures
    • Aggregate data types built using elements of other types�

struct Time {

int hour;

int minute;

int second;

};

    • Members of the same structure must have unique names
    • Two different structures may contain members of the same name
    • Each structure definition must end with a semicolon

Structure tag

Structure members

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Structure Definitions

  • Self-referential structure
    • Contains a member that is a pointer to the same structure type
    • Used for linked lists, queues, stacks and trees
  • struct
    • Creates a new data type that is used to declare variables
    • Structure variables are declared like variables of other types
    • Example:

Time timeObject, timeArray[ 10 ], � *timePtr, &timeRef = timeObject;

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Accessing Members of Structures

  • Member access operators:
    • Dot operator (.) for structures and objects
    • Arrow operator (->) for pointers
    • Print member hour of timeObject:

cout << timeObject.hour;

OR

timePtr = &timeObject;� cout << timePtr->hour;

    • timePtr->hour is the same as ( *timePtr ).hour
    • Parentheses required: * has lower precedence than .

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1 // Fig. 6.1: fig06_01.cpp

​

2 // Create a structure, set its members, and print it.

​

3 #include <iostream>

​

4

​

5 using std::cout;

​

6 using std::endl;

​

7

​

8 struct Time { // structure definition

​

9 int hour; // 0-23

​

10 int minute; // 0-59

​

11 int second; // 0-59

​

12 };

​

13

​

14 void printMilitary( const Time & ); // prototype

​

15 void printStandard( const Time & ); // prototype

​

16

​

17 int main()

​

18 {

​

19 Time dinnerTime; // variable of new type Time

​

20

​

21 // set members to valid values

​

22 dinnerTime.hour = 18;

​

23 dinnerTime.minute = 30;

​

24 dinnerTime.second = 0;

​

25

​

26 cout << "Dinner will be held at ";

​

27 printMilitary( dinnerTime );

​

28 cout << " military time,\nwhich is ";

​

29 printStandard( dinnerTime );

​

30 cout << " standard time.\n";

​

31

​

Dinner will be held at 18:30 military time,

which is 6:30:00 PM standard time.

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32 // set members to invalid values

​

33 dinnerTime.hour = 29;

​

34 dinnerTime.minute = 73;

​

35

​

36 cout << "\nTime with invalid values: ";

​

37 printMilitary( dinnerTime );

​

38 cout << endl;

​

39 return 0;

​

40 }

​

41

​

42 // Print the time in military format

​

43 void printMilitary( const Time &t )

​

44 {

​

45 cout << ( t.hour < 10 ? "0" : "" ) << t.hour << ":"

​

46 << ( t.minute < 10 ? "0" : "" ) << t.minute;

​

47 }

​

48

​

49 // Print the time in standard format

​

50 void printStandard( const Time &t )

​

51 {

​

52 cout << ( ( t.hour == 0 || t.hour == 12 ) ?

​

53 12 : t.hour % 12 )

​

54 << ":" << ( t.minute < 10 ? "0" : "" ) << t.minute

​

55 << ":" << ( t.second < 10 ? "0" : "" ) << t.second

​

56 << ( t.hour < 12 ? " AM" : " PM" );

​

57 }

​

Time with invalid values: 29:73

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Program Output

​

​

Dinner will be held at 18:30 military time,

which is 6:30:00 PM standard time.

 

Time with invalid values: 29:73

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Implementing a Time Abstract Data Type with a Class

  • Classes
    • Model objects that have attributes (data members) and behaviors (member functions)
    • Defined using keyword class
    • Have a body delineated with braces ({ and })
    • Class definitions terminate with a semicolon
    • Example:

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1 class Time {

​

2 public:

​

3 Time();

​

4 void setTime( int, int, int );

​

5 void printMilitary();

​

6 void printStandard();

​

7 private:

​

8 int hour; // 0 - 23

​

9 int minute; // 0 - 59

​

10 int second; // 0 - 59

​

11 };

​

Public: and Private: are member-access specifiers.

setTime, printMilitary, and printStandard are member functions.�Time is the constructor.

hour, minute, and second are data members.

