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The Black

Purgatory

By. Yong* (feat. Dream)

“Astaroth-sama plz step on me.”

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Haiyo~ DFOers,

As always, we appreciate your time to read over our guide.

Feel free to share this guide to your friends and guildies,

and say hi if you see us in game or discord! Thank you~♥

Yong*

Dream

I’m Yong (Explorer Club: lYongl / Discord: Yong*#8972), and here I bring the latest addition to Guide for Dummies: The Black Purgatory. (why does it always feel like “wow finally a new content at last”?) My dear friend Dream (Explorer Club: Dream / Discord: op#1783) will be helping on this guide so please enjoy the guide and good luck!

As always, you will find the mechanics and gimmick patterns of every boss but NOT basic patterns such as “boss slashes forward” or “lasers shoot throughout the map.” Bottom line is that if you see red indicators, avoid it.

For BP, a party can increase the difficulty up to 4 times within the map by deciding which routes to take, so it is important to avoid entering difficulty beyond the party’s strength. I personally think the bonus reward for higher difficulty is not worth your time if the party needs to see multiple patterns (more than 2) for every boss – especially since there is a chance to receive higher tier rewards (without increasing difficulty)

My personal “Cutline*” will be explained in detail on Recommended Routes chapter.

* The only difference per each difficulty is the amount of HP bosses have. (x2 increase per every level)

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Basics:

  • Black Purgatory is a 4-man party* ‘belt-scroll’ content, that closely resembles Operation Hope. (*Must have 4 people to start)
  • The main reward is to hyper-optimize your setup via “Option Change System,” and it is yet again RNG dependent Content. (But modifiers can be maxed by using “Fearsome Eye” – a gold flip item)
  • Can be entered any day (up to three times) of the week but only get Two rewards / week. (Similar to Oculus)
  • It requires 30 FP per try and 5938 Exo.
  • Every item / pots are usable except: APC-Summons, Heavenly HP Potion, Lost Elixir and Immortality Formula.

So PLEASE use Undiluted, Warlord and Mind Stim.

Additionally, each boss has a chance to drop Epic / Mythic / Corruption Epic (PoW)

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Additional Details:

1. Corruption Epic

  • These are tradable version (PoWs) of existing Epics from Guide of Wisdom.
  • Their options are identical as GoW epics, but can only be modified.
  • Each mods gives 15 stats, and +7 adds additional mods from upgrading.\
  • These can be crafted via recipes dropped or bought from Gabe in BP (weekly/dailies)

2. “BP-Dailies”

  • There is a 4-dungeon set version of BP that reward resets daily, similar to “2+2.”
  • Special reward (per dungeon) guarantees some Ore of Despair, and has chance to drop Fearsome Eye, Epic, or Mythic.

3. Corruption Epic Converter

  • You can fuse multiple Corruption epics into a random Corruption Epic via NPC Judy Ringwood
  • You must fill the Corrupt Energy to 100% to convert.
  • The higher a Product's Modification level, the more Corrupt Energy it adds.

(located town next to Roschest, where 2+2 is at)

Additional 1 FP per room

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Option Change System (Normal Epics)

←13 Fearsome eyes can �be used to apply MAX value

Players can choose to revert to previous options if needed

So you should always roll as soon as you have 165 ores

Game UI will show if you will gain PWR (with simple icons)

165 Ores of Despair needed

to roll options + value

Source:

DFOG �homepage

  • Can be applied to Bottom, Ring, Sub-equip, and Weapon
  • Every modifiers (except skill dmg as these are independently-additive) are targeted to be changed via upgrade, (except for weapon)
  • One can expect 2~8% dmg increase from optimization per piece

▶ Each weapon has preselected dmg modifier to be targeted, and can be changed to 4~16% dmg mod and/or +2 skill lv. to awakens

“Deus for everyone!”

Press book to see power change per skill ↑

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Option Upgrade System (PoWs / Corruption Epics)

Players can choose to keep previous options

+6, +7 PoWs will gain additional modifiers from

upgrading through this UI

Destructive Energy can be

traded with Ores of Despair and Fearsome Eyes thru NPC Judy Ringwood.

