1 of 83

3D Cloud AMS

Product Rendering Guide

September 2025

2 of 83

Process Overview

Summary of the process for scalable rendering across product categories and large assortments.

Create Presets

Create Bulk Render Request Sheet(s)

Render Previews and Requests

  1. Using this Product Rendering Guide (see page 20), decide on the HDRI that matches your lighting style. (Spin Studio might be the best match for Bob’s)
  2. Create a Preset Planning Sheet to identify a minimum amount of Presets that will work across product sizes, colors, camera heights, etc.
  3. Keep a record of all presetIds used and their purpose
  4. When saving presets, communicate a standard naming convention to all users. Use the “Fit to Screen” checkbox when saving the preset to auto-size white space around products.
  5. Test render samples of products at lower resolutions to dial in the presets.
  • Download the example bulk render request sheet. (Make a copy for each batch of renders desired)
  • Fill out the bulk render request sheet and export an .xlsx copy. If using presets, you only need to fill out:
    • productID
    • filePrefix (file prefix or exact file name)
    • presetId
  • Go to the Renders section on the 3D Cloud AMS and load any product (a bulk request can be started on any product, even ones that aren’t in the request sheet)
  • Click on Bulk Render Request.
  • Select the “Click to import a bulk render request” button and select your .xlsx sheet.
  • Click the “Show Camera Preview” button first before rendering to check your cropping.
  • Edit the sheet with overrides to fix any outliers that are getting cropped off by a preset (see instructions following)
  • Confirm your overrides using the “Show Camera Preview” button.
  • Click “Request Bulk Renders’ blue button to submit the request.
  • Monitor your email for the job completion. �Click the link in the email to download assets and route appropriately.

Preset Planning Sheet

Bulk Render Sheet

3 of 83

Advanced Rendering Settings (Single Product)

The 3D Cloud AMS Product Rendering section provides a high level of control of the rendered image output.�The purpose of this guide is to familiarize users with the most common settings, and provide visual examples for the Advanced Options controls.

Output Resolution

Render Presets

Camera Positioning Controls�(Zoom, Rotate, Preset Positions)

Single Product Renderer Interface

Copy Settings Widget

New feature to control shadow length/falloff

Bulk renders are by Product ID

Any combination of angles

Resets all settings

To defaults

Creates new preset with current settings

4 of 83

Using Presets to Render Large Batches

Rendering “Presets” are used to create templated cropping and lighting scenarios that can be used across products and product categories.

  • Go to the Renders section and load product(s)

Paste Product IDs here or just navigate to any product

Click “Load”

2. On Product Render view, you can select an existing preset, or set your camera and lighting settings under “Advanced Options”

5 of 83

Using Presets (cont’d)

3. The preview window shows the camera and product position

Multiplier value of �< 1 means the product will render off the edge of the frame

4. When setting presets, be aware of the Fit-to-Screen Multiplier is greater than 1.0 to avoid renders cutting off the product.

Cross-hatched area is outside the border of the rendering frame

Cross-hatched area is outside the border of the rendering frame

Changing the image resolution doesn’t change any camera angle or lighting settings

Resets all settings to defaults

Creates new preset with current settings

Copies all render options to use in import sheet

Preset ID

Render Frame

6 of 83

Using Presets (cont’d)

5. Click on Bulk Render Request. Select the “Click to import a bulk render request” button and select your .xlsx sheet or drag and drop the xlsx file in the dotted input box.

6. A confirmation window shows all items in the bulk request.

7 of 83

Using Presets (cont’d)

7. Click the “Show Camera Preview” button to check your crops. � It can take up to 1 min per 50 products to load the preview.

8. Check the preview and adjust any abnormalities with overrides in your bulk render sheet.

8 of 83

Creating an Override in the Bulk Render Request Sheet

Use this only if you want to use a Preset for automation, but want to make ad hoc adjustments to a few particular products in the bulk render request.

9. Creating an override: If you are using a preset on a product and the camera preview is not appearing as expected, you can exit the camera preview, load that Product ID into the Product Render page, select the preset and then make camera or product adjustments. Click on the Copy icon under the product viewport and use the “Copy All Render Options” button to copy and paste into the desired sheet row.

9 of 83

Camera Preview of Bulk Render Request

Example of a bulk render request with two Presets used (3Q and Front) with Fit-to-Screen.

Note: In a few cases the Fit-to-Screen did not sale down the product enough.