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Implementing a Time Abstract Data Type with a Class

  • Member access specifiers
    • Classes can limit the access to their member functions and data
    • The three types of access a class can grant are:
      • Public — Accessible wherever the program has access to an object of the class
      • private — Accessible only to member functions of the class
      • Protected — Similar to private and discussed later
  • Constructor
    • Special member function that initializes the data members of a class object
    • Cannot return values
    • Have the same name as the class

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Objects

  • Class definition and declaration
    • Once a class has been defined, it can be used as a type in object, array and pointer declarations
    • Example:

​

Time sunset, // object of type Time� arrayOfTimes[ 5 ], // array of Time objects� *pointerToTime, // pointer to a Time object� &dinnerTime = sunset; // reference to a Time object

​

​

Note: The class name becomes the new type specifier.

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1 // Fig. 6.3: fig06_03.cpp

​

2 // Time class.

​

3 #include <iostream>

​

4

​

5 using std::cout;

​

6 using std::endl;

​

7

​

8 // Time abstract data type (ADT) definition

​

9 class Time {

​

10 public:

​

11 Time(); // constructor

​

12 void setTime( int, int, int ); // set hour, minute, second

​

13 void printMilitary(); // print military time format

​

14 void printStandard(); // print standard time format

​

15 private:

​

16 int hour; // 0 – 23

​

17 int minute; // 0 – 59

​

18 int second; // 0 – 59

​

19 };

​

20

​

21 // Time constructor initializes each data member to zero.

​

22 // Ensures all Time objects start in a consistent state.

​

23 Time::Time() { hour = minute = second = 0; }

​

24

​

25 // Set a new Time value using military time. Perform validity

​

26 // checks on the data values. Set invalid values to zero.

​

27 void Time::setTime( int h, int m, int s )

​

28 {

​

29 hour = ( h >= 0 && h < 24 ) ? h : 0;

​

30 minute = ( m >= 0 && m < 60 ) ? m : 0;

​

31 second = ( s >= 0 && s < 60 ) ? s : 0;

​

32 }

​

Note the :: preceding the function names.

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33

​

34 // Print Time in military format

​

35 void Time::printMilitary()

​

36 {

​

37 cout << ( hour < 10 ? "0" : "" ) << hour << ":"

​

38 << ( minute < 10 ? "0" : "" ) << minute;

​

39 }

​

40

​

41 // Print Time in standard format

​

42 void Time::printStandard()

​

43 {

​

44 cout << ( ( hour == 0 || hour == 12 ) ? 12 : hour % 12 )

​

45 << ":" << ( minute < 10 ? "0" : "" ) << minute

​

46 << ":" << ( second < 10 ? "0" : "" ) << second

​

47 << ( hour < 12 ? " AM" : " PM" );

​

48 }

​

49

​

50 // Driver to test simple class Time

​

51 int main()

​

52 {

​

53 Time t; // instantiate object t of class Time

​

54

​

55 cout << "The initial military time is ";

​

56 t.printMilitary();

​

57 cout << "\nThe initial standard time is ";

​

58 t.printStandard();

​

59

​

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60 t.setTime( 13, 27, 6 );

​

61 cout << "\n\nMilitary time after setTime is ";

​

62 t.printMilitary();

​

63 cout << "\nStandard time after setTime is ";

​

64 t.printStandard();

​

65

​

66 t.setTime( 99, 99, 99 ); // attempt invalid settings

​

67 cout << "\n\nAfter attempting invalid settings:"

​

68 << "\nMilitary time: ";

​

69 t.printMilitary();

​

70 cout << "\nStandard time: ";

​

71 t.printStandard();

​

72 cout << endl;

​

73 return 0;

​

74 }

​

The initial military time is 00:00

The initial standard time is 12:00:00 AM

 

Military time after setTime is 13:27

Standard time after setTime is 1:27:06 PM

 

After attempting invalid settings:

Military time: 00:00

Standard time: 12:00:00 AM

​

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Implementing a Time ADT with a Class

  • Destructors
    • Functions with the same name as the class but preceded with a tilde character (~)
    • Cannot take arguments and cannot be overloaded
    • Performs “termination housekeeping”
  • Binary scope resolution operator (::)
    • Combines the class name with the member function name
    • Different classes can have member functions with the same name
  • Format for defining member functions

ReturnType ClassName::MemberFunctionName( ){

…

}

​

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Implementing a Time ADT with a Class