  • Can be applied to ANY PoWs (regardless of parts).
  • Unlike epics, PoWs gain additional modifiers (multiplied per mod level). Additionally, +6 and +7 PoWs gain extra modifiers on top of this.
  • Primal Dream weapons get All Atk 5~15%, 1~3% skill dmg on +6, and 1~3 All Atk on +7

317

+ 1,500,00 Gold

Since PoWs are tradable, you can technically “buy” upgrades by trading PoW to seller, have them use their char. bound mats to upgrade, then trade back.

(Similar to MapleStory’s Flame of Rebirth buy/sells)

Be aware of scammers, as this trade is very easy to fall victim of scam (trade and run.)

Only buy from trusted sellers or have an insurance/middle man.

You can also achieve the same by buying BP on trash alts then temporarily seal and move PoW to the alt then upgrade there.

*DISCLAIMER: I am NOT, under no circumstances, encouraging this.

Source:

DFOG �homepage

After the initial upgrade, only 10 Energy + 20k gold is needed to reroll.

Material Conversion Rate

30 Ores → 1 Energy

1 Fearsome Eye → 21 Energy

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Dungeon Mechanism

  • Black Purgatory is a 4-man party ‘belt-scroll’ dungeon that the party can choose which route to take to choose difficulty and reward of the run. (Refer to next slides for recommended routes per power level)
  • There is 25 minute and 5-token limit for entire party per run (does NOT refill upon retreat).
  • After every intersection, there is a checkpoint that party can continue from retreating.
    • The recovery time to re-enter will increase every retreat. 5s80s100 s130s180s

First Intersection

Difficulty / Reward Up

Save APC (Jenna)

Increase Dmg

  • On third intersection, there is �War Trader Posia who sells �BP only potions. Two most important potion to purchase are:

Mystic Pot can be used as insurance or a “free coin reset” since players will be resurrected with a Cool Down reset.

This massive 30% buff is excellent to be used on Astros when Jenna forcefully puts her in groggy. (Must save Jenna from first intersection)

Party Leader can also reset entire party’s CD. Let buffers use their awakening before resetting (if possible).

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Dungeon Mechanism

  • With except for the first intersection (will always be Jenna), one of these APCs will randomly be available for rescue. Once saved, one of the player (in order from 1p → 4p) can trigger its effect anytime in the run. - Default “Dungeon Trigger” Key to activate APC is TAB

Jenna - Cancels the bosses' patterns and forces them into a 15s groggy can be used 2 times

Lilia - Increases damage by 25% for 15 seconds – can be used 2 times

Sieg - Slows time by 70% excluding players (can extend Jenna’s Groggy) can be used 2 times

Ralph - Casts fairies (resurrect players upon death) on all party members – can be used 1 time

Sera - Reduces damage received by 25% – can be used 2 times

Lina - Restores HP to 100% for all players – can be used 2 times

  • Even if players did not choose Dark Knight route (to increase difficulty & reward), they can still appear randomly in the run. These knights have significantly less HP. Think of them as lucky bonus.
    • They can either increase the reward (without increasing the difficulty) or increase the party dmg to next tier.
    • They can appear multiple times in the run. (Theoretically, a lv 1 party can get reward up to lv 4)

  • For every Followers killed, the players receive damage increase 3% → 8% → 25%.
    • Also appears after Each Dark Knights
  • For every Dark Knights killed, Boss’s HP increase by 100% (only difference per difficulty)

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Recommended Routes: Lv. 1

  • The Easiest route for minimum power level party to struggle clear.
  • Receives 8% dmg boost, with a forced groggy from Jenna that can be amplified with Poisa’s 30% dmg pot.
  • Cutline: Sirocco Yellow ~ Green Level (Full Epic sets, No mythic, “OK” enchants (event beads), No Sirocco epics)
  • Minimum reward: lv. 1
  • Recommended for first time players or under geared alts to pub.

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Recommended Routes: Lv. 2

  • Most convenient route for average power level party to clear smoothly (and receive decent rewards).
  • Receives 8% dmg boost, with a forced groggy from Jenna that can be amplified with Poisa’s 30% dmg pot.
  • Cutline: Sirocco Red ~ Orange (Full Epic sets, No mythic, Decent enchants, Some Sirocco epics, Some BP rolls)
  • Minimum reward: lv. 2
  • Recommended for pubs to clear without communication (or struggle).