Bulk Render Sheet

Red arrows indicate products that may need an override to fit into the render frame.

10 of 83

Camera Preview of Adjusted Bulk Render Request

Overrides in the sheet were added to fit the products that did not scale properly.

Adjusted Render Sheet

After adding “override” rows, the products are now fitting in the render frame shown in the Camera Preview.

11 of 83

Render Complete Email Notification

Sample Render Download Page

After your bulk render request is complete, you will receive an email notification with the subject line: “3D Cloud - Render Complete”

Clicking the link will take you to a download page, where you can select to download all files—specify “Filename” only if you want the downloaded files to have the filePrefix (filename) from your bulk render sheet.

12 of 83

Advanced Rendering Settings (Configurator)

The 3D Cloud AMS Product Rendering section provides a high level of control of the rendered image output.�The purpose of this guide is to familiarize users with the most common settings, and provide visual examples for the Advanced Options controls.

Camera Positioning Controls�(Zoom, Rotate, Preset Positions)

Configurator Product Renderer Interface

Advanced Options

Bulk renders are by SKU

Current angle only or Spin set renders

13 of 83

Advanced Rendering Settings (Configurator)

The 3D Cloud AMS Product Rendering section provides a high level of control of the rendered image output.�The purpose of this guide is to familiarize users with the most common settings, and provide visual examples for the Advanced Options controls.

Configurator Product Renderer Interface

14 of 83

Advanced Rendering Settings (Configurator)

The 3D Cloud AMS Product Rendering section provides a high level of control of the rendered image output.�The purpose of this guide is to familiarize users with the most common settings, and provide visual examples for the Advanced Options controls.

Configurator Product Renderer Interface

15 of 83

HDRI Image

HDRI �Cube Map

What is an HDRI?

HDRIs (High Dynamic Range Images) capture real-world lighting in 32-bit format with unlimited brightness ranges. They're converted from spherical panoramic format to cube maps (six square faces) for optimal GPU performance and accurate image-based lighting in 3D rendering workflows. The cube map wraps around 3D models like an invisible sphere, projecting realistic lighting from all directions.

16 of 83

16

16

360Spin_Scene_EvenLighting.hdr

Example HDRI file used for 360° Spin renders

17 of 83

Camera Position: How do I rotate the product?

In our platform, you rotate the camera, not the product. Increasing the camera rotation angle yields clockwise rotation of the camera around the product. Rotating the camera does not change the lighting/shadow angle, just the view of the product.

Camera:

HDRI:

Camera: 45°

HDRI:

Camera: 9

HDRI:

Camera: 135°

HDRI:

Camera: 180°

HDRI:

Camera: -135°

HDRI:

Camera: -90°

HDRI:

Camera: -45°

HDRI:

Camera rotation settings range from -179.9° to 180°

Camera rotation controls are displayed below the 3D preview on the Product Rendering page

18 of 83

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

How do I rotate the lighting?

Rotating the HDRI angle changes the direction of light and cast shadow. HDRI rotation angles shown below with fixed camera.

Note: To simulate rotation of a product in a fixed lighting scene, just rotate the Camera and the HDRI in the same angle increments.

19 of 83

Very Low Contrast

Low Contrast

Medium Low Contrast

Medium Contrast

Medium High Contrast

High Contrast

Very High Contrast

None

HDRI

Studio Scene (Default)

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: (Contrast Settings)

Lighting Mode: Blend

Environment Strength: 1

Blend: 0

HDRI Rotation: 0

Samples: 256

Use Denoising: No

Lighting “Look” (Contrast) Settings | Using Studio Scene (Default) HDRI — Contrast affects exposure and saturation.

20 of 83

20

20

Studio Scene 2 HDRI | 9° HDRI Rotation

HDRI affects lighting

Spin Studio HDRI | 0° HDRI Rotation

More top light on arms, seat

More light across bottom

Stronger cast shadows

21 of 83

21

21

Studio Scene 2 HDRI | 180° HDRI Rotation

HDRI rotation affects direction of shadow/light

Spin Studio HDRI | 180° HDRI Rotation

HDRI rotation has more effect on shadow direction

More light on this surface

22 of 83

Lighting “Look” (Contrast) Settings | Using Studio Scene (Default) HDRI — Contrast affects exposure and saturation.