  • If a member function is defined inside the class
    • Scope resolution operator and class name are not needed
    • Defining a function outside a class does not change it being public or private
  • Classes encourage software reuse
    • Inheritance allows new classes to be derived from old ones

​

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Class Scope and Accessing Class Members

  • Class scope
    • Data members and member functions
  • File scope
    • Nonmember functions
  • Inside a scope
    • Members accessible by all member functions
      • Referenced by name
  • Outside a scope
    • Members are referenced through handles
      • An object name, a reference to an object or a pointer to an object

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Class Scope and Accessing Class Members

  • Function scope
    • Variables only known to function they are defined in
    • Variables are destroyed after function completion
  • Accessing class members
    • Same as structs
    • Dot (.) for objects and arrow (->) for pointers
    • Example:
      • t.hour is the hour element of t
      • TimePtr->hour is the hour element

​

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1 // Fig. 6.4: fig06_04.cpp

​

2 // Demonstrating the class member access operators . and ->

​

3 //

​

4 // CAUTION: IN FUTURE EXAMPLES WE AVOID PUBLIC DATA!

​

5 #include <iostream>

​

6

​

7 using std::cout;

​

8 using std::endl;

​

9

​

10 // Simple class Count

​

11 class Count {

​

12 public:

​

13 int x;

​

14 void print() { cout << x << endl; }

​

15 };

​

16

​

17 int main()

​

18 {

​

19 Count counter, // create counter object

​

20 *counterPtr = &counter, // pointer to counter

​

21 &counterRef = counter; // reference to counter

​

22

​

23 cout << "Assign 7 to x and print using the object's name: ";

​

24 counter.x = 7; // assign 7 to data member x

​

25 counter.print(); // call member function print

​

26

​

27 cout << "Assign 8 to x and print using a reference: ";

​

28 counterRef.x = 8; // assign 8 to data member x

​

29 counterRef.print(); // call member function print

​

30

​

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31 cout << "Assign 10 to x and print using a pointer: ";

​

32 counterPtr->x = 10; // assign 10 to data member x

​

33 counterPtr->print(); // call member function print

​

34 return 0;

​

35 }

​

Assign 7 to x and print using the object's name: 7

Assign 8 to x and print using a reference: 8

Assign 10 to x and print using a pointer: 10

​

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Separating Interface from Implementation

  • Separating interface from implementation
    • Makes it easier to modify programs
    • Header files
      • Contains class definitions and function prototypes
    • Source-code files
      • Contains member function definitions

​

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1 // Fig. 6.5: time1.h

​

2 // Declaration of the Time class.

​

3 // Member functions are defined in time1.cpp

​

4

​

5 // prevent multiple inclusions of header file

​

6 #ifndef TIME1_H

​

7 #define TIME1_H

​

8

​

9 // Time abstract data type definition

​

10 class Time {

​

11 public:

​

12 Time(); // constructor

​

13 void setTime( int, int, int ); // set hour, minute, second

​

14 void printMilitary(); // print military time format

​

15 void printStandard(); // print standard time format

​

16 private:

​

17 int hour; // 0 - 23

​

18 int minute; // 0 - 59

​

19 int second; // 0 - 59

​

20 };

​

21

​

22 #endif

​

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23 // Fig. 6.5: time1.cpp

​

24 // Member function definitions for Time class.

​

25 #include <iostream>

​

26

​

27 using std::cout;

​

28

​

29 #include "time1.h"

​

30

​

31 // Time constructor initializes each data member to zero.

​

32 // Ensures all Time objects start in a consistent state.

​

33 Time::Time() { hour = minute = second = 0; }

​

34

​

35 // Set a new Time value using military time. Perform validity

​

36 // checks on the data values. Set invalid values to zero.

