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ESCAPE THE INACCESSIBLE: THE DIGITAL ESCAPE ROOM ABOUT INCLUSIVE DESIGN

Dr. Heather Wire,

Adjunct Instructor and

Technical Learning Experience Designer

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Research Overview

Digital Escape Room

Can you escape?

Group Discussion / Q&A

OUTLINE

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RESEARCH OVERVIEW

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FORMING THE IDEA

Digital escape room:

  • Digital accessibility
  • Online learning
  • Course development process
  • Awareness and empathy
  • Influence behavior

Game-based

Learning

Professional Development

Course Development

Digital Escape Room

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THE PROBLEM

  • Creating accessible content requires:
    • High intentions
    • Knowledge and skills

  • Knowledge and performance gaps are addressed:
    • Resources
    • Training

  • Integrated Behavior Model (IBM):
    • Behavior change and predictions
    • An individual’s intentions to perform the behavior (developing accessible materials) are the most critical determinants of the behavior

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INTEGRATED BEHAVIOR MODEL

University of Pennsylvania. (n.d.). Integrated behavior model. In Health Behavior and Health Education, Part Two, Chapter Four. Retrieved April 3, 2021, from https://www.med.upenn.edu/hbhe4/part2-ch4-integrated-behavior-model.shtml

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RESEARCH AIMS

  • Influence intentions and saliency
  • Provoke self-reflection on obstacles
  • Close gaps

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ASK YOURSELF…

  • How strong are your intentions?

  • Do you feel it is important?

  • Do you have the appropriate knowledge and skills?

  • Do you face any constraints?

  • How can you make it a habit?

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DIGITAL ESCAPE ROOM

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DIGITAL ESCAPE ROOM

What is a digital escape room?

Intervention description:

  • The user is the investigator
  • Investigating a murder
  • Visit each member/suspect
  • The witness statements/clues highlight online learning obstacles
  • The puzzles are inaccessible, but clues are provided
  • Solve all the clues to determine the murderer and make an arrest

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CAN YOU ESCAPE?

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https://bit.ly/olc24

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GROUP DISCUSSION �AND Q&A

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SUSPECTS AND WCAG GUIDELINES

Suspect

Guidelines (Success Criterion)

Capt. Closed

1.2 Time-based Media (1.2.2 Captions)

Bea Raille

1.2 Time-based Media (1.2.5 Audio description (Prerecorded))

Hugh Hunter

1.4 Distinguishable (1.4.1 Use of color)

Al Tex

1.1 Text Alternatives (1.1.1 Non-text content)

Tabitha Order

2.1 Keyboard accessible (2.1.1 Keyboard)

Linkon Clear

2.4 Navigable (2.4.4 Link purpose (In context))

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How does inaccessible content hinder learning experiences?��Name any barriers that you may face that impacts your ability to develop accessible content.

GROUP DISCUSSION

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Anyone want to share their thoughts on this brief activity?��How would you connect the activity to what an online learner with a disability may experience in an online environment?

THOUGHTS?

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Dr. Heather Wire��hwire@westga.edu

CONTACT INFORMATION

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