Very Low Contrast

Low Contrast

Medium Low Contrast

Medium Contrast

Medium High Contrast

High Contrast

Very High Contrast

None

HDRI

Studio Scene (Default)

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: (Contrast Settings)

Lighting Mode: Blend

Environment Strength: 0.9

Blend: 0.4

HDRI Rotation: 155

Samples: 256

Use Denoising: No

23 of 83

Exposure Settings | Using Studio Scene (Default) HDRI

LIGHTING SETTINGS

Exposure: -0.5 to 1.5

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0

HDRI Rotation: 0

Samples: 256

Use Denoising: No

Exposure: -0.5

Exposure: --0.4

Exposure: 0.5

Exposure: -0.1

Exposure: -0.3

Exposure: -0.2

Exposure: 0

Exposure: 0.1

Exposure: 0.2

Exposure: 0.3

Exposure: 0.4

Exposure: 0.6

Exposure: 0.7

Exposure: 0.8

Exposure: 0.9

Exposure: 1.0

Exposure: 1.1

24 of 83

Gamma Settings | Using Studio Scene (Default) HDRI – Gamma affects how smoothly black transitions to white

LIGHTING SETTINGS

Exposure: 0

Gamma: 0–3.4 TEST

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0

HDRI Rotation: 0

Samples: 256

Use Denoising: No

Gamma: 0

Gamma: 0.1

Gamma: 1.0

Gamma: 1.6

Gamma: 0.4

Gamma: 0.2

Gamma: 0.3

Gamma: 0.5

Gamma: 0.6

Gamma: 0.7

Gamma: 0.8

Gamma: 0.9

Gamma: 1.1

Gamma: 1.2

Gamma: 1.3

Gamma: 1.4

Gamma: 1.5

25 of 83

Gamma Settings | Using Studio Scene (Default) HDRI – Gamma affects how smoothly black transitions to white

Gamma: 1.8

Gamma: 1.9

Gamma: 2.8

Gamma: 3.4

Gamma: 2.2

Gamma: 2.0

Gamma: 2.1

Gamma: 2.3

Gamma: 2.4

Gamma: 2.5

Gamma: 2.6

Gamma: 2.7

Gamma: 2.9

Gamma: 3.0

Gamma: 3.1

Gamma: 3.2

Gamma: 3.3

Gamma: 1.7

26 of 83

Environment Strength Settings | Using Studio Scene (Default) HDRI | Labeled “Lighting Brightness” in Bulk Render Sheet

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 0–2

Blend: 0

HDRI Rotation: 0

Samples: 256

Use Denoising: No

Env Strength: 0

Env Strength: 0.1

Env Strength: 1.0

Env Strength: 1.6

Env Strength: 0.4

Env Strength: 0.2

Env Strength: 0.3

Env Strength: 0.5

Env Strength: 0.6

Env Strength: 0.7

Env Strength: 0.8

Env Strength: 0.9

Env Strength: 1.1

Env Strength: 1.2

Env Strength: 1.3

Env Strength: 1.4

Env Strength: 1.5

27 of 83

Which HDRI do I use?

The 3D Cloud AMS has a number of different HDRIs that can be used for product rendering, each with their own look and feel. You may also choose to use your own HDRI which we can load into the platform.

Studio Scene (Default)

Studio Scene 2

Studio Custom

Gradient Photo Studio

Spin Studio Scene

Small Studio

Small Studio 2

28 of 83

P

90°

180°

270°

HDRI Rotation Map

Camera angle fixed at 0°

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 0.7

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

HDRI Rotation Angle Previews | “Studio Scene (Default)” Single stronger light from one side

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

29 of 83

HDRI Rotation Map

Camera angle fixed at 0°

HDRI Rotation Angle Previews | “Studio Scene (Default)” Top View

P

90°

180°

270°

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 0.7

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

30 of 83

HDRI Rotation Map

Camera angle fixed at 0°

HDRI Rotation Angle Previews | “Studio Scene 2” Strong unidirectional lighting

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

LIGHTING SETTINGS

Exposure: -0.2

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

P

90°

180°

270°

31 of 83

HDRI Rotation Map

Camera angle fixed at 0°

HDRI Rotation Angle Previews | “Studio Scene 2” Top View

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

LIGHTING SETTINGS

Exposure: -0.2

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

P

90°

180°

270°

32 of 83

HDRI Rotation Map

P

30°

300°

Camera angle fixed at 0°

LIGHTING SETTINGS

Exposure: -0.55

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1.3

Blend: 0

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

210°

120°

HDRI Rotation Angle Previews | “Spin Studio” Higher angle top lighting, two light sources at 180° to each other