​

37 void Time::setTime( int h, int m, int s )

​

38 {

​

39 hour = ( h >= 0 && h < 24 ) ? h : 0;

​

40 minute = ( m >= 0 && m < 60 ) ? m : 0;

​

41 second = ( s >= 0 && s < 60 ) ? s : 0;

​

42 }

​

43

​

44 // Print Time in military format

​

45 void Time::printMilitary()

​

46 {

​

47 cout << ( hour < 10 ? "0" : "" ) << hour << ":"

​

48 << ( minute < 10 ? "0" : "" ) << minute;

​

49 }

​

50

​

51 // Print time in standard format

​

52 void Time::printStandard()

​

53 {

​

54 cout << ( ( hour == 0 || hour == 12 ) ? 12 : hour % 12 )

​

55 << ":" << ( minute < 10 ? "0" : "" ) << minute

​

56 << ":" << ( second < 10 ? "0" : "" ) << second

​

57 << ( hour < 12 ? " AM" : " PM" );

​

58 }

​

Source file uses #include to load the header file

Source file contains function definitions

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Controlling Access to Members

  • public
    • Presents clients with a view of the services the class provides (interface)
    • Data and member functions are accessible
  • private
    • Default access mode
    • Data only accessible to member functions and friends
    • private members only accessible through the public class interface using public member functions

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1 // Fig. 6.6: fig06_06.cpp

​

2 // Demonstrate errors resulting from attempts

​

3 // to access private class members.

​

4 #include <iostream>

​

5

​

6 using std::cout;

​

7

​

8 #include "time1.h"

​

9

​

10 int main()

​

11 {

​

12 Time t;

​

13

​

14 // Error: 'Time::hour' is not accessible

​

15 t.hour = 7;

​

16

​

17 // Error: 'Time::minute' is not accessible

​

18 cout << "minute = " << t.minute;

​

19

​

20 return 0;

​

21 }

​

Compiling...

Fig06_06.cpp

D:\Fig06_06.cpp(15) : error C2248: 'hour' : cannot access private

member declared in class 'Time'

D:\Fig6_06\time1.h(18) : see declaration of 'hour'

D:\Fig06_06.cpp(18) : error C2248: 'minute' : cannot access private

member declared in class 'Time'

D:\time1.h(19) : see declaration of 'minute'

Error executing cl.exe.

 

test.exe - 2 error(s), 0 warning(s)

Attempt to access private member variable minute.

Attempt to modify private member variable hour.

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Access Functions and Utility Functions

  • Utility functions
    • private functions that support the operation of public functions
    • Not intended to be used directly by clients
  • Access functions
    • public functions that read/display data or check conditions
    • Allow public functions to check private data

​

  • Following example
    • Program to take in monthly sales and output the total
    • Implementation not shown, only access functions

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87 // Fig. 6.7: fig06_07.cpp

​

88 // Demonstrating a utility function

​

89 // Compile with salesp.cpp

​

90 #include "salesp.h"

​

91

​

92 int main()

​

93 {

​

94 SalesPerson s; // create SalesPerson object s

​

95

​

96 s.getSalesFromUser(); // note simple sequential code

​

97 s.printAnnualSales(); // no control structures in main

​

98 return 0;

​

99 }

​

 OUTPUT

Enter sales amount for month 1: 5314.76

Enter sales amount for month 2: 4292.38

Enter sales amount for month 3: 4589.83

Enter sales amount for month 4: 5534.03

Enter sales amount for month 5: 4376.34

Enter sales amount for month 6: 5698.45

Enter sales amount for month 7: 4439.22

Enter sales amount for month 8: 5893.57

Enter sales amount for month 9: 4909.67

Enter sales amount for month 10: 5123.45

Enter sales amount for month 11: 4024.97

Enter sales amount for month 12: 5923.92

 

The total annual sales are: $60120.59

​

Create object s, an instance of class SalesPerson

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Class definition

class class_name {

public:

constructor and destructor

member functions

private:

data members

};

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Initializing Class Objects: Constructors

  • Constructors
    • Initialize class members
    • Same name as the class
    • No return type
    • Member variables can be initialized by the constructor or set afterwards
  • Passing arguments to a constructor
    • When an object of a class is declared, initializers can be provided
    • Format of declaration with initializers:

Class-type ObjectName( value1,value2,…);

    • Default arguments may also be specified in the constructor prototype

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1 // Fig. 6.8: time2.h

​

2 // Declaration of the Time class.

