3D Cloud AMS
Product Rendering Guide
September 2025
Process Overview
Summary of the process for scalable rendering across product categories and large assortments.
Create Presets
Create Bulk Render Request Sheet(s)
Render Previews and Requests
Preset Planning Sheet
Bulk Render Sheet
Advanced Rendering Settings (Single Product)
The 3D Cloud AMS Product Rendering section provides a high level of control of the rendered image output.�The purpose of this guide is to familiarize users with the most common settings, and provide visual examples for the Advanced Options controls.
Output Resolution
Render Presets
Camera Positioning Controls�(Zoom, Rotate, Preset Positions)
Single Product Renderer Interface
Copy Settings Widget
New feature to control shadow length/falloff
Bulk renders are by Product ID
Any combination of angles
Resets all settings
To defaults
Creates new preset with current settings
Using Presets to Render Large Batches
Rendering “Presets” are used to create templated cropping and lighting scenarios that can be used across products and product categories.
Paste Product IDs here or just navigate to any product
Click “Load”
2. On Product Render view, you can select an existing preset, or set your camera and lighting settings under “Advanced Options”
Using Presets (cont’d)
3. The preview window shows the camera and product position
Multiplier value of �< 1 means the product will render off the edge of the frame
4. When setting presets, be aware of the Fit-to-Screen Multiplier is greater than 1.0 to avoid renders cutting off the product.
Cross-hatched area is outside the border of the rendering frame
Cross-hatched area is outside the border of the rendering frame
Changing the image resolution doesn’t change any camera angle or lighting settings
Resets all settings to defaults
Creates new preset with current settings
Copies all render options to use in import sheet
Preset ID
Render Frame
Using Presets (cont’d)
5. Click on Bulk Render Request. Select the “Click to import a bulk render request” button and select your .xlsx sheet or drag and drop the xlsx file in the dotted input box.
6. A confirmation window shows all items in the bulk request.
Using Presets (cont’d)
7. Click the “Show Camera Preview” button to check your crops. � It can take up to 1 min per 50 products to load the preview.
8. Check the preview and adjust any abnormalities with overrides in your bulk render sheet.
Creating an Override in the Bulk Render Request Sheet
Use this only if you want to use a Preset for automation, but want to make ad hoc adjustments to a few particular products in the bulk render request.
9. Creating an override: If you are using a preset on a product and the camera preview is not appearing as expected, you can exit the camera preview, load that Product ID into the Product Render page, select the preset and then make camera or product adjustments. Click on the Copy icon under the product viewport and use the “Copy All Render Options” button to copy and paste into the desired sheet row.
Camera Preview of Bulk Render Request
Example of a bulk render request with two Presets used (3Q and Front) with Fit-to-Screen.
Note: In a few cases the Fit-to-Screen did not sale down the product enough.
Bulk Render Sheet
Red arrows indicate products that may need an override to fit into the render frame.
Camera Preview of Adjusted Bulk Render Request
Overrides in the sheet were added to fit the products that did not scale properly.
Adjusted Render Sheet
After adding “override” rows, the products are now fitting in the render frame shown in the Camera Preview.
Render Complete Email Notification
Sample Render Download Page
After your bulk render request is complete, you will receive an email notification with the subject line: “3D Cloud - Render Complete”
Clicking the link will take you to a download page, where you can select to download all files—specify “Filename” only if you want the downloaded files to have the filePrefix (filename) from your bulk render sheet.
Advanced Rendering Settings (Configurator)
The 3D Cloud AMS Product Rendering section provides a high level of control of the rendered image output.�The purpose of this guide is to familiarize users with the most common settings, and provide visual examples for the Advanced Options controls.
Camera Positioning Controls�(Zoom, Rotate, Preset Positions)
Configurator Product Renderer Interface
Advanced Options
Bulk renders are by SKU
Current angle only or Spin set renders
Advanced Rendering Settings (Configurator)
The 3D Cloud AMS Product Rendering section provides a high level of control of the rendered image output.�The purpose of this guide is to familiarize users with the most common settings, and provide visual examples for the Advanced Options controls.
