Games!
Wark, GAM3r 7H3oRy
McKenzie Wark
McKenzie Wark (born September 10, 1961)[1] is an Australian-born writer and scholar. Wark is known for his writings on media theory, critical theory, new media, and the Situationist International. His best known works are A Hacker Manifesto and Gamer Theory. He is currently Professor of Media and Cultural Studies at The New School in New York City.
Gamer Theory was first published by the Institute for the Future of the Book as a networked book with his own specially designed interface. In Gamer Theory Wark argues that in a world that is increasingly competitive and game-like, computer games are a utopian version of the world (itself an imperfect game), because they actually realize the principles of the level playing field and reward based on merit that is elsewhere promised but not actually delivered.
Source: http://en.wikipedia.org/wiki/McKenzie_Wark
Back to the Cave (Full circle)
Wark’s Project
Cave as Arcade
The World Beyond...
The Light...
Plato
“And if the cave-dwellers had established, down there in the cave, certain prizes and distinctions for those who were most keen-sighted in seeing the passing shadows, and who were best able to remember what came before, and after, and simultaneously with what, thus best able to predict future appearances in the shadow-world, will our released prisoner hanker after these prizes or envy this power or honor?” You bet!
Pure Agon
What you observe...
The Real World
Who does this remind us of?
The Level Playing Field...
The Game
War
Class
The Citizen
Cynicism
Gamer Theory
Which pill would you take?
In closing, try to wrap your mind around this...