​

3 // Member functions are defined in time2.cpp

​

4

​

5 // preprocessor directives that

​

6 // prevent multiple inclusions of header file

​

7 #ifndef TIME2_H

​

8 #define TIME2_H

​

9

​

10 // Time abstract data type definition

​

11 class Time {

​

12 public:

​

13 Time( int = 0, int = 0, int = 0 ); // default constructor

​

14 void setTime( int, int, int ); // set hour, minute, second

​

15 void printMilitary(); // print military time format

​

16 void printStandard(); // print standard time format

​

17 private:

​

18 int hour; // 0 - 23

​

19 int minute; // 0 - 59

​

20 int second; // 0 - 59

​

21 };

​

22

​

23 #endif

​

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61 // Fig. 6.8: fig06_08.cpp

​

62 // Demonstrating a default constructor

​

63 // function for class Time.

​

64 #include <iostream>

​

65

​

66 using std::cout;

​

67 using std::endl;

​

68

​

69 #include "time2.h"

​

70

​

71 int main()

​

72 {

​

73 Time t1, // all arguments defaulted

​

74 t2(2), // minute and second defaulted

​

75 t3(21, 34), // second defaulted

​

76 t4(12, 25, 42), // all values specified

​

77 t5(27, 74, 99); // all bad values specified

​

78

​

79 cout << "Constructed with:\n"

​

80 << "all arguments defaulted:\n ";

​

81 t1.printMilitary();

​

82 cout << "\n ";

​

83 t1.printStandard();

​

84

​

85 cout << "\nhour specified; minute and second defaulted:"

​

86 << "\n ";

​

87 t2.printMilitary();

​

88 cout << "\n ";

​

89 t2.printStandard();

​

90

​

91 cout << "\nhour and minute specified; second defaulted:"

​

92 << "\n ";

​

93 t3.printMilitary();

​

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 OUTPUT

Constructed with:

all arguments defaulted:

00:00

12:00:00 AM

hour specified; minute and second defaulted:

02:00

2:00:00 AM

hour and minute specified; second defaulted:

21:34

9:34:00 PM

hour, minute, and second specified:

12:25

12:25:42 PM

all invalid values specified:

00:00

12:00:00 AM

When only hour is specified, minute and second are set to their default values of 0.

94 cout << "\n ";

​

95 t3.printStandard();

​

96

​

97 cout << "\nhour, minute, and second specified:"

​

98 << "\n ";

​

99 t4.printMilitary();

​

100 cout << "\n ";

​

101 t4.printStandard();

​

102

​

103 cout << "\nall invalid values specified:"

​

104 << "\n ";

​

105 t5.printMilitary();

​

106 cout << "\n ";

​

107 t5.printStandard();

​

108 cout << endl;

​

109

​

110 return 0;

​

111 }

​

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Using Destructors

  • Destructors
    • Are member function of class
    • Perform termination housekeeping before the system reclaims the object’s memory
    • Complement of the constructor
    • Name is tilde (~) followed by the class name (i.e., ~Time)
      • Recall that the constructor’s name is the class name
    • Receives no parameters, returns no value
    • One destructor per class
      • No overloading allowed

​

​

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When Constructors and Destructors Are Called

  • Constructors and destructors called automatically
    • Order depends on scope of objects
  • Global scope objects
    • Constructors called before any other function (including main)
    • Destructors called when main terminates (or exit function called)
    • Destructors not called if program terminates with abort
  • Automatic local objects
    • Constructors called when objects are defined
    • Destructors called when objects leave scope
      • i.e., when the block in which they are defined is exited
    • Destructors not called if the program ends with exit or abort

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When Constructors and Destructors Are Called

  • Static local objects
    • Constructors called when execution reaches the point where the objects are defined
    • Destructors called when main terminates or the exit function is called
    • Destructors not called if the program ends with abort

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1 // Fig. 6.9: create.h

​

2 // Definition of class CreateAndDestroy.

​

3 // Member functions defined in create.cpp.

​

4 #ifndef CREATE_H

​

5 #define CREATE_H

​

6

​

7 class CreateAndDestroy {

​

8 public:

​

9 CreateAndDestroy( int ); // constructor

​

10 ~CreateAndDestroy(); // destructor

​

11 private:

​

12 int data;

​

13 };

​

14

​

15 #endif

​

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16 // Fig. 6.9: create.cpp

​

17 // Member function definitions for class CreateAndDestroy

​

18 #include <iostream>

​

19

​

20 using std::cout;

​

21 using std::endl;

​

22

​

23 #include "create.h"

​

24

​

25 CreateAndDestroy::CreateAndDestroy( int value )

​

26 {

​

27 data = value;

​

28 cout << "Object " << data << " constructor";

​

29 }

​

30

​

31 CreateAndDestroy::~CreateAndDestroy()

​

32 { cout << "Object " << data << " destructor " << endl; }

​

Constructor and Destructor changed to print when they are called.

