Connecting the dots: A card game to connect students to entrepreneurship’s rich models of opportunity recognition
Craig E. Armstrong, University of Alabama (Session # 285)
Why games?
“A game is a system in which players engage in an abstract challenge, defined by rules, interactivity, and feedback, that results in a quantifiable outcome often eliciting an emotional reaction.”
Koster, R. (2005). A theory of fun for game design. Scottsdale, AZ: Paraglyph Press, p. 34.
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Why games are important
These elements combine to make an event that is larger than the individual elements:
A player gets caught up in playing a game because the instant feedback and constant interaction are related to the challenge of the game, which is defined by the rules, which all work within the system to provoke an emotional reaction and, finally, result in a quantifiable outcome within an abstract version of a larger system.
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Kapp, K.M. 2012. The gamification of learning and instruction: Game-based methods and strategies for training and education. Pfeiffer.
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What gamification is (and is not)
Gamification is using game-based mechanics, aesthetics, and game thinking to engage people, motivate action, promote learning, and solve problems.
Gamification is not the superficial addition of points, rewards, and badges to learning experiences.
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Our focus: Baron’s “Connect the Dots”
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Connecting the Dots (Cards “For” Humanity)
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Concept to be addressed in game/activity: | How shared information, personal information, and cognitive frameworks (e.g., prototypes, role models, exemplars) can lead to promising business opportunities |
Description of game/activity elements / board / items / etc. |
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Purpose of the game / activity: | Understand how differences in information and cognitive frameworks (events and frameworks) lead to different types of opportunities |
Game / activity is successful when the following happens: | Students experience how varying forms of information and differences in interpreting that information lead to different business ideas |
© Craig E. Armstrong
Before I let students play this game...
Game setup looks like this 🠝
How to play
< every table should have instructions and player note sheets />
Debrief
Benefits (bigger picture)
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Thank you