☜You always rescue Jenna here

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Recommended Routes: Lv. 3

  • Hard Mode” route for strong power level party to clear with some struggle.
  • Receives 8% dmg boost, with a forced groggy from Jenna that can be amplified with Poisa’s 30% dmg pot.
  • Cutline: Sirocco Grad Level (Full Epic sets, Mythic preferred, Good enchants, Sirocco Grad, some BP rolls completed)
  • Minimum reward: lv. 3
  • Recommended for static members wanting some challenge.

☜You always rescue Jenna here

I personally think this level is not worth your time considering how reward only goes up by ~ 8% from lv 2, yet doubles the expected clear time. �This difficulty is really meant for “fun challenge” than rewards.

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Recommended Routes: Lv. 4

  • Extreme Challenge” route extra strong party to clear with lots of struggle.
  • Receives 25% dmg boost, but no forced groggy from Jenna
  • Cutline: “Min-Max Grad” Level (Full Epic sets, Mythic required, BiS enchants, Sirocco and BP Grad) + High Reinf./some Amp recommended
  • Minimum reward: lv. 4 + low chance for Exclusive Aura (visuals only)
  • Recommended for graduated players to challenge themselves to farm for the Aura (flexing rights!)

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Boss Patterns 1: Common

Calling Jade

Venta on the Road

Onyx Black

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Calling Jade

Groggy: X

Map Wipe: X �Difficulty:

  • Gimmick 1: Poison Gas
    1. Jade sucks every players in, then creates a poison gas cloud around her.
    2. The gas cloud explodes after a while, dealing multi-hit dmg.
    3. Simply recover from pull and run away before explosion

  • Gimmick 2: Poison Expulsion
    1. Jade sucks every player toward her, then expulses poison around her.
    2. Poison pond is left behind, dealing shred dmg to players.
    3. Watch out for shred dmg from poison pond that can instantly kill players.
  • Gimmick 3: Massive Poison Expulsion
    • Similar to gimmick 2 but this one covers most of the map.
    • Hold dealing dmg and run away to safely until poison dissipates.
  • Tips
    • She is the first mini-boss of the content, which means she is designed to be easily cleared with lv.1 party. Simply burst while watching out for red indicators (alert for poison patterns – poisons hurt a lot!)
    • She is vulnerable to abnormalities such as freeze and holds.

“Just burst this boss”

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Venta on the Road

Groggy: X

Map Wipe: X �Difficulty:

  • Gimmick 1: Fettering Cloak
    1. Venta transforms his cloak and roots into the ground.
    2. Cloak needle stings players from the ground around the edge of the circle �platform he stands. (clockwise)
    3. Needle is not created around him, so stay close to him
  • Tips
    • Just pay attention to red indicators and deal dmg from safe distance.
  • Gimmick 2: Cloak Explosion
    • Venta transforms his cloak and shoots needles around him.
    • Stay above of him to easily dodge the needles
  • Gimmick 3: Assassinate
    1. Venta spreads out dark blue platforms (dodge these) around the map
    2. He then moves to the outer side of the map and dashes across the map three times leaving dmg dealing trail behind.
    3. Finally, he teleports to randomly targeted players and deals AoE explosion around that player.

“Just burst this boss”

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Onyx Black

Groggy: O

Map Wipe: X �Difficulty:

  • Gimmick 1: On-the-beat
    1. Onyx raises her wand then soars to mid-air.
    2. As she flies, she spreads out three sound waves in particular rhythm.
    3. After 3 beats, screen darkens and players must jump according to the beat to dodge her shockwave AOE.
    4. Similar to “Simon-Says” game or “Rhythm Heaven minigame”
  • Tips
    • Although her patterns are sophisticated and “fun” in a way, she is very squishy. Most party can suppress her patterns with DPS.
  • Groggy Gimmick: Harmony
    1. Onyx spreads “dark matter” to fade the screen, then shoots shockwave.
    2. She then scatters red circles with Roman Numerals throughout the map.
    3. Onyx will have 3 different numbers above her head, which players must step on corresponding circle (without particular order).
    4. Repeat this 3 times to proc groggy for 5 seconds.