Configurator Product Renderer Interface
Advanced Rendering Settings (Configurator)
The 3D Cloud AMS Product Rendering section provides a high level of control of the rendered image output.�The purpose of this guide is to familiarize users with the most common settings, and provide visual examples for the Advanced Options controls.
Configurator Product Renderer Interface
HDRI Image
HDRI �Cube Map
What is an HDRI?
HDRIs (High Dynamic Range Images) capture real-world lighting in 32-bit format with unlimited brightness ranges. They're converted from spherical panoramic format to cube maps (six square faces) for optimal GPU performance and accurate image-based lighting in 3D rendering workflows. The cube map wraps around 3D models like an invisible sphere, projecting realistic lighting from all directions.
16
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360Spin_Scene_EvenLighting.hdr
Example HDRI file used for 360° Spin renders
Camera Position: How do I rotate the product?
In our platform, you rotate the camera, not the product. Increasing the camera rotation angle yields clockwise rotation of the camera around the product. Rotating the camera does not change the lighting/shadow angle, just the view of the product.
Camera: 0°
HDRI: 0°
Camera: 45°
HDRI: 0°
Camera: 90°
HDRI: 0°
Camera: 135°
HDRI: 0°
Camera: 180°
HDRI: 0°
Camera: -135°
HDRI: 0°
Camera: -90°
HDRI: 0°
Camera: -45°
HDRI: 0°
Camera rotation settings range from -179.9° to 180°
Camera rotation controls are displayed below the 3D preview on the Product Rendering page
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
How do I rotate the lighting?
Rotating the HDRI angle changes the direction of light and cast shadow. HDRI rotation angles shown below with fixed camera.
Note: To simulate rotation of a product in a fixed lighting scene, just rotate the Camera and the HDRI in the same angle increments.
Very Low Contrast
Low Contrast
Medium Low Contrast
Medium Contrast
Medium High Contrast
High Contrast
Very High Contrast
None
HDRI
Studio Scene (Default)
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: (Contrast Settings)
Lighting Mode: Blend
Environment Strength: 1
Blend: 0
HDRI Rotation: 0
Samples: 256
Use Denoising: No
Lighting “Look” (Contrast) Settings | Using Studio Scene (Default) HDRI — Contrast affects exposure and saturation.
20
20
Studio Scene 2 HDRI | 9° HDRI Rotation
HDRI affects lighting
Spin Studio HDRI | 0° HDRI Rotation
More top light on arms, seat
More light across bottom
Stronger cast shadows
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21
Studio Scene 2 HDRI | 180° HDRI Rotation
HDRI rotation affects direction of shadow/light
Spin Studio HDRI | 180° HDRI Rotation
HDRI rotation has more effect on shadow direction
More light on this surface
Lighting “Look” (Contrast) Settings | Using Studio Scene (Default) HDRI — Contrast affects exposure and saturation.
Very Low Contrast
Low Contrast
Medium Low Contrast
Medium Contrast
Medium High Contrast
High Contrast
Very High Contrast
None
HDRI
Studio Scene (Default)
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: (Contrast Settings)
Lighting Mode: Blend
Environment Strength: 0.9
Blend: 0.4
HDRI Rotation: 155
Samples: 256
Use Denoising: No
Exposure Settings | Using Studio Scene (Default) HDRI
LIGHTING SETTINGS
Exposure: -0.5 to 1.5
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0
HDRI Rotation: 0
Samples: 256
Use Denoising: No
Exposure: -0.5
Exposure: --0.4
Exposure: 0.5
Exposure: -0.1
Exposure: -0.3
Exposure: -0.2
Exposure: 0
Exposure: 0.1
Exposure: 0.2
Exposure: 0.3
Exposure: 0.4
Exposure: 0.6
Exposure: 0.7
Exposure: 0.8
Exposure: 0.9
Exposure: 1.0
Exposure: 1.1
Gamma Settings | Using Studio Scene (Default) HDRI – Gamma affects how smoothly black transitions to white
LIGHTING SETTINGS
Exposure: 0
Gamma: 0–3.4 TEST
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0
HDRI Rotation: 0
Samples: 256
Use Denoising: No
Gamma: 0
Gamma: 0.1
Gamma: 1.0
Gamma: 1.6
Gamma: 0.4
Gamma: 0.2
Gamma: 0.3
Gamma: 0.5
Gamma: 0.6
Gamma: 0.7
Gamma: 0.8
Gamma: 0.9
Gamma: 1.1
Gamma: 1.2
Gamma: 1.3
Gamma: 1.4
Gamma: 1.5
Gamma Settings | Using Studio Scene (Default) HDRI – Gamma affects how smoothly black transitions to white
Gamma: 1.8
Gamma: 1.9
Gamma: 2.8
