COVID COMPUTERS PROJECT
Technology for underprivileged youth.
Problem
1. Youth are disconnected from community.
2. Technology is costly.
3. Youth can feel like a burden.
Solution
Free
of cost
Quick
to deliver
Personal
like a gift
We hope to give packages that are:
Business Model
1. Collect
Tech
2. Network with partners
3. Deliver
to youth
Traction and MVP
The Team
Amrita Veeraragavan
Design
Grace Mi Lan Ko
Outreach
Data Collection
Cited Socialization as one of the most troubling barriers to education during COVID-19.
71.05%
Competition
Fast
Free
Cost
Slow
Us
Timeline
August
July
June
May
Raise Time
Put out MVP
Repair tech
Deliver to youth
The Ask
2.5
Refine
-Feasibility
-Growth
4
Create
-Website
-Social media
4
Network
-Non -profits
-Businesses
COVID COMPUTERS PROJECT
Technology for underprivileged youth.