Curriculum �for �Second Year B.Tech � Information Technology ��BIT24MD02 : Virtual Reality � �A.Y 2026-27�Sem – I
By-
Alpana A Borse
Asst. Prof.
IT Department
PCCOE, Pune
Introduction to Augmented Reality (A.R.)
1
Introduction to Virtual Reality (V.R.)
Introduction to Augmented Reality (A.R.)
2
Virtual Reality (VR)
A computer-generated simulation of a three-dimensional environment that can be explored and interacted with by a person
Human Sensory System in VR
Is our bodies were designed for VR - No
Is our bodies were designed for VR - No
Human Sensory System in VR
Imagine you’re wearing a VR headset and playing a roller coaster simulation.
As the coaster speeds down a steep hill and takes sharp turns:
2. Example: Motion Sickness in VR
You put on a VR headset and enter a virtual museum tour. You use a joystick on the controller to “walk” through the museum halls:
Motion Sickness in VR
As a result, you may start experiencing:
Motion Sickness in VR
Why This Happens:
This is called "cybersickness" or VR motion sickness, and it’s very common in:
How VR interacts with human physiology and perception
Vestibular System & Motion Sickness
Vestibular System & Motion Sickness
Human Sensory System in VR
Virtual Reality systems aim to simulate real-world experiences by stimulating human senses, primarily:
2. Visual Perception in VR
3. Auditory Perception
4. Vestibular System & Motion Sickness
In VR Context:
4. Vestibular System & Motion Sickness
🧍♂️ Example:
You're sitting on a chair, but in VR you're riding a fast bike.
👁️ Eyes: "I'm moving fast!"�👂 Inner ear: "I'm not moving at all."� 👉 Result: Confusion → Nausea or dizziness
5. Touch and Haptics
6. Proprioception and Embodiment
7. Cognitive Load and Perception
8. Design Implications
Applications
Key Considerations for VR Design
Classification of Body senses
Virtual Reality (VR)
Evaluating the impact of viewing location on view perception using a virtual environment
Refrences
Virtual Reality in Industry