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COVID COMPUTERS PROJECT

Technology for underprivileged youth.

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Problem

1. Youth are disconnected from community.

2. Technology is costly.

3. Youth can feel like a burden.

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Solution

Free

of cost

Quick

to deliver

Personal

like a gift

We hope to give packages that are:

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Business Model

1. Collect

Tech

2. Network with partners

3. Deliver

to youth

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Traction and MVP

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The Team

Amrita Veeraragavan

Design

Grace Mi Lan Ko

Outreach

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Data Collection

Cited Socialization as one of the most troubling barriers to education during COVID-19.

71.05%

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Competition

Fast

Free

Cost

Slow

Us

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Timeline

August

July

June

May

Raise Time

Put out MVP

Repair tech

Deliver to youth

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The Ask

2.5

Refine

-Feasibility

-Growth

4

Create

-Website

-Social media

4

Network

-Non -profits

-Businesses

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COVID COMPUTERS PROJECT

Technology for underprivileged youth.