  • Gimmick 2: Hymn
    1. Onyx teleports to middle of the map and pulls in red circles (these hurt) around her.
    2. The barriers form a counter-clockwise spinning wave, which players can dodge by following in between.

“Just burst this boss”

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Boss Patterns 2: Destroyed Village�(Followers)

Expanding Darkness Jett

Pure Blood Despero

Bloodlust Midnight Darkness

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Expanding Darkness Jett

Groggy: O

Map Wipe: O �Difficulty:

  • Gimmick 1: Group Fettering
    1. Everyone except 1 random player gets bound down (cannot move)
    2. Tentacle follows and stings the unbinded player(s)
    3. Unbinded player(s) must lead these tentacles to binded players to free them
    4. Freed players can also help other binded players.
    5. Free everyone to proc short groggy
  • Gimmick 2: Summon Dark Sphere (AKA “Baseball gimmick”)
    1. This gimmick starts when Jet has 40% of HP remaining
    2. Jet summons a clone then moves to the middle of the map
    3. One player with a red line step on the small purple platform
    4. Another player with the connected red line runs through/across the boss
    5. The clone pops out and charges, following the connected red line
    6. The player on the small platform must counter it (Like a baseball)
    7. Counter successfully to proc a groggy

Clone

Counter!

Rec. strat: Burst down to 40% hp�then clear baseball pattern to proc groggy

  • Gimmick 3: Doom
    1. Jett drops meteorites throughout the� map, dealing dmg to all red markers
    2. Right before the pattern, a green circle indicating safe spot will appear.
    3. Everyone rush into safety.

Passive: Jett will go into short (~5sec) groggy every time his clone gets killed

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Pure Blood Despero

Groggy: O

Map Wipe: O �Difficulty:

  • Gimmick 1: *Laughter*
    1. He spreads his spears throughout the map and stuns everyone
    2. He summons and stands on a big platform with thorns and three small platforms w/o any thorn (light green) then pulls everyone towards him
    3. Each player gets on top of each 3 small platforms without thorns to stop him
    4. Repeat this three times in total to proc a groggy. 
  • Gimmick 2: “Yes, This is it!”
    1. Despero starts throwing spears to each player
    2. Each player gets WHITE or GREEN platform underneath them randomly (followed by lance stabbing the platform)
    3. Players must stack same color platforms three times to create a sphere.
      • Only part of a circle needs to overlap. Like So →
    4. Shoot three spheres to the boss (by hitting) to proc groggy.
  • Gimmick 3: “I will temper everything!” (AKA “nen-guard gimmick”)
    1. Screen fades black and Despero becomes invincible
    2. One player gets a nen-guard orb and another player gets blue platform
    3. Nen guard player can see a diagonal line (y axis) and blue platform player can see a horizontal line (x axis)
    4. The intersection point between two line is the safe spot
    5. Each player must let the party know where it is and guide the party before field wiping AOE.

Sphere

3. Both stand �on safe-spot

1. say 1 after finding x-line

2. Find the intersecting y-line

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Bloodlust Midnight Darkness

Groggy: O

Map Wipe: O �Difficulty:

  • Gimmick 1: “Do not run away!”
    1. Think of it as Lava warm pattern from Anton Raid
    2. Stun the Blue tiger by dealing dmg (hp on top)
    3. Stand behind the creature and let the boss charge�into the stunned creature (boss follows the red line). Groggy if succeeded.
  • Gimmick 2: 4 Elemental Orbs
    1. Midnight teleports to the center and randomly uses 1 of 4 elemental patterns
    2. Put in the orbs with corresponding colors by hitting it away from the boss (into white pentacle next to the colored orbs)
    3. Repeat 3 times to proc groggy

RED flame explodes randomly on map

ORANGE storm pulls players to him

BLUE wave spreads outward to map

GREEN beast summoned charges

  • Gimmick 3: Lightening Array
    • Midnight teleports to center and drops lighting throughout the map

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Boss Patterns 3: Graveyard of Terror�(Dark Knights)

Pure Blood Timor

Tiamat of Despair

Berias of Doom

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Pure Blood Timor

Groggy: O

Map Wipe: X �Difficulty:

  • Gimmick 1: Clone Summon
    1. Timor summons clones to attack each players.
    2. Players must lure the clones to fight each other.
  • Gimmick 2: Jumping Platform
    1. Timor fills the map with red platforms with 1 empty spot (safe spot)
    2. Players temporarily get “leap” buff, which they can use to jump into safety.

