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READY FOR REVOLUTION

Voices of Change… Voting is My Voice !!

Developed by: Gwynn White-Best, Rasheedah L.Nasir

School: Dr. Ronald E. McNair/P.S. 5

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Voices of Change… Voting is My Voice !!

Description of presentation: Voices of Change… Voting is My Voice !!

Due to the present climate of voter suppression in our country and the fact that the majority of Americans normally vote only in the national elections. This project will inform and enlighten students about the importance of voting in ALL elections. Students will encourage their parents to vote in school based elections, citywide general elections, and more…thereby planting the SEED(S) for future activists and voters to be BORN !!!

Grade:

Grades K-2

Standards:

Integration of Knowledge and Ideas(KR9/1R9/2R9): Make connections between self, text, and the world.

K-2.CT.6 Follow an algorithm to complete a task.

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Voices of Change… Voting is My Voice !!

Pitfalls: This unit was specifically designed NOT to be a standalone unit. Consequently, it has numerous entry point. Lastly, the integration of other content areas is essential.

Gains: Once students understand the voting process, they will be actively engaged in problem solving and will be able to make meaningful choices in their everyday lives.

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Voices of Change… Voting is My Voice !!

Gwynn White-Best

Rasheedah L.Nasir

Grades K-2

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HELLO! I’m…Gwynn White-Best

  • I work as the Library Media Specialist in an elementary school in Brooklyn, N.Y. with over 20 years teaching experience.

My Computer Science Experience:

  • CS Teaching Experience SEPjr. Cohort 2
  • SEPjr. Teacher Trainer
  • CS4ALL School Lead

CS4ALL SEPjr. Courses Taught:

Introduction to Computer Science, Fundamentals of CS, Robots and Robotics, PBL, Physical Computing

Team: CS4All’s Culturally Responsive-Sustaining Education Ingenuity Team Member (2019 - Present), EECS Member Cohort 3

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HELLO! I’m…Rasheedah L. Nasir

  • I am an Early Childhood Teacher in a elementary school in Brooklyn, N.Y. with 20+ years of teaching experience.

My Computer Science Experience:

  • CS Teaching Experience SEPjr. Cohort 2

CS4ALL SEPjr. Courses Taught:

  • Hello Ruby
  • Introduction to Computer Science
  • PBL and Physical Computing

Exploring Equity in Computer Science(EECS)-Level 2

Hobbies: Listening to music, movie buff, adult coloring books, love line dancing and cooking.

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Pursuits/Learning Goals

I’s of Oppression

Learning Objectives

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Pursuits/Learning Goals*

Identity: Students will consider their school identities and decide upon issues in their school that needs to be addressed.

Skills: Students will conduct surveys to identify voting habits. Students will analyze the data. Students will present findings to school staff and school administration.

Intellectualism: Students will learn what it means to be an agent of change.

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Pursuits/Learning Goals*

Criticality: Students will come up with an action plan to solve an identified problem in their school.

Joy: Students will understand that no matter what your age, voting matters because it makes the future better.

Computer Science:

Plugged:

Students will create a Scratch voting game.

Students will program Bee Bot to travel to different polling sites in the neighborhood.

Unplugged:

Students will program Bee Bot and Robot Mouse to follow the sequence of the voting process. Students will use the community mat to explore the locations of the places to vote.

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Social Justice Curriculum Design for Elementary Education

Element 3. Issues of Social Injustice: Voter suppression and barriers to voting

Elements 5. Awareness Raising:, Social Media, Pictures, Posters, Slogans, letter writing campaign for local politicians

Extensions:

  • Community newsletter writing
  • Living Museum for activists for voters rights (past, present, and future)

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Institutional Oppression

What is that?

Institutional Oppression are events or things that you want to do but can not due because of unforeseen barriers.

A barrier is anything that gets in the way of action or progress.

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Institutional Oppression: School-wide barriers that we have at our school

  • No say in school breakfast and lunch choices
  • Movie night choices affects parent engagement
  • Limited parent communication platforms results in minimal parent involvement
  • Equity of choice for school wide activities

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Learning Objectives:

Students will role play the voting process to further understand that:

  • you have choices
  • you can only vote once
  • all votes should be counted
  • the one with the most votes wins
  • there is usually a winner and a loser
  • you can overcome barriers

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Awesome

Vocabulary Words

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Elect

Means to choose!

Question: What do you notice?

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Ballot

A piece of paper that has choices and is a secret vote.

Question: What do you notice?

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Election Day

Is the day that all Americans vote

for elected officials.

Questions: What do you notice?

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Accessing

Prior Knowledge

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Read Aloud /Mentor Text

Pre-Reading Activity

Before reading the book, hold a class discussion Ask: Who votes? When and where? Why do people vote? Who is elected through voting?

