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Benchmarks of 5 & 10

Evergreen Games

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Materials: Regular die (wooden cube with 0-5 written on the sides if playing Make 5), Bump Game Board, and cubes

Bump

Each child takes 8 unifix cubes of one color. Their partner should have 8 of a different color. The first child rolls 1 die and puts a cube on the spot that has the amount needed to Make 5 (or Make 10). If the other player’s cube is on that number, they get to BUMP it off. If your own cube is already on that number, link another cube with it and it freezes that spot. Any time there are two cubes of the same color on a spot, that freezes that spot and you cannot bump that person’s marker off. The winner is the player that uses all of their markers first.

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Make Five

BUMP

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Make Ten

BUMP

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8

6

5

9

4

7

Make Ten

BUMP

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Materials: Regular die (wooden cube with 0-5 written on the sides if playing Make 5), Capture 4 board game, and cubes or whiteboard markers

Capture 4

Students roll a die and place a cube on the spot that has the amount needed to Make 5 (or 10). They capture that spot by placing a cube on that spot or you can put the game board in a sheet protector and have them mark off the spots they capture with whiteboard markers (each student would need their own color).

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FREE

Capture 4: Make 5

Player rolls a wooden cube that has the numbers 0-5 written on the sides. They then place their marker on the five frame that would go with the number they rolled to Make 5.

www.K-5MathAcademy.com

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FREE

Capture 4: Make 10

Player rolls a regular die. They then place their marker on the ten frame that would go with the number they rolled to Make 10.

www.K-5MathAcademy.com

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FREE

Capture 4: Make 10

Player rolls a regular die. They then place their marker on the ten frame that would go with the number they rolled to Make 10.

www.K-5MathAcademy.com

4

9

7

6

5

6

6

6

5

5

5

7

7

7

9

9

9

4

4

4

8

8

8

8

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Materials: I Have, Who Has game pieces cut out

I Have, Who Has...

Hand out a card to each student (there are 6 cards). Some students may need to have 2 depending upon how many students you have, but this game is designed to be used in a small group setting. It is important to use all the cards in a set.

Choose a student to go first, and have him/her read the card aloud. The student who has the card with the answer then reads that answer aloud: “I have __”. This student will then read the question at the bottom of their card – ‘Who has ___?’ Then the student with the card that answers the question responds. Every card in the set is connected to a card before it and a card after it.

Play continues in this fashion until all of the cards have been played. The game will end with the same student who started play.

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Who has

1 Less Than 5

I have

Who has

1 More Than 5

I have

Who has

2 Less Than 5

I have

Who has

3 Less Than 5

I have

Who has

4 Less Than 5

I have

Who has

2 More Than 5

I have

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Who has

1 Less Than 10

I have

Who has

1 More Than 10

I have

Who has

2 Less Than 10

I have

Who has

3 Less Than 10

I have

Who has

4 Less Than 10

I have

Who has

2 More Than 10

I have

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Who has

I have

11

Who has

I have

16

Who has

I have

12

Who has

I have

15

Who has

I have

13

Who has

I have

14

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Who has

10 + 5

I have

17

Who has

10 + 8

I have

16

Who has

10 + 7

I have

18

Who has

10 + 10

I have

15

Who has

10 + 9

I have

20

Who has

10 + 6

I have

19

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Materials: 20 Memory cards cut out

Memory

Lay the set of cards out, face down in columns & rows. Children take turns flipping over 2 cards at a time to see if they can match visuals that will Make 5 (or Make 10). If they do “match”, they keep the cards. If they do not match, they flip them back over and it is the next player’s turn.

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1

9

2

8

3

5

5

6

4

7

0

10

5

5

6

2

8

1

9

4

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15

17

11

19

18

14

12

16

13

20

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15

10 + 5

17

10 + 7

10 + 8

11

10 + 1

19

10 + 9

18

10 + 4

14

10 + 2

12

10 + 10

16

10 + 6

13

10 + 3

20

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Materials: Regular die and a Difference to... Game Board

Difference to 10

Students roll die, color in that amount on the ten frame, and then find the difference to 5 or to 10.

The game board can printed out and slipped into sheet protector. Then students can write on the sheet protector with whiteboard markers and wipe it off for each new game. This also allows for you to change the number that they are trying to find the ‘difference to’ each time without needing to print off a new game.

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Difference to 5

Player 1

Player 2

  1. Roll the die.
  2. Color in the amount you rolled in your five frame.
  3. Find the difference to __5__.
  4. The player with the smallest difference wins.
  5. Wipe off your work and PLAY AGAIN.

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Difference to 10

Player 1

Player 2

  • Roll the die.
  • Color in the amount you rolled in your ten frame.
  • Find the difference to __10__.
  • The player with the smallest difference wins.
  • Wipe off your work and PLAY AGAIN.

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Difference to...

Player 1

Player 2

  • Roll the die.
  • Push that amount over on your MathRack and draw it above.
  • Find the difference to ____.
  • The player with the smallest difference wins.
  • Wipe off your work and PLAY AGAIN.

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Materials: Deck of Ten Frame Cards (or regular deck of cards with 10s and face cards removed)

Make 10 Go Fish

This game is played just like Go Fish, but instead of asking a person for the same card, you ask for the card that goes with yours to ‘Make 10.’

Each player gets 5 cards. Player 1 asks any player in the game for the card he/she needs to go with one of their cards to make a 10. For example, if Player 1 has a 6, then they would pick any player and ask them “Do you have a 4?”

If that player has the card, they hand it over and Player 1 would lay the match down in front of them. If that player does not have the card, they tell Player 1 to “Go Fish,” and Player 1 draws a card from the deck, then play continues to the next player.

Play until one player gets rid of all their cards. The player with the most “matches” wins.

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Materials: Savvy Subitizing Cards (or regular deck of cards with face cards removed)

Make 10 Magician

One person picks any card from the deck and lays it FACE DOWN off to the side (no one looks at this card!!!)

Lay all other cards out in an array. Then take turns picking up any two cards that Make 10. You can take just the 10 card, because 10 + 0 = 10.

When you get to the end of the game, your group should be left with just one card. Can you be the magician who figures out what quantity is on the FACE DOWN card without looking????