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20+ Environment Related

Activities for Physical Education

Additional environment related concepts: 2024 Climate Literacy Guide, Climate.gov, Climate Kids, NEEF, and NASA.

Also see Environmental Issues in Physical Education for ways to make your teaching practices more sustainable.

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12 Ways to Teach Any Content Through Physical Activity

Assembling/Building

Collecting/Sorting

Finding Answers

Game Based Learning

Informational

Matching/Memory Game

Physical Representation

Review

Simulation

Tag

Target

Utilizing Music

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Effects of Climate Change

Arctic Sea Ice Loss and Mountain Glaciers Loss

  • Disturbs normal climate regulation.
  • Raises sea levels.
  • Reduces freshwater supply.
  • Reduces habitat for humans and animals.

Economic Cost

  • Each degree Celsius of warming could cost the U.S. about 1.2% of GDP annually.

Increase in Air Temperature

  • Affects health of at risk people (ie. elderly).
  • Increases the cost of HVAC.
  • Makes it more uncomfortable/difficult to live.

Increase in Ocean Heat

  • Coral bleaching and marine ecosystem damage.
  • Deoxygenates oceans.
  • Disrupts ocean currents.
  • Disturbs normal climate regulation.
  • Increases power of storms.
  • Ocean acidification.
  • Raises sea levels.
  • Reduces habitat for humans and animals.

Inconsistent Climate

  • Disrupts agriculture, which affects water and food security.
  • Disrupts animal behavior such as mating, migration, hibernation, etc.
  • Increases severity and frequency of extreme events: heatwaves, floods, strong storms, droughts, and wildfires.
  • Reduces freshwater supply.

Spread of Diseases

  • Warmer climates expand the range of vector-borne diseases.

If we stop polluting today:

  • Short-term: Temperatures stabilize near current levels within decades, but a small warming spike may occur due to aerosol dissipation.

  • Medium-term: Climate impacts (e.g., ice melt, sea level rise) persist for centuries.

  • Long-term: Full stabilization, particularly a return to pre-industrial conditions, could take thousands of years without active carbon removal technologies.

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Tragedy of the Commons

Pre-Activity

The tragedy of the commons refers to a situation in which individuals with access to a public resource act in their own interest and, in doing so, ultimately deplete the resource. If everyone thinks that their actions have little to no impact and disregard the recommendations, the cumulative effect impacts everyone. TLDR: Everything you do matters!

Example - Toilet Paper Shortage during Covid

During the COVID pandemic, toilet paper became scarce for a number of reasons. This was exacerbated by individuals, fearing they would run out, who were stockpiling. An individual doing this probably thought they were only taking a little extra and that it wouldn’t affect anyone. The problem was that there were too many people with this mindset.

This is a good activity to start with

  • Class runs (or other locomotor skills) laps.

  • Each lap students pickup 1 Resource Card (there should be an amount of cards equal to the number of students multiplied by the number of laps).
    • 1-4 students are secretly assigned take an extra card each lap.

  • On the last lap, the class will realize there aren’t enough resources for everyone.

  • Discussion.

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Journey of Photons

Station Course

  • Students start in the middle of the sun (very large circle) with a handout and pen/pencil.

  • The sun has pathways inside for students to follow before leaving for a station. They move outwards, back inwards, outwards, back inwards, etc. Continue multiple times before being emitted. This simulates photons escaping the sun (it can take a few thousand to a few million years for a photon to escape the sun).

  • When they are emitted they go to a designated area, copy the fact to the handout, perform activity, and return to the sun to repeat. Activity is over after students have each station checked off.

Absorbed by Meteors, Comets, and Space Dust

Passes by earth (gravitational lensing)

Absorbed/Scattered by Earth’s atmosphere

Absorbed into plants (creates oxygen)

Absorbed by ice

Absorbed by water

Absorbed by animals

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Journey of Photons

Station Course Map

Station 1

Station 2

Station 7

Station 3

Station 6

Station 4

Station 5

Start

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Journey of Photons

Station Course Handout

Category

Fact

(students copy to their handout)

Exercise

Absorbed by Meteors, Comets, and Space Dust

Light from the sun and other stars get absorbed and turned into heat. Without the dust and other celestial bodies in space, there would be no night time!

(insert activity)

Passes by Earth (gravitational lensing)

When a photon passes an object with lots of gravity, the frequency changes (the wavelength is stretched). This is a technique astronomers use to know where photons originate.

(insert activity)

Absorbed/Scattered by Earth’s atmosphere

Some photons are absorbed by the atmosphere (ozone layer absorbs a lot) and others are scattered across the sky.

(insert activity)

Absorbed by Plants

Chloroplasts transform photons into usable energy. The process uses CO2 and creates Oxygen.

(insert activity)

Absorbed by Ice

Melts polar ice, tundras, glaciers, etc. Increases ocean levels and can release methane.