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

33 of 83

HDRI Rotation Map

Camera angle fixed at 0°

LIGHTING SETTINGS

Exposure: -0.55

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

HDRI Rotation Angle Previews | “Spin Studio” Higher angle top lighting, two light sources at 180° to each other

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

30°

60°

90°

120°

150°

180°

210°

240°

270°

P

30°

300°

210°

120°

300°

330°

359°

34 of 83

HDRI Rotation Map

Camera angle fixed at 0°

HDRI Rotation Angle Previews | “Studio Custom” Less intense lighting with more even fill

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

P

270°

90°

180°

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

35 of 83

HDRI Rotation Map

Camera angle fixed at 0°

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

HDRI Rotation Angle Previews | “Studio Custom” Less intense lighting with equidistant light sources on all sides

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

P

270°

90°

180°

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

36 of 83

HDRI Rotation Map

Camera angle fixed at 0°

HDRI Rotation Angle Previews | “Gradient Photo Studio”

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

LIGHTING SETTINGS

Exposure: 0.5

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 0.8

Blend: 0.6

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

270°

90°

180°

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

37 of 83

LIGHTING SETTINGS

Exposure: 0.5

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 0.8

Blend: 0.6

HDRI Rotation: 0

Samples: 256

Use Denoising: No

HDRI Rotation Map

P

270°

90°

180°

Camera angle fixed at 0°

HDRI Rotation Angle Previews | “Gradient Photo Studio”

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

38 of 83

HDRI Rotation Map

P

150°

330°

60°

240°

Camera angle fixed at 0°

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

HDRI Rotation Angle Previews | “Studio Small” Two lower angle lights 90° from each other, better for smaller products

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

39 of 83

HDRI Rotation Map

P

150°

330°

60°

240°

Camera angle fixed at 0°

HDRI Rotation Angle Previews | “Studio Small” Two lower angle lights 90° from each other, better for smaller products

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

40 of 83

HDRI Rotation Map

Camera angle fixed at 0°

LIGHTING SETTINGS

Exposure: -0.2

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1.3

Blend: 0

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

HDRI Rotation Angle Previews | “Studio Small 2” Four lights with 90° separation between them

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

P

180°

90°

270°

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

41 of 83

HDRI Rotation Map

P

180°

90°

270°

Camera angle fixed at 0°

LIGHTING SETTINGS

Exposure: -0.2

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1.3

Blend: 0

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

HDRI Rotation Angle Previews | “Studio Small 2” Four lights with 90° separation between them

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

42 of 83

HDRI Rotation Map

Camera angle fixed at 0°

LIGHTING SETTINGS

Exposure: 0.6

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1.3

Blend: 0

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

HDRI Rotation Angle Previews | “White Photo Studio (Low Contrast)” One high angle light, one low angle 180° apart

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

P

270°

90°

180°

43 of 83

HDRI Rotation Map

P

270°

90°

180°

Camera angle fixed at 0°

LIGHTING SETTINGS

Exposure: 0.6

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1.3

Blend: 0

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

HDRI Rotation Angle Previews | “White Photo Studio (Low Contrast)” One high angle light, one low angle 180° apart

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

44 of 83

HDRI Rotation Angle Previews | “Studio Scene (Default)” Very bright directional light

HDRI Rotation Map

P

90°

180°

270°

Camera angle fixed at 0°

LIGHTING SETTINGS

Exposure: 0.5

Gamma: 0.9

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 0.8

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

45 of 83

HDRI Rotation Angle Previews | “Spin Studio” Higher angle top lighting, two light sources at 180° to each other

Camera angle fixed at 0°

HDRI Rotation Map

P

30°

300°

210°

120°

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

LIGHTING SETTINGS

Exposure: 0.2

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1.3

Blend: 0

HDRI Rotation: 0

Samples: 256

Use Denoising: No

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

46 of 83

HDRI Rotation Angle Previews | “Studio Custom” Less intense lighting with more even fill

Camera angle fixed at 0°

HDRI Rotation Map

P

90°

180°

270°

LIGHTING SETTINGS

Exposure: 0.2

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1.3

Blend: 0

HDRI Rotation: 0

Samples: 256

Use Denoising: No

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

47 of 83

HDRI Rotation Map

Camera angle fixed at 0°

HDRI Rotation Angle Previews | “Small Studio” Lorem ipsum dolor sit amet

P

150°

330°

60°

240°

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

48 of 83

HDRI Rotation Map

Camera angle fixed at 0°

HDRI Rotation Angle Previews | “Gradient Photo Studio”