Post- Reading Activity

  • Students will reflect on why the title is Vote for Our Future! ” How does voting affect the future?
  • Make a Get Out the Vote video that functions as an ad or public service announcement for voting.

Mentor Text:

Vote for Our Future

by Margaret McNamara & Micah Player

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Response to Literature - Probing Questions

What We Think Matters Too !

Pre-Reading Activity

Who votes?

People, adults, man.woman, and parents

When and where?

Election Day

Polling stations throughout the neighborhood

Why do people vote?

Something or someone they like, a good person, or for a winner

Who is elected through voting?

The president, mayor, and governor

Post- Reading Activity

” How does voting affect the future?

Mentor Text:

Vote for Our Future

by Margaret McNamara & Micah Player

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Brainstorm :

Student Ideas about Voting

Student need to understand that the reason people vote is to make the future better. Students will complete a circle map to show what they already know about voting. New learning/discoveries will be added to this circle map.

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What we learned about voting…

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Making Thinking Visible

Thinking Routine: See, Think, Wonder

Use this simple critical-viewing strategy to guide students' analysis of any visual media. By prompting students to slow down their thinking and simply observe before drawing conclusions and asking questions, you can help them engage more deeply with and analyze more thoughtfully the media they are viewing.

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See, Think, Wonder Gallery Walk

Have students look at each picture. Have them either write or record a response based on what they see, think or wonder.

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What students

will vote on?

Skills: Students will conduct surveys to identify voting habits. Students will analyze the data. Students will present findings to school staff and school administration.

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Grade K: Demonstrate and Model:

Students stated their favorite fruit and a favorite fruit anchor chart was created. Students wrote their names and then tallied the number of votes. Next, students noticed their favorite fruit is not a part of breakfast or lunch. Then, students shared their noticings with school cafeteria worker and conducted an interview.

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1st Grade: Demonstrate/Model :

Scenario: The student council of your school is sponsoring Movie Night but they can not agree on which movie to show.

Your help is needed… write the name of your favorite movie and place it in the ballot box. The results will be shared with the student council. Will your favorite movie be selected ?

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2nd Grade: Demonstrate/Model : Vote for your favorite video game

Students will create an anchor chart. They will list the names of the video games they like to play. Using a voting ballot box, students will vote on the video game they like the most. Next, students will discuss their noticings. Students will answer questions about the results.

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Different Ways to Vote

Skills: Students will conduct surveys to identify voting habits. Students will analyze the data. Students will present findings to school staff and school administration.

Students explore different ways they can vote and why it is important.

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Which do you like the best?

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Vote: Voting Chain

Objective: Students vote, tally and implement the results.

Question: Should school be open year round? Yes or No

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Vote: Survey Voting

Kindergarten students will

complete a survey to vote for

their favorite fruit.

Students will discuss

their noticings. Students will

answer questions about the

Results and analyze.

Is your favorite fruit on the menu

at your school?

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Favorite Video Games

Vote for your favorite game!

Vote: Ballot Voting

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Survey: Our Caregivers

In order to understand the importance of voting, students will survey staff and caregivers to find out:

  1. How many are registered voters?
  2. Who voted in the mayoral election in November 2021? If you did not vote, why?
  3. What is a barrier that might keep/kept you from voting?
  4. On a scale of 1-10, how important is voting?

Student need to understand that the reason people vote is to make the future better.

Students will analyze the data to better understand its findings. Information will be shared with others.

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Survey/Voting Results

Intellectualism: Students will learn what it means to be an agent of change.

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Survey Results/Noticing: Caregivers

  1. We saw whether parents participated in the last Mayoral election.
  2. We noticed what the barrier(s) were for them not to vote.
  3. We noticed parents participated in school wide elections.
  4. Some parents felt that is was important for children to the voting polls with them.

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Voting Results/Noticing (Kindergarten)

Only a few of our favorite fruits are served for breakfast and lunch.

Most of the students don’t eat the other fruits that is not their favorite.

Students usually throw the fruit away.

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Voting Results/Noticings (Grade 1)

Most students voted for movies that were recent releases in the movie theatres. They voted on movies that the student council did not have immediate access to.

Other popular movie choices were Disney movies and Action Hero Movies.

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Voting Results/Noticings (Grade 2)

We noticed that the top three games voted for were Roblox, Fortnite, and Minecraft. These games were extremely popular with most students.

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Call To Action

Criticality: Students will come up with an action plan to solve an identified problem in their school.

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Call to Action:

Kindergarten Favorite Fruit Survey

What can we do?