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33 // Fig. 6.9: fig06_09.cpp

​

34 // Demonstrating the order in which constructors and

​

35 // destructors are called.

​

36 #include <iostream>

​

37

​

38 using std::cout;

​

39 using std::endl;

​

40

​

41 #include "create.h"

​

42

​

43 void create( void ); // prototype

​

44

​

45 CreateAndDestroy first( 1 ); // global object

​

46

​

47 int main()

​

48 {

​

49 cout << " (global created before main)" << endl;

​

50

​

51 CreateAndDestroy second( 2 ); // local object

​

52 cout << " (local automatic in main)" << endl;

​

53

​

54 static CreateAndDestroy third( 3 ); // local object

​

55 cout << " (local static in main)" << endl;

​

56

​

57 create(); // call function to create objects

​

58

​

59 CreateAndDestroy fourth( 4 ); // local object

​

60 cout << " (local automatic in main)" << endl;

​

61 return 0;

​

62 }

​

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�����������Program Output

63

​

64 // Function to create objects

​

65 void create( void )

​

66 {

​

67 CreateAndDestroy fifth( 5 );

​

68 cout << " (local automatic in create)" << endl;

​

69

​

70 static CreateAndDestroy sixth( 6 );

​

71 cout << " (local static in create)" << endl;

​

72

​

73 CreateAndDestroy seventh( 7 );

​

74 cout << " (local automatic in create)" << endl;

​

75 }

​

OUTPUT

Object 1 constructor (global created before main)

Object 2 constructor (local automatic in main)

Object 3 constructor (local static in main)

Object 5 constructor (local automatic in create)

Object 6 constructor (local static in create)

Object 7 constructor (local automatic in create)

Object 7 destructor

Object 5 destructor

Object 4 constructor (local automatic in main)

Object 4 destructor

Object 2 destructor

Object 6 destructor

Object 3 destructor

Object 1 destructor

Notice how the order of the constructor and destructor call depends on the types of variables (automatic, global and static) they are associated with.

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Using Data Members and Member Functions

  • Member functions
    • Allow clients of the class to set (i.e., write) or get (i.e., read) the values of private data members
    • Example:

Adjusting a customer’s bank balance

      • private data member balance of a class BankAccount could be modified through the use of member function computeInterest
      • A member function that sets data member interestRate could be called setInterestRate, and a member function that returns the interestRate could be called getInterestRate
    • Providing set and get functions does not make private variables public
    • A set function should ensure that the new value is valid

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A Subtle Trap: Returning a Reference to a Private Data Member

  • Reference to an object
    • Alias for the name of the object
    • May be used on the left side of an assignment statement
    • Reference can receive a value, which changes the original object as well
  • Returning references
    • public member functions can return non-const references to private data members
      • Should be avoided, breaks encapsulation

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1 // Fig. 6.11: time4.h

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2 // Declaration of the Time class.

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3 // Member functions defined in time4.cpp

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4

​

5 // preprocessor directives that

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6 // prevent multiple inclusions of header file

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7 #ifndef TIME4_H

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8 #define TIME4_H

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9

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10 class Time {

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11 public:

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12 Time( int = 0, int = 0, int = 0 );

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13 void setTime( int, int, int );

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14 int getHour();

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15 int &badSetHour( int ); // DANGEROUS reference return

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16 private:

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17 int hour;

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18 int minute;

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19 int second;

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20 };

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21

​

22 #endif

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Notice how member function badSetHour returns a reference (int & is the return type).

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1. Load header��1.1 Function definitions

23 // Fig. 6.11: time4.cpp

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24 // Member function definitions for Time class.

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25 #include "time4.h"

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26

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27 // Constructor function to initialize private data.

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28 // Calls member function setTime to set variables.

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29 // Default values are 0 (see class definition).

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30 Time::Time( int hr, int min, int sec )

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31 { setTime( hr, min, sec ); }

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32

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33 // Set the values of hour, minute, and second.