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

LIGHTING SETTINGS

Exposure: 0.6

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

P

270°

90°

180°

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

49 of 83

Camera angle fixed at 0°

HDRI Rotation Angle Previews | “Studio Scene (Default)” Single stronger light from one side

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

HDRI Rotation Map

P

90°

180°

270°

LIGHTING SETTINGS

Exposure: 0.6

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

50 of 83

HDRI Rotation Angle Previews | “Spin Studio” Higher angle top lighting, two light sources at 180° to each other

Camera angle fixed at 0°

HDRI Rotation Map

P

30°

300°

210°

120°

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

LIGHTING SETTINGS

Exposure: 0.6

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

51 of 83

HDRI Rotation Angle Previews | “Studio Custom” Less intense lighting with more even fill

Camera angle fixed at 0°

HDRI Rotation Map

P

90°

180°

270°

LIGHTING SETTINGS

Exposure: 0.6

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

52 of 83

HDRI Rotation Map

Camera angle fixed at 0°

HDRI Rotation Angle Previews | “Studio Small” Lorem ipsum dolor sit amet

P

150°

330°

60°

240°

LIGHTING SETTINGS

Exposure: 0.6

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

53 of 83

Camera angle fixed at 0°

HDRI Rotation Angle Previews | “White Photo Studio (Low Contrast)” One high angle light, one low angle 180° apart

LIGHTING SETTINGS

Exposure: 0.6

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: Varies

Samples: 256

Use Denoising: No

30°

60°

90°

120°

150°

180°

210°

240°

270°

300°

330°

359°

HDRI Rotation Map

P

270°

90°

180°

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

54 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Studio Scene (Default)

LIGHTING SETTINGS

Exposure: 0.5

Gamma: 0.9

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 0.8

Blend: 0.5

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

90°

180°

270°

55 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Studio Scene (Default)

LIGHTING SETTINGS

Exposure: 0.5

Gamma: 0.9

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 0.8

Blend: 0.5

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

90°

180°

270°

56 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Studio Scene 2

LIGHTING SETTINGS

Exposure: -0.2

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 1.2

Blend: 0.5

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

90°

180°

270°

57 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Studio Scene 2

LIGHTING SETTINGS

Exposure: -0.2

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 1.2

Blend: 0.5

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

90°

180°

270°

58 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Studio Custom

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

90°

180°

270°

59 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Studio Custom

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

90°

180°

270°

Yellow arrows indicate HDRI Rotation angle �of strongest directional light

60 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Gradient Photo Studio

LIGHTING SETTINGS

Exposure: 0.2

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 0.8

Blend: 0.6

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

270°

90°

180°

61 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Gradient Photo Studio

LIGHTING SETTINGS

Exposure: 0.5

Gamma: 1

Look: Medium Low Contrast

Lighting Mode: Blend

Environment Strength: 0.8

Blend: 0.7

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

270°

90°

180°

62 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Spin Studio Scene

LIGHTING SETTINGS

Exposure: -0.4

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1.3

Blend: 0

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

30°

300°

210°

120°

63 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Spin Studio Scene

LIGHTING SETTINGS

Exposure: -0.4

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1.3

Blend: 0

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

30°

300°

210°

120°

64 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Studio Small

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: 180

Samples: 256

Use Denoising: No

P

150°

330°

60°

240°

65 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Studio Small

LIGHTING SETTINGS

Exposure: 0

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1

Blend: 0.5

HDRI Rotation: 180

Samples: 256

Use Denoising: No

P

150°

330°

60°

240°

66 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Studio Small 2

LIGHTING SETTINGS

Exposure: -0.2

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1.3

Blend: 0

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

180°

90°

270°

67 of 83

COMPARING HDRI SCENES

HDRI ROTATION MAP

Studio Small 2

LIGHTING SETTINGS

Exposure: -0.2

Gamma: 1

Look: Medium Contrast

Lighting Mode: Blend

Environment Strength: 1.3

Blend: 0

HDRI Rotation: 0

Samples: 256

Use Denoising: No

P

180°

90°

270°

68 of 83

COMPARING HDRI SCENES

Spin Studio

Studio Custom

69 of 83

COMPARING HDRI SCENES

Spin Studio

Studio Custom

70 of 83

COMPARING HDRI SCENES

Spin Studio

Studio Custom

71 of 83

COMPARING HDRI SCENES

Spin Studio

Studio Custom

72 of 83

COMPARING HDRI SCENES

Spin Studio

Studio Custom

73 of 83

COMPARING HDRI SCENES

Spin Studio

Studio Custom

74 of 83

COMPARING HDRI SCENES

Spin Studio

Studio Custom

75 of 83

COMPARING HDRI SCENES

Spin Studio

Studio Custom

76 of 83

Show HDRI

You can toggle the visibility of the HDRI in the 3D preview window and/or render.