Gamma: 3.4
Gamma: 2.2
Gamma: 2.0
Gamma: 2.1
Gamma: 2.3
Gamma: 2.4
Gamma: 2.5
Gamma: 2.6
Gamma: 2.7
Gamma: 2.9
Gamma: 3.0
Gamma: 3.1
Gamma: 3.2
Gamma: 3.3
Gamma: 1.7
Environment Strength Settings | Using Studio Scene (Default) HDRI | Labeled “Lighting Brightness” in Bulk Render Sheet
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 0–2
Blend: 0
HDRI Rotation: 0
Samples: 256
Use Denoising: No
Env Strength: 0
Env Strength: 0.1
Env Strength: 1.0
Env Strength: 1.6
Env Strength: 0.4
Env Strength: 0.2
Env Strength: 0.3
Env Strength: 0.5
Env Strength: 0.6
Env Strength: 0.7
Env Strength: 0.8
Env Strength: 0.9
Env Strength: 1.1
Env Strength: 1.2
Env Strength: 1.3
Env Strength: 1.4
Env Strength: 1.5
Which HDRI do I use?
The 3D Cloud AMS has a number of different HDRIs that can be used for product rendering, each with their own look and feel. You may also choose to use your own HDRI which we can load into the platform.
Studio Scene (Default)
Studio Scene 2
Studio Custom
Gradient Photo Studio
Spin Studio Scene
Small Studio
Small Studio 2
P
0°
90°
180°
270°
HDRI Rotation Map
Camera angle fixed at 0°
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 0.7
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
HDRI Rotation Angle Previews | “Studio Scene (Default)” Single stronger light from one side
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
HDRI Rotation Map
Camera angle fixed at 0°
HDRI Rotation Angle Previews | “Studio Scene (Default)” Top View
P
0°
90°
180°
270°
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 0.7
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
Camera angle fixed at 0°
HDRI Rotation Angle Previews | “Studio Scene 2” Strong unidirectional lighting
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
LIGHTING SETTINGS
Exposure: -0.2
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
P
0°
90°
180°
270°
HDRI Rotation Map
Camera angle fixed at 0°
HDRI Rotation Angle Previews | “Studio Scene 2” Top View
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
LIGHTING SETTINGS
Exposure: -0.2
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
P
0°
90°
180°
270°
HDRI Rotation Map
P
30°
300°
Camera angle fixed at 0°
LIGHTING SETTINGS
Exposure: -0.55
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1.3
Blend: 0
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
210°
120°
HDRI Rotation Angle Previews | “Spin Studio” Higher angle top lighting, two light sources at 180° to each other
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
Camera angle fixed at 0°
LIGHTING SETTINGS
Exposure: -0.55
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
HDRI Rotation Angle Previews | “Spin Studio” Higher angle top lighting, two light sources at 180° to each other
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
P
30°
300°
210°
120°
300°
330°
359°
HDRI Rotation Map
Camera angle fixed at 0°
HDRI Rotation Angle Previews | “Studio Custom” Less intense lighting with more even fill
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
P
270°
0°
90°
180°
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
Camera angle fixed at 0°
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
HDRI Rotation Angle Previews | “Studio Custom” Less intense lighting with equidistant light sources on all sides
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
P
270°
0°
90°
180°
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
Camera angle fixed at 0°
HDRI Rotation Angle Previews | “Gradient Photo Studio”
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
LIGHTING SETTINGS
Exposure: 0.5
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 0.8
Blend: 0.6
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
270°
0°
90°
180°
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
LIGHTING SETTINGS
Exposure: 0.5
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 0.8
Blend: 0.6
HDRI Rotation: 0
Samples: 256
Use Denoising: No
HDRI Rotation Map
P
270°
0°
90°
180°
Camera angle fixed at 0°
HDRI Rotation Angle Previews | “Gradient Photo Studio”
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
P
150°
330°
60°
240°
Camera angle fixed at 0°
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
HDRI Rotation Angle Previews | “Studio Small” Two lower angle lights 90° from each other, better for smaller products
