Sight Reading Sucks. Practicing is Lonely.
For something that’s supposed to be a universal language, it’s a massive pain to do.
Our solution,
A competitive, MMR based game where players compete & compare their sightreading accuracy.
Revolutionizing how musicians approach practice.
How we solve the problem:
External Validation
Musicians don’t only need to rely on intrinsic motivation to practice their instrument; they can instead be motivated by ranking as well. (other alternative doens’t exist)
Unique Social Engagement
Most people think that productive practice has to be done alone and there must be a level of pain and sacrifice. We make practice fun again.
Market and Target Demographic Research
Global online music education market size
Total Addressable Market (TAM)
Serviceable Available Market (SAM)
SOM = 0.1% of SAM
Serviceable Obtainable Market (SOM)
$23B
$5.8B
$58M
SAM = 25% of TAM
10% → Sight-reading focused tools
15% → Competitive gaming crossover
How We Make Money
Our Business Model
Make our game really addicting and exhibit a clear prgression path (doesn’t exist in music)
Free-to-Play Foundation
Battle passes and cosmetic microtransactions (lit)
Microtransactions
Institutional license for group and classroom activities, such as offering classroom leaderboards + lobbies
➜ similar to Canva / Kahoot offering education bundles
Subscription & Enterprise
Stage 1: Build the Core (Weeks 1–6)
Goal: Functional MVP with real-time pitch-based scoring.
Untapped potential. Tons of positive engagement.
Traction:
Stage 2: Test & Polish (Weeks 7–12)
Goal: Smooth, testable beta with refined experience.
Stage 3: Grow & Share (Weeks 13–20)
Goal: Attract users and build visibility.
Risk Mitigation & Implementation Plan
Questions?
Q&A