77 of 83

Lighting Mode

You can control the strength of the HDRI environment map, a Color light environment, or a blend of the two environments.

HDRI Environment Only

Environment Strength 1.0

Color Environment Only

Color: #FFFFFF

Environment Strength 1.5

Blend

Environment Strength 1.5, 80% HDRI, 20% Color

Blend

Environment Strength 1.5, 50% HDRI, 50% Color

78 of 83

Rendering with Dimensions

You can render with dimension line overlays composited over the product, either from a configurator, single product render or in bulk.

DIMENSIONS SETTINGS

End Measurement Type: None

Offset Distance: 0

Font size: 10

Text color: #000000

Line Color: #999999

Line Thickness: 1

DIMENSIONS SETTINGS

End Measurement Type: None

Offset Distance: 0.1

Font size: 10

Text color: #000000

Line Color: #999999

Line Thickness: 0.5

DIMENSIONS SETTINGS

End Measurement Type: Arrow

Offset Distance: 0.2

Font size: 12

Text color: #000000

Line Color: #999999

Line Thickness: 0.3

79 of 83

Shadow Control

You can control the opacity and length of shadows in renders through Box Mask and Blur Factor settings on the Advanced Options right panel on the Product Renderer page.

Special JSON is required here or in your client app config file to enable shadow control (talk to your 3DC AD to obtain this JSON code)

Box Mask controls the size of the cast shadow

Blur controls the fuzziness and opacity of the cast shadow

80 of 83

Shadow Control | Box Mask Variations With Blur Factor fixed, increasing the Box Mask dimensions extends the shadow closer to the image edges.

Box Mask Height=0.2, Width=0.2

Blur Factor X=0.5, Y=0.5

Box Mask Height=0.3, Width=0.3

Blur Factor X=0.5, Y=0.5

Box Mask Height=0.4, Width=0.4

Blur Factor X=0.5, Y=0.5

Box Mask Height=0.5, Width=0.5

Blur Factor X=0.5, Y=0.5

Box Mask Height=0.6, Width=0.6

Blur Factor X=0.5, Y=0.5

Box Mask Height=0.7, Width=0.7

Blur Factor X=0.5, Y=0.5

Box Mask Height=0.8, Width=0.8

Blur Factor X=0.5, Y=0.5

Box Mask Height=0.9, Width=0.9

Blur Factor X=0.5, Y=0.5

Box Mask Height=1, Width=1

Blur Factor X=0.5, Y=0.5

81 of 83

Shadow Control | Blur Factor Variations With Box Mask fixed, increasing the Blur Factor lightens and blurs the shadow.

Box Mask Height=1, Width=1

Blur Factor X=0.2, Y=0.2

Box Mask Height=1, Width=1

Blur Factor X=0.3, Y=0.3

Box Mask Height=1, Width=1

Blur Factor X=0.6, Y=0.6

Box Mask Height=1, Width=1

Blur Factor X=0.7, Y=0.7

Box Mask Height=1, Width=1

Blur Factor X=0.8, Y=0.8

Box Mask Height=1, Width=1

Blur Factor X=0.9, Y=0.9

Box Mask Height=1, Width=1

Blur Factor X=1, Y=1

Box Mask Height=1, Width=1

Blur Factor X=0.4, Y=0.4

Box Mask Height=1, Width=1

Blur Factor X=0.5, Y=0.5

82 of 83

Saving Presets | Options settings can be saved to a unique preset that can be reused for multiple products

Use Fit to Screen

Click this checkbox so that when the preset is used to render multiple products, �the outside border-to-product ratio will be preserved.

83 of 83

Fit-to-Screen Preset | Example Renders of Multiple Products using a Preset with Fit-to-Screen

A preset with Fit-to-Screen checked will maintain a general product-to-outside border ratio, though the exact pixel size of the border may vary.

Preset WITH Fit-to-Screen Multiplier Ratio: 1.08

Preset WITHOUT Fit-to-Screen