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
P
150°
330°
60°
240°
Camera angle fixed at 0°
HDRI Rotation Angle Previews | “Studio Small” Two lower angle lights 90° from each other, better for smaller products
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
Camera angle fixed at 0°
LIGHTING SETTINGS
Exposure: -0.2
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1.3
Blend: 0
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
HDRI Rotation Angle Previews | “Studio Small 2” Four lights with 90° separation between them
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
P
180°
0°
90°
270°
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
P
180°
0°
90°
270°
Camera angle fixed at 0°
LIGHTING SETTINGS
Exposure: -0.2
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1.3
Blend: 0
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
HDRI Rotation Angle Previews | “Studio Small 2” Four lights with 90° separation between them
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
Camera angle fixed at 0°
LIGHTING SETTINGS
Exposure: 0.6
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1.3
Blend: 0
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
HDRI Rotation Angle Previews | “White Photo Studio (Low Contrast)” One high angle light, one low angle 180° apart
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
P
270°
90°
180°
0°
HDRI Rotation Map
P
270°
90°
180°
0°
Camera angle fixed at 0°
LIGHTING SETTINGS
Exposure: 0.6
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1.3
Blend: 0
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
HDRI Rotation Angle Previews | “White Photo Studio (Low Contrast)” One high angle light, one low angle 180° apart
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Angle Previews | “Studio Scene (Default)” Very bright directional light
HDRI Rotation Map
P
0°
90°
180°
270°
Camera angle fixed at 0°
LIGHTING SETTINGS
Exposure: 0.5
Gamma: 0.9
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 0.8
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Angle Previews | “Spin Studio” Higher angle top lighting, two light sources at 180° to each other
Camera angle fixed at 0°
HDRI Rotation Map
P
30°
300°
210°
120°
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
LIGHTING SETTINGS
Exposure: 0.2
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1.3
Blend: 0
HDRI Rotation: 0
Samples: 256
Use Denoising: No
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Angle Previews | “Studio Custom” Less intense lighting with more even fill
Camera angle fixed at 0°
HDRI Rotation Map
P
0°
90°
180°
270°
LIGHTING SETTINGS
Exposure: 0.2
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1.3
Blend: 0
HDRI Rotation: 0
Samples: 256
Use Denoising: No
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
Camera angle fixed at 0°
HDRI Rotation Angle Previews | “Small Studio” Lorem ipsum dolor sit amet
P
150°
330°
60°
240°
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
Camera angle fixed at 0°
HDRI Rotation Angle Previews | “Gradient Photo Studio”
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
LIGHTING SETTINGS
Exposure: 0.6
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
P
270°
0°
90°
180°
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
Camera angle fixed at 0°
HDRI Rotation Angle Previews | “Studio Scene (Default)” Single stronger light from one side
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
P
0°
90°
180°
270°
LIGHTING SETTINGS
Exposure: 0.6
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
HDRI Rotation Angle Previews | “Spin Studio” Higher angle top lighting, two light sources at 180° to each other
Camera angle fixed at 0°
HDRI Rotation Map
P
30°
300°
210°
120°
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
LIGHTING SETTINGS
Exposure: 0.6
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Angle Previews | “Studio Custom” Less intense lighting with more even fill
Camera angle fixed at 0°
HDRI Rotation Map
P
0°
90°
180°
270°
LIGHTING SETTINGS
Exposure: 0.6
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
HDRI Rotation Map
Camera angle fixed at 0°
HDRI Rotation Angle Previews | “Studio Small” Lorem ipsum dolor sit amet
P
