PITCH
The Team
DEVELOPMENT
PUBLISHING
PORTING
and more
Secret Item Games
Secret Item Games is a game developer and
console porting service provider.
We have helped in bringing over a dozen games
to consoles.
Our Partners
‘After 3 game ports for various consoles and generations,
I can for sure and without any worries say that Secret Item Games and their team are reliable.’
- Fabian Boulegue
Head of Producing
Aerosoft
‘Thanks to Secret Item Games I managed to release Nowhere Prophet on three consoles simultaneously, something I couldn’t have done without them.’
- Martin Nerurkar
Developer
Shark Bomb Studios
‘Always diligent, solution-focused and nice to work with
- even in crunch-time.’
- Thorsten Vogt
Managing Director
Joindots
Destruction Simulator
Information
Genre: Simulation�
Engine: Unreal 5�
Platforms:
Steam: (3500 Wishlists) https://store.steampowered.com/app/2888060/Destruction_Simulator/
Overview
In this demolition simulator, the player takes on the role of a construction worker who is tasked with tearing down several structures of varying building type and scope throughout different areas.
The player starts as an apprentice with a selection of construction site vehicles and equipment at their disposal. ��By finishing their assignments, they gain access to new vehicles and improved tools and get a steady job at the company at the end of the campaign.
The Campaign
Sequence of demolition orders with increasing level of complexity
In the campaign, the player manages a sequence of orders to complete various demolition assignments
The Campaign
Main objective:
Subsidiary tasks:
A fix percentage of demolition and tasks must be performed to complete each assignment. Open tasks can be finished upon replay.
Equipment & Progression
While tools are used in first person, vehicles are operated from a 3rd person view.
Gear | Improvements |
Demolition hammer | More range, bigger area |
Crawler crane | Faster movement, faster rotation, bigger wrecking ball |
Bulldozer | Faster movement, bigger shovel |
Dynamite | Range and force |
All gear can be improved by buying upgrades via a tablet
Environment
The campaign is divided into 3 themed areas that differ in architecture
Area types (examples) |
Country-side |
Big City |
Suburban |
Timeline & Budget
Timeline
Milestones
After 6 months: Alpha
After 4 more months: Beta � (with possible Early Access release)
After 2 more months: Release-ready
Budget
Publishercost: 250.000€
12 month development time
�Development starts with contract signing�
Publisher share.
250.000 .
Developer share
110.000
(Already invested)
Breakdown
Funding Breakdown
Publishercost: 250.000€
(Development cost: 360.000€)
Producing: 60.000€
Coding: 125.000€
Art: 95.000€
Game Design: 25.000€
Leveldesign: 25.000€
Porting: 30.000€
Producing�60.000
Coding�125.000
Art�95.000
Game Design�25.000
Leveldesign�25.000
Porting�30.000
Similar games
Copies sold: 79.100 ($993.000)*
Source: gamalytic.com
*Steam only sales (console sales not included)
Copies sold: 63.900 ($927.900)*
Copies sold: 2.3Mil ($43.500.000)*
Copies sold: 2.8Mil ($52.400.000)*
Demo
Current state:
Our goal:
Get in touch!
For questions we are always available by email (english or german):
contact@secret-item-games.com