Patterns are very simple, but bugs (animation lags) makes her extremely annoying to deal with

  • Gimmick 3: “It will not be easy”
    1. Random Red blocks are formed throughout the map with yellow arrow pads
    2. Players randomly gets blue circle that will shoot players to mid-air (+ dmg)
    3. Players with circle must go one yellow arrow pad to drop the circle
    4. Watch out as yellow arrow will slide players to that direction
      • Step on arrow that does not lead to red blocks
  • Gimmick 4: “Let’s begin”
    1. Players are send to the right side of the map and bunch of arrows are created
    2. Stepping on arrow will slide the player (cannot move once you step on it)
    3. Players must step on arrow that leads to boss on the other side.

You can easily find solution by working the arrow chain backwards.

Walk on to this block

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Tiamat of Despair

Groggy: O

Map Wipe: O �Difficulty:

  • Gimmick 1: Cocoon Gimmick
    1. Lava warm gimmick again but no need to kill anything this time
    2. 2 Players gets connected red line to decide route for Tiamat to charge.
    3. Make sure your party gets most of the cocoons
    4. Remaining Cocoons will explode, so players must run away to safe spot
  • Gimmick 2: Sphere Absorption
    1. Tiamat binds everyone with cape then appears in the center
    2. 4 Spheres with different marks appear in each corner of the map
    3. Each player gets different marks as well
    4. Players must absorb matching mark before it reaches to the boss
      • Very similar to ‘Nerbe’ pattern in Anton
  • Gimmick 3: Beginning of Destruction
    1. Tiamat traps two random players inside cocoons
    2. He then summons multiple cocoon throughout the map
    3. Hit cocoons few times to peel off and find their colors
    4. Green: Rescue your party members (prioritize these so they can help)
    5. Blue: Objectives
    6. Red: Immediately fail the pattern (Field Wipe)
    7. Break all the blue cocoons to clear the gimmick�and proc groggy
    8. Look for party member’s creatures to find green one

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Verias of Destruction

Groggy: O

Map Wipe: O �Difficulty:

  • Gimmick 1: Summoning Destruction Souls
    1. Verias summons souls in each corner approaching him.
    2. These souls suck players on the way, so stay out of them.
  • Gimmick 2: Arena of Destruction (Extra Tip on next slide)
    1. Verias teleports to the center and creates an arena of flames
    2. He then marks two random players and start smashing them.
    3. His eyes will shine red OR blue right before he attacks
    4. Counter his attacks only when his eyes are shined with BLUE lights
    5. Successfully counter to expand the arena. Fully expand the arena to proc groggy.
    6. If you counter on red shine, or if players with the mark gets hit, the arena shrinks.
    7. Gimmick fails when the gauge on the bottom fills or the arena shrinks to smallest size
  • Gimmick 3: Three of Destruction
    1. Verias teleports to middle and summons a red orb
    2. One player must absorb the red orb to turn into a desnutricion soul
    3. This player can find trees with purple and yellow colors hidden in the map
    4. He needs to move around to find 4 purple trees and destroy them
      • Do not break any yellow tree
      • Turn off offensive passive skills like nen orbs / asura passives
    5. In the meantime, jump to dodge his wave attacks

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Verias of Destruction

[Tip and Drawing by sikrena#0001]

  • Gimmick 2: Arena of Destruction PROTIP
  • There are visual cues given by Verias other than blue/red shines.
  • Pay close attention to his pose and direction of his sword.

