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PITCH

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The Team

DEVELOPMENT

PUBLISHING

PORTING

and more

Secret Item Games

Secret Item Games is a game developer and

console porting service provider.

We have helped in bringing over a dozen games

to consoles.

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Our Partners

‘After 3 game ports for various consoles and generations,

I can for sure and without any worries say that Secret Item Games and their team are reliable.’

- Fabian Boulegue

Head of Producing

Aerosoft

‘Thanks to Secret Item Games I managed to release Nowhere Prophet on three consoles simultaneously, something I couldn’t have done without them.’

- Martin Nerurkar

Developer

Shark Bomb Studios

‘Always diligent, solution-focused and nice to work with

- even in crunch-time.’

- Thorsten Vogt

Managing Director

Joindots

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Destruction Simulator

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Information

Genre: Simulation

Engine: Unreal 5�

Platforms:

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Overview

In this demolition simulator, the player takes on the role of a construction worker who is tasked with tearing down several structures of varying building type and scope throughout different areas.

The player starts as an apprentice with a selection of construction site vehicles and equipment at their disposal. ��By finishing their assignments, they gain access to new vehicles and improved tools and get a steady job at the company at the end of the campaign.

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The Campaign

Sequence of demolition orders with increasing level of complexity

In the campaign, the player manages a sequence of orders to complete various demolition assignments

  • There are several tasks per map that each yield portions of monetary gains�
  • Earned money can be spent to buy new vehicles and improve tools�
  • Completed missions can be replayed, having a chance to improve their performance aka finishing more tasks�
  • Finishing a task twice won’t result into a second payout, but beating a mission in a shorter amount of time will earn a money bonus

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The Campaign

Main objective:

  • Demolition of the building / area with heavy machinery�

Subsidiary tasks:

  • All assignments contain of several alternating tasks that the player can perform to achieve 100% completion on the assignment, for example:
    • Different means for securing the construction site, e.g. �fencing, container placement, shutting off power, gas and water, securing the perimeters, carrying out furniture
    • Leaving specific building parts intact�

A fix percentage of demolition and tasks must be performed to complete each assignment. Open tasks can be finished upon replay.

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Equipment & Progression

While tools are used in first person, vehicles are operated from a 3rd person view.

Gear

Improvements

Demolition hammer

More range, bigger area

Crawler crane

Faster movement, faster rotation, bigger wrecking ball

Bulldozer

Faster movement, bigger shovel

Dynamite

Range and force

All gear can be improved by buying upgrades via a tablet

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Environment

The campaign is divided into 3 themed areas that differ in architecture

  • Total of 16 missions/assignments �
  • Each themed area will contain several assignments

Area types (examples)

Country-side

Big City

Suburban

  • Once an adequate percentage of demolition is completed, the assignment is marked as fulfilled, but can be replayed to finish up missing tasks to gain more money

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Timeline & Budget

Timeline

Milestones

After 6 months: Alpha

  • Core gameplay mechanics implemented
  • 6 missions finished

After 4 more months: Beta � (with possible Early Access release)

  • 13 missions finished

After 2 more months: Release-ready

  • 16 missions finished

Budget

Publishercost: 250.000€

12 month development time

�Development starts with contract signing

Publisher share.

250.000 .

Developer share

110.000

(Already invested)

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Breakdown

Funding Breakdown

Publishercost: 250.000€

(Development cost: 360.000€)

Producing: 60.000€

Coding: 125.000€

Art: 95.000€

Game Design: 25.000€

Leveldesign: 25.000€

Porting: 30.000€

Producing�60.000

Coding�125.000

Art�95.000

Game Design�25.000

Leveldesign�25.000

Porting�30.000

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Similar games

Copies sold: 79.100 ($993.000)*

Source: gamalytic.com

*Steam only sales (console sales not included)

Copies sold: 63.900 ($927.900)*

Copies sold: 2.3Mil ($43.500.000)*

Copies sold: 2.8Mil ($52.400.000)*

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Demo

Current state:

Our goal:

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For questions we are always available by email (english or german):

contact@secret-item-games.com