ESCAPE THE INACCESSIBLE: THE DIGITAL ESCAPE ROOM ABOUT INCLUSIVE DESIGN
Dr. Heather Wire,
Adjunct Instructor and
Technical Learning Experience Designer
Research Overview
Digital Escape Room
Can you escape?
Group Discussion / Q&A
OUTLINE
RESEARCH OVERVIEW
FORMING THE IDEA
Digital escape room:
Game-based
Learning
Professional Development
Course Development
Digital Escape Room
THE PROBLEM
INTEGRATED BEHAVIOR MODEL
University of Pennsylvania. (n.d.). Integrated behavior model. In Health Behavior and Health Education, Part Two, Chapter Four. Retrieved April 3, 2021, from https://www.med.upenn.edu/hbhe4/part2-ch4-integrated-behavior-model.shtml
RESEARCH AIMS
ASK YOURSELF…
DIGITAL ESCAPE ROOM
DIGITAL ESCAPE ROOM
What is a digital escape room?
Intervention description:
CAN YOU ESCAPE?
https://bit.ly/olc24
GROUP DISCUSSION �AND Q&A
SUSPECTS AND WCAG GUIDELINES
Suspect | Guidelines (Success Criterion) |
Capt. Closed | 1.2 Time-based Media (1.2.2 Captions) |
Bea Raille | 1.2 Time-based Media (1.2.5 Audio description (Prerecorded)) |
Hugh Hunter | 1.4 Distinguishable (1.4.1 Use of color) |
Al Tex | 1.1 Text Alternatives (1.1.1 Non-text content) |
Tabitha Order | 2.1 Keyboard accessible (2.1.1 Keyboard) |
Linkon Clear | 2.4 Navigable (2.4.4 Link purpose (In context)) |
How does inaccessible content hinder learning experiences?��Name any barriers that you may face that impacts your ability to develop accessible content.
GROUP DISCUSSION
Anyone want to share their thoughts on this brief activity?��How would you connect the activity to what an online learner with a disability may experience in an online environment?
THOUGHTS?