150°
330°
60°
240°
LIGHTING SETTINGS
Exposure: 0.6
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
0°
30°
60°
90°
120°
150°
180°
210°
240°
270°
300°
330°
359°
Camera angle fixed at 0°
HDRI Rotation Angle Previews | “White Photo Studio (Low Contrast)” One high angle light, one low angle 180° apart
LIGHTING SETTINGS
Exposure: 0.6
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: Varies
Samples: 256
Use Denoising: No
0°
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60°
90°
120°
150°
180°
210°
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359°
HDRI Rotation Map
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0°
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
COMPARING HDRI SCENES
HDRI ROTATION MAP
Studio Scene (Default)
LIGHTING SETTINGS
Exposure: 0.5
Gamma: 0.9
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 0.8
Blend: 0.5
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
0°
90°
180°
270°
COMPARING HDRI SCENES
HDRI ROTATION MAP
Studio Scene (Default)
LIGHTING SETTINGS
Exposure: 0.5
Gamma: 0.9
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 0.8
Blend: 0.5
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
0°
90°
180°
270°
COMPARING HDRI SCENES
HDRI ROTATION MAP
Studio Scene 2
LIGHTING SETTINGS
Exposure: -0.2
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 1.2
Blend: 0.5
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
0°
90°
180°
270°
COMPARING HDRI SCENES
HDRI ROTATION MAP
Studio Scene 2
LIGHTING SETTINGS
Exposure: -0.2
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 1.2
Blend: 0.5
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
0°
90°
180°
270°
COMPARING HDRI SCENES
HDRI ROTATION MAP
Studio Custom
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
0°
90°
180°
270°
COMPARING HDRI SCENES
HDRI ROTATION MAP
Studio Custom
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
0°
90°
180°
270°
Yellow arrows indicate HDRI Rotation angle �of strongest directional light
COMPARING HDRI SCENES
HDRI ROTATION MAP
Gradient Photo Studio
LIGHTING SETTINGS
Exposure: 0.2
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 0.8
Blend: 0.6
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
270°
0°
90°
180°
COMPARING HDRI SCENES
HDRI ROTATION MAP
Gradient Photo Studio
LIGHTING SETTINGS
Exposure: 0.5
Gamma: 1
Look: Medium Low Contrast
Lighting Mode: Blend
Environment Strength: 0.8
Blend: 0.7
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
270°
0°
90°
180°
COMPARING HDRI SCENES
HDRI ROTATION MAP
Spin Studio Scene
LIGHTING SETTINGS
Exposure: -0.4
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1.3
Blend: 0
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
30°
300°
210°
120°
COMPARING HDRI SCENES
HDRI ROTATION MAP
Spin Studio Scene
LIGHTING SETTINGS
Exposure: -0.4
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1.3
Blend: 0
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
30°
300°
210°
120°
COMPARING HDRI SCENES
HDRI ROTATION MAP
Studio Small
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: 180
Samples: 256
Use Denoising: No
P
150°
330°
60°
240°
COMPARING HDRI SCENES
HDRI ROTATION MAP
Studio Small
LIGHTING SETTINGS
Exposure: 0
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1
Blend: 0.5
HDRI Rotation: 180
Samples: 256
Use Denoising: No
P
150°
330°
60°
240°
COMPARING HDRI SCENES
HDRI ROTATION MAP
Studio Small 2
LIGHTING SETTINGS
Exposure: -0.2
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1.3
Blend: 0
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
180°
0°
90°
270°
COMPARING HDRI SCENES
HDRI ROTATION MAP
Studio Small 2
LIGHTING SETTINGS
Exposure: -0.2
Gamma: 1
Look: Medium Contrast
Lighting Mode: Blend
Environment Strength: 1.3
Blend: 0
HDRI Rotation: 0
Samples: 256
Use Denoising: No
P
180°
0°
90°
270°
COMPARING HDRI SCENES
Spin Studio
Studio Custom
COMPARING HDRI SCENES
Spin Studio
Studio Custom
COMPARING HDRI SCENES
Spin Studio
Studio Custom
COMPARING HDRI SCENES
Spin Studio
Studio Custom
COMPARING HDRI SCENES
Spin Studio
Studio Custom
COMPARING HDRI SCENES
Spin Studio
Studio Custom
COMPARING HDRI SCENES
Spin Studio
Studio Custom
COMPARING HDRI SCENES
Spin Studio
Studio Custom
Show HDRI
You can toggle the visibility of the HDRI in the 3D preview window and/or render.