  1. Bring your own favorite fruit from home
  2. Buy enough fruit for your class
  3. Interview cafeteria worker about our kindergarten favorite fruit and see if it can be added to the school menu

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Call to Action: First Grade Movie Night

If the student council chooses to show the popular movies that are available for family engagement night, it will increase parent participation for the event!

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Computer Science Activities

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Computer Science Voting Activities: Plugged Activities

Program Bee-Bot to travel to different polling places.

Program Coby to find your favorite fruit.

Create a Scratch project showing the voting process.

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Bee-Bot Unplugged: Bee-Bot Gets to Vote

Program Bee-Bot to travel

to a voting destination.

Directions:

  1. Create a grid using construction paper or chart paper.
  2. Make copies or draw different polling destinations.
  3. Make copies of the command cards.
  4. Place necessary items on the grid.
  5. Have students use commands to create algorithms.
  6. Then have students program Bee-Bot to travel to the different polling places.

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Code and Go Mouse Unplugged: My Favorite Fruit

Using the fruit mat, program Coby to move to your favorite fruit.

Directions:

  • Create a grid using construction paper or chart paper.
  • Make copies or draw different fruits.
  • Make copies of the command cards.
  • Place necessary items on the grid.
  • Have students use commands to create algorithms.
  • Then have students program Coby to travel to their favorite fruits.

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Make a Scratch Voting Program

Students will use Scratch to make a Scratch voting game.

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Students’ Artifacts

Joy: Students will understand that no matter what your age, voting matters because it makes the future better.

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Root Cause Tree

VOTER SUPPRESSION

BARRIERS TO VOTING

Long Lines

Changes in Polling Place

Accessibility to voting sites

Hours to vote

Work schedules Election Day

low voter

turnout

Inaccurate or lack of information about candidates

Equity in information and resources

Artifacts: results from caregiver’s voting survey.

Citizenship

Lack of interest in voting

Missing voting deadline

Belief that nothing is going to change

Not voting for all unknown candidates

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Artifact: Class response to GoNoodle voting video.

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Artifacts: See Think Wonder Video and Written Responses

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Artifacts: See, Think, Wonder Video and Written Responses

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Artifacts: See, Think, Wonder Video and Written Responses

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Artifacts: See, Think, Wonder Video and Written Responses

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Artifacts: Kindergarten Fruit Survey

After completing the survey students speak about what they noticed.

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Artifacts: Interview Cafeteria School Worker

Students decide to discuss their favorite fruit survey results with school cafeteria worker.

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Artifacts: First Grade Movie Night Survey

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Artifacts: Second Grade Favorite Video Game Survey

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Artifacts: Second Grade Favorite Video Game Survey

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Artifacts: Sample Voting Scratch Projects

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Artifacts: Bee-Bot Goes to Vote

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Artifacts: Sample Voting Scratch Projects

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Resources

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Integration of Other Subjects

Social Studies

  • Create a replica of your neighborhood highlighting the buildings with special purposes
    • Example: Library, daycare, schools, banks, etc.
    • Voting places and polling places
    • Voting paraphernalia found in their community

Mathematics

  • Count and tally the number of votes for the favorite fruit survey

Writing

  • Write letters to elected officials

Art

  • Create a dynamic button, tee-shirt or poster highlighting an issue students want to address.

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Root Cause Tree

Root Cause Tree Graphic Organizer

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Community Problem Solution Graphic Organizer

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Collective Action Graphic Organizer

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Action Steps Graphic Organizer

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Action Steps Graphic Organizer

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Resources

KIDS VOTING USA K–2 CLASSROOM ACTIVITIES

Civics for All Resources

Books About Voting: Click on the book to view videos

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Engagement Videos about Voting-Teacher can

choose a video to use with their class.

Resources

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Learning Standards

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K-2 Next Generation

Learning Standards

  • Key Ideas and Details(KR3/1R3/2R3): Identify characters, settings, major events in a story,or pieces of information in a text.

  • Text Type and Purposes(KW2/1W4/2W2): Use a combination of drawing, dictating, oral expression, and/or emergent writing to name a familiar topic and supply information.

  • Vocabulary Acquisition and Use (KL6/1L6/2L6): Use words and phrases acquired through conversations, reading and being read to, and responding to.

  • Integration of Knowledge and Ideas(KR9/1R9/2R9): Make connections between self, text, and the world.

  • Presentation of Knowledge and Ideas(KSL6/1SL6/2SL6):

Express thoughts and ideas

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New York State K12 Computer Science and Digital Fluency Learning Standard

K-2.CT.6 Follow an algorithm to complete a task.

K-2.CT.1 Identify and fix (debug) errors within a simple algorithm.

K-2.DL.1 Identify and explore the keys on a keyboard.

K-2.DL.4 Use a least one digital tool to create a digital artifact.