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Get

Hype

About Games!

bit.ly/hype4games

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Hello!

I AM SARAH WOOD

I am an Educational Technology Consultant from Kent ISD. ��Also because I enjoy thinking outside the box to make learning engaging for students!

bit.ly/hype4games

INSTAGRAM: @myedtechworld

TWITTER: @myedtechworld

FACEBOOK: My EdTech World

WEBSITE: myedtechworld.weebly.com

APP: bit.ly/myedtechworldapp

EMAIL: sarahwood@kentisd.org

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1. Let’s Get Started:

What is your favorite memory of playing games?

Click Here to Respond

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Learning Targets:

  • I can list multiple reasons why games can can be used for student engagement and comprehension.�
  • I can participate in an online discussions about engagement strategies and games I have used in my classroom.�
  • I can identify specific games and implementation strategies that can be used to increase student engagement and comprehension.

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2. Explanation:

What does this mean?

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2. Let us explain...

  1. With a person sitting close to you, select one of the articles below.
  2. Read the article individually and then as a pair, discuss and answer the questions on this sheet. http://bit.ly/articlesgames
  3. Individually, read the summaries, noticings, and wonderings from each group. Respond with a comment for each group whose comments you read.

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3. Exploration:

Let’s explore some examples together!

And, because things are always so much more entertaining with sound effects...

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3. So, what are games I can use (physical)?

Any game can be adapted! Keep in mind that the content comes first, and the game second (EXPERIENCES not INSTRUCTION). You will want students to understand the content and use the game to reinforce and imprint the learning.

Fun Fact: In a survey I did of two 4th grade STEAM classes, the most common game they played at home was UNO.

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3. So, what are games I can use (digital)?

Digital games are great for learning in the classroom, but can also be used for early finishers, online learning, and extension activities. Digital games (or components of larger games) can be adapted to fit your needs.

Fun Fact: Choice Boards are a great way to give students options for games and activities!

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4. Plan of Action:

How might you take an existing game and transform it for educational use?

Click Here to Add Your Idea

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5. View Responses:

What are ideas that others have submitted? Take a look!

Click Here to View All Ideas

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6. Tying it All Together

Click Here to Add Your Words

How does implementing games in your classroom make you feel? There certainly is a time and place for games in the learning process and what might work for you, your students, and your content may not work for the teacher across the hall.

Add at least 3 individual words to the dynamic word cloud that describe how you feel about using games in the classroom. You may add your own words or click on an existing word.

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Look -

We Met Our Learning Targets!

  • I can list multiple reasons why games can can be used for student engagement and comprehension.�
  • I can participate in an online discussions about engagement strategies and games I have used in my classroom.�
  • I can identify specific games and implementation strategies that can be used to increase student engagement and comprehension.

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Thank you!

Let me know if you have any questions or need help getting started with games in your classroom!