Lesson 8: Fly cat, fly!
Year 7 - Programming essentials in Scratch: part II
Predict
Starter activity
Think, pair, share
This code is for a sprite called building.
Make a prediction about what might happen to the building when this code is executed.
Lesson 8: Fly cat, fly!
Objectives
In this lesson, you will:
3
Run
Activity 1
With a partner, run the Scratch code at the link provided.
Investigate
Activity 2
Investigate
Activity 2
What is the following block of code being used for?
What happens when you set x to 50?
Remember to change x back to 280
Investigate
Activity 2
What is the following block of code being used for?
What happens when you change x by -30?
Remember to change it back to -10
Investigate
Activity 2
How do these two blocks relate to each other?
Investigate
Activity 2
Modify: A pair programming activity
Activity 3
Explorer task
Explain how each condition-controlled iteration (loop) works
Plenary
Next lesson
Summary
In this lesson, you…
Next lesson, you will…
12
Homework: Repeat until loops
Homework
Complete the homework questions on the sheet provided
13
Due: Next lesson