Lighting Mode
You can control the strength of the HDRI environment map, a Color light environment, or a blend of the two environments.
HDRI Environment Only
Environment Strength 1.0
Color Environment Only
Color: #FFFFFF
Environment Strength 1.5
Blend
Environment Strength 1.5, 80% HDRI, 20% Color
Blend
Environment Strength 1.5, 50% HDRI, 50% Color
Rendering with Dimensions
You can render with dimension line overlays composited over the product, either from a configurator, single product render or in bulk.
DIMENSIONS SETTINGS
End Measurement Type: None
Offset Distance: 0
Font size: 10
Text color: #000000
Line Color: #999999
Line Thickness: 1
DIMENSIONS SETTINGS
End Measurement Type: None
Offset Distance: 0.1
Font size: 10
Text color: #000000
Line Color: #999999
Line Thickness: 0.5
DIMENSIONS SETTINGS
End Measurement Type: Arrow
Offset Distance: 0.2
Font size: 12
Text color: #000000
Line Color: #999999
Line Thickness: 0.3
Shadow Control
You can control the opacity and length of shadows in renders through Box Mask and Blur Factor settings on the Advanced Options right panel on the Product Renderer page.
Special JSON is required here or in your client app config file to enable shadow control (talk to your 3DC AD to obtain this JSON code)
Box Mask controls the size of the cast shadow
Blur controls the fuzziness and opacity of the cast shadow
Shadow Control | Box Mask Variations With Blur Factor fixed, increasing the Box Mask dimensions extends the shadow closer to the image edges.
Box Mask Height=0.2, Width=0.2
Blur Factor X=0.5, Y=0.5
Box Mask Height=0.3, Width=0.3
Blur Factor X=0.5, Y=0.5
Box Mask Height=0.4, Width=0.4
Blur Factor X=0.5, Y=0.5
Box Mask Height=0.5, Width=0.5
Blur Factor X=0.5, Y=0.5
Box Mask Height=0.6, Width=0.6
Blur Factor X=0.5, Y=0.5
Box Mask Height=0.7, Width=0.7
Blur Factor X=0.5, Y=0.5
Box Mask Height=0.8, Width=0.8
Blur Factor X=0.5, Y=0.5
Box Mask Height=0.9, Width=0.9
Blur Factor X=0.5, Y=0.5
Box Mask Height=1, Width=1
Blur Factor X=0.5, Y=0.5
Shadow Control | Blur Factor Variations With Box Mask fixed, increasing the Blur Factor lightens and blurs the shadow.
Box Mask Height=1, Width=1
Blur Factor X=0.2, Y=0.2
Box Mask Height=1, Width=1
Blur Factor X=0.3, Y=0.3
Box Mask Height=1, Width=1
Blur Factor X=0.6, Y=0.6
Box Mask Height=1, Width=1
Blur Factor X=0.7, Y=0.7
Box Mask Height=1, Width=1
Blur Factor X=0.8, Y=0.8
Box Mask Height=1, Width=1
Blur Factor X=0.9, Y=0.9
Box Mask Height=1, Width=1
Blur Factor X=1, Y=1
Box Mask Height=1, Width=1
Blur Factor X=0.4, Y=0.4
Box Mask Height=1, Width=1
Blur Factor X=0.5, Y=0.5
Saving Presets | Options settings can be saved to a unique preset that can be reused for multiple products
Use Fit to Screen
Click this checkbox so that when the preset is used to render multiple products, �the outside border-to-product ratio will be preserved.
Fit-to-Screen Preset | Example Renders of Multiple Products using a Preset with Fit-to-Screen
A preset with Fit-to-Screen checked will maintain a general product-to-outside border ratio, though the exact pixel size of the border may vary.
Preset WITH Fit-to-Screen Multiplier Ratio: 1.08
Preset WITHOUT Fit-to-Screen