Better Games
Prof. David Negrin
Better Video Games
Indie Games
Designing Indie Games
Better
Stories
Universal Story Elements
Three Act Structure (classic)
The Hero’s Journey
Character Archetypes
Metaphorical Mechanics
How can we tell better stories with our game system’s interfaces?
With clever metaphors in our game mechanics...
Genres:
Florence and the Mechanics
Florence: Metaphorical Mechanics
The Conversation Game
Virtual Reality Storytelling
Mechanics for VR Storytelling
Scale & Space
Better Representation
New Voices
We need video games that tell new stories, created by underrepresented voices, that help us see and change the systems in our communities, our country and our world.
Your Lived Experience
Democratization of �Game Development �Tools & Resources
Better Representation
Special Thanks to Prof. Colleen Macklin�Professor at The New School
SweetXHeart by Catt Small - the life of black college student in NYC
Hard Lads Created by Robert Yang - meditation on masculinity and sexuality.
When Rivers Were Trails - narratives vignettes from over 30 indigenous artists - will make you think about the true history of the land where you’re living.
Mission: It’s Complicated from Schell: dating game for LGBTQ superheros (multiple)
SweetXHeart by Catt Small - the life of black college student in NYC
Better
Social Impact
Social Impact Games
Why are video games poised to be a good tool for social impact?
20
Why now?
Social Impact Games Examples
Florence�(Relationships, Loss)
Papo y Yo �(Child Abuse)
That Dragon, Cancer �(Cancer Awareness)
Flower �(Environmental Awareness)
22
Link
Platform
Year
Developer
SPROUT: Idle Garden
The 8 Kinds of Fun | -- / o / X �(none, minimal, significant) |
Sensation | o |
Fantasy | o |
Narrative | -- |
Challenge | o |
Fellowship | -- |
Discovery | -- |
Self Expression | o |
Submission | X |
Wellness Hero (WAVES)
Support System
“Wellness Hero” - Game Design & Concept Art
WAVES
MATERIALS - Interactive Game Design Document
Support System
“Wellness Hero”
SUMMARY
WELLNESS HERO is a video game for social impact designed for mobile iOS and Android devices on the Unity software development platform. It is a game designed to simulate depression, teach coping skills, destigmatize mental health issues, and spread awareness. The game includes in-game interactive calls to action for advocacy, donation, and crisis support through mental health NGO partners.
DESIGN
NARRATIVE - Life experience of mental health fighters and professionals.
VISUALS - 2D Isomorphic, Mobile Game with cutscenes.
SOUND - Thematic audio and sound efx akin to a film score.
INTERACTIVITY - 2D, single and multiplayer combination of a simulation, puzzler, management and dungeon crawler game.
SOCIAL IMPACT - in addition to simulation and education includes interactive calls to action for advocacy, donation, and crisis support.
GAMEPLAY - single and multiplayer puzzler and dungeon crawler experience.
MATERIALS - Interactive Game Design Document
Status - In Development
WAVES
Support System
Better Games
“…it turns out that it's our differences and our negotiation of difference that unite us… equity means facing the communities that exclude us… in our families, in our communities, and in our societies.”
-- Andrew Solomon, Author
The Noonday Demon, Far From The Tree
Thank you.
Prof. David Negrin
“…it turns out that it's our differences and our negotiation of difference that unite us… equity means facing the communities that exclude us… in our families, in our communities, and in our societies.”
-- Andrew Solomon, Author
The Noonday Demon, Far From The Tree
Case Study: Slither.io
(Do not pay for Miro, no need)
Distance Learning