Groggy: O

Map Wipe: O �Difficulty:

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Final Boss Patterns 4: Astaroth

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Fearful Astaroth: Basics

1. Door to Chaos

  • Shortly after encounter, Astaroth goes into one of the 4 portals, each featuring its own patterns.
  • Players must follow her into the portal to fight, otherwise they will be killed by the green flame that forms after the portals close. Gimmicks for each portals are as follows: (next slides)

Groggy: O

Map Wipe: O �Difficulty:

3. Cradle of Despair

2. Paradise of Destruction

4. Cemetery of Fear

Recommended to use Jenny’s first groggy before she flies into portal

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Fearful Astaroth: Common (every portal)

Door to Chaos (1) will only have common patterns

  • Gimmick 1: Flames of death
  • Astaroth jumps backwards summons bunch of green flames
  • These flames stop players time who gets hit so avoid these!
  • Gimmick 2: “Fear is approaching…”�
  • Astaroth creates a green circle ring around her
  • She then summons a big sphere above her that shoots out small flames to every player.
  • Players must coordinate to move around within the circle to avoid the flames. (CW or CCW)
  • If players leave the circle, pattern immediately fails and deals field wiping AOE.

  • This pattern is similar to Herbert gimmick from Taybearrs

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Fearful Astaroth: Paradise of Destruction (2)

  • Gimmick 1: Red Flames of Ruin
  • These form around the map and chases each players.
  • When caught, they self destruct to deal damages to players
  • Gimmick 2: Purple Flames of Ruin
  • These form circulate around Ashtaroth and deal dmg to the players
  • Gimmick 3: Green Flames of Ruin
  • Green flames form in each corner of the map marking the safe spot.
  • However, these flames will immediately explode when touched by players
  • After few seconds, green flames fly up and deals map wide AOE except for the locations of 4 original spots in step 1.
  • Stay close to safe spot (but don’t go in yet), then once flames shoot into sky, walk into the safe spot.

  • Gimmick 4: “You wouldn’t even able to breathe with this fear”
  • Astaroth summons a large circular platform around her and creates few blue flames around the map.
  • Random player will get marked with either red or yellow aura (R→ R→ Y) and be chased by her.
  • Red aura will move the circular platform to it, while Yellow aura will extinguish the blue flame.
  • When targeted with red, lead the circle to nearest blue flame (Not away from blue flame)
  • When targeted with yellow, target it on top of blue flame so Astaroth charges and extinguishes the flame
  • Extinguish all the blue flames to proc a short groggy. Tl;dr: Everyone should just stay around blue flame

Red aura

Yellow aura

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Fearful Astaroth: Cradle of Despair (3)

  • Gimmick 1: Weapon Attack
  • She lifts weapons from the ground and deals AOE attack
  • Gimmick 2: “Your short life… I will end it!”
  • Astaroth summons 3-4 overlapping black / white circles with weapons inside.
  • Players can change the colors of weapons by hitting them
  • Match the color of weapons (inside) to the color of the platform to remove the circle.
  • Remove each platform ONE BY ONE.
  • Very similar to Sirocco: Leste’s sword pattern but multiple of them at once
  • It is important to do each circle at a time, as opposite colors may overlap.

  • In that case, same weapon might need to be changed twice to remove each circle its in

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Fearful Astaroth: Cemetery of Fear (4)

  • Gimmick 1: Wave Attack
  • Astaroth summons a tombstone somewhere in the map, then starts pulling players toward her
  • While staying away from her, find a tombstone which will freeze players in it
  • After few seconds, Astaroth will send out wave attack throughout the map.
  • Jump into the tombstone so you freeze in midair (and dodge the wave).
  • Gimmick 2: “Can you hear the cry of the devils?!” (infamous to be the hardest pattern!)
  • Astaroth teleports and immobilizes a random player in the center.
  • The player held hostage needs to mash arrow keys to prevent the pattern from failing.
  • Bunch of Green Flames of Ruin approach the held player in the center of the map.
  • Remaining players needs to hit them once to turn them red and make them chase you instead
  • Players must “dribble” the flames around the map to prevent them from being absorbed by hostage
  • Pattern fails if flames gets absorbed into the player held down, or he fails to mash keys fast enough.

Tl;dr: �hit green -> dodge red

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Credit / Sources

* Disclaimer: Names used in this guide are “Fanmade,” and may differ from official names from DFOG

This guide was written by Yong and Dream with their own words with play experience and information combined from above sources.

This guide is not a simple “Organized Google Translate”

Thank you for reading! ♥