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34 void Time::setTime( int h, int m, int s )

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35 {

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36 hour = ( h >= 0 && h < 24 ) ? h : 0;

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37 minute = ( m >= 0 && m < 60 ) ? m : 0;

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38 second = ( s >= 0 && s < 60 ) ? s : 0;

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39 }

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40

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41 // Get the hour value

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42 int Time::getHour() { return hour; }

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43

​

44 // POOR PROGRAMMING PRACTICE:

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45 // Returning a reference to a private data member.

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46 int &Time::badSetHour( int hh )

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47 {

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48 hour = ( hh >= 0 && hh < 24 ) ? hh : 0;

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49

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50 return hour; // DANGEROUS reference return

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51 }

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badSetHour returns a reference to the private member variable hour. Changing this reference will alter hour as well.

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�

52 // Fig. 6.11: fig06_11.cpp

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53 // Demonstrating a public member function that

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54 // returns a reference to a private data member.

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55 // Time class has been trimmed for this example.

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56 #include <iostream>

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57

​

58 using std::cout;

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59 using std::endl;

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60

​

61 #include "time4.h"

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62

​

63 int main()

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64 {

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65 Time t;

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66 int &hourRef = t.badSetHour( 20 );

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67

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68 cout << "Hour before modification: " << hourRef;

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69 hourRef = 30; // modification with invalid value

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70 cout << "\nHour after modification: " << t.getHour();

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71

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72 // Dangerous: Function call that returns

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73 // a reference can be used as an lvalue!

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74 t.badSetHour(12) = 74;

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75 cout << "\n\n*********************************\n"

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76 << "POOR PROGRAMMING PRACTICE!!!!!!!!\n"

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77 << "badSetHour as an lvalue, Hour: "

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78 << t.getHour()

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79 << "\n*********************************" << endl;

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80

​

81 return 0;

​

82 }

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Hour after modification: 30

*********************************

POOR PROGRAMMING PRACTICE!!!!!!!!

badSetHour as an lvalue, Hour: 74

*********************************

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Program Output

Hour before modification: 20

Hour after modification: 30

 

*********************************

POOR PROGRAMMING PRACTICE!!!!!!!!

badSetHour as an lvalue, Hour: 74

*********************************

​

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Assignment by Default Memberwise Copy

  • Assigning objects
    • An object can be assigned to another object of the same type using the assignment operator (=)
    • Member by member copy
  • Objects may be
    • Passed as function arguments
    • Returned from functions (call-by-value default)

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1 // Fig. 6.12: fig06_12.cpp

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2 // Demonstrating that class objects can be assigned

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3 // to each other using default memberwise copy

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4 #include <iostream>

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5

​

6 using std::cout;

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7 using std::endl;

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8

​

9 // Simple Date class

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10 class Date {

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11 public:

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12 Date( int = 1, int = 1, int = 1990 ); // default constructor

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13 void print();

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14 private:

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15 int month;

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16 int day;

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17 int year;

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18 };

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19

​

20 // Simple Date constructor with no range checking

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21 Date::Date( int m, int d, int y )

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22 {

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23 month = m;

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24 day = d;

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25 year = y;

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26 }

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27

​

28 // Print the Date in the form mm-dd-yyyy

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29 void Date::print()

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30 { cout << month << '-' << day << '-' << year; }

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31

​

32 int main()

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33 {

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34 Date date1( 7, 4, 1993 ), date2; // d2 defaults to 1/1/90

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35

​

36 cout << "date1 = ";

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37 date1.print();

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38 cout << "\ndate2 = ";

​

39 date2.print();

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40

​

41 date2 = date1; // assignment by default memberwise copy

​

42 cout << "\n\nAfter default memberwise copy, date2 = ";

​

43 date2.print();

​

44 cout << endl;

​

45

​

46 return 0;

​

47 }

​

​

date1 = 7-4-1993

date2 = 1-1-1990

 

After default memberwise copy, date2 = 7-4-1993

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Software Reusability

  • Software resusability
    • Implementation of useful classes
    • Class libraries exist to promote reusability
      • Allows for construction of programs from existing, well-defined, carefully tested, well-documented, portable, widely available components
    • Speeds development of powerful, high-quality software