(insert activity)

Absorbed by Water

Increases the global water temperature. This creates more energy for storm systems.

(insert activity)

Absorbed by Animals

Used for temperature regulation and creating Vitamin D.

(insert activity)

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Changing Earth’s Temperature Activity #1

  • Cards are spread out in the playing area.

  • Students race to find a card and return with it to their home position. They then place the card in the appropriate pile (raises temperature or lowers temperature), and performs the exercise for the pile they put the card in.

  • Cards that raise temperature
    • Burning fossil fuels
    • Refrigerants and other gases
    • Deforestation
    • Rearing animals
    • Manufacturing
    • Decomposing waste
    • Conversion of natural habitats
    • Pollution that absorbs sunlight
    • Construction

  • Cards that lower temperature
    • Keeping forests, wetlands, and green spaces
    • Growing plants
    • Having reflective surfaces
    • Carbon capture and storage
    • Sustainable agricultural practices
    • Ocean life preservation
    • Reducing consumerism
    • Banning dangerous gases
    • Reusing/donating items

  • Exercises
    • Increasing temperature pile = jumping
    • Decreasing temperature pile = hold squat

  • Discussion: How does increase in temperature affect earth?
    • Established weather patterns can change.
    • More energy for storms.
    • Less ice and more water.
    • Shifts in ecosystem characteristics: the length of the growing season, timing of flower blooms, and migration of birds.

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Changing Earth’s Temperature

Activity #2

  • Targets are spread out in the playing area.

  • Students (individually or in groups) use a manipulative psychomotor skill to hit the targets. If they are accurate, they take the target back to their home position.

  • The winner at the end of time is the student/group with the most targets that lower temperature minus any cards that increase temperature.

  • Targets that raise temperature
    • Burning fossil fuels
    • Refrigerants and other gases
    • Deforestation
    • Rearing animals
    • Manufacturing
    • Decomposing waste
    • Conversion of natural habitats
    • Pollution that absorbs sunlight
    • Construction

  • Targets that lower temperature
    • Keeping forests, wetlands, and green spaces
    • Growing plants
    • Having reflective surfaces
    • Carbon capture and storage
    • Sustainable agricultural practices
    • Ocean life preservation
    • Reducing consumerism
    • Banning dangerous gases
    • Reusing/donating items

  • Discussion: How does increase in temperature affect earth?
    • Established weather patterns can change.
    • More energy for storms.
    • Less ice and more water.
    • Shifts in ecosystem characteristics: the length of the growing season, timing of flower blooms, and migration of birds.

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Cards for Changing Earth’s Temperature

Burning fossil fuels like coal, oil, and natural gas

Refrigerants and other toxic gases

Deforestation

Rearing animals

Manufacturing

Decomposing waste

Conversion of natural habitats

Pollution that absorbs sunlight

Construction

Keeping forests, wetlands, and green spaces

Having reflective surfaces

Carbon capture and storage

Sustainable agricultural practices

Ocean life preservation

Reducing consumerism

Banning dangerous gases

Reusing/donating items

Growing plants

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  • Students are in groups and cards are spread out in the playing area.

  • 1 student from each group races to a card and returns with it to their group. Their group guesses whether the food item on the card has high, medium, and low water usage and places the card in the appropriate pile and performs the exercise. When finished, they next group member goes to get a card. Repeat.

  • Team with the most correct answers wins.

Food

Gallons per Serving

Food

Gallons per Serving

Food

Gallons per Serving

Carrots

6

Bananas

24

Tofu

76

Tomatoes

6

Apples

25

Oatmeal

76

Mellons

7

Blueberries

25

Olives

90

Lettuce

7

Soda

28

Cheese

95

Tea Leaf

7

Potato Chips

31

Eggs

98

Kale

8

Avocados

35

Soy Burger

113

Onions

8

Yoghurt

36

Peanuts

119

Pineapple

8

Corn

37

Chicken

130

Potatoes

9

Bread

48

Quinoa

135

Broccoli

9

Cherries

48

Butter

167

Squash

10

Beans

49

Pork and Bacon

180

Raspberries

12

Pizza

53

Walnuts

279

Grapefruit

15

Pasta

56

Pistachios

341

String Beans

16

Milk

64

Beef

463

Oranges

17

Coffee

66

Almonds

483

Peas

18

Rice

70

Chocolate

516

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Water Usage Activity #2

  • An average American uses 82 gallons of water a day. How can you reduce water usage?

  • Memory Game Relay Race
    • Each water saving technique is printed on a card (2 of each card per group).
    • Place cards on the floor in a grid (each team has their own grid).
    • A team member races to the cards and flips over two (with the goal of finding matching cards). If they match the student brings both cards back to their group.

Ways to Save Water

Fix Leaks.

Water plants at the best time of day.

Drink water instead of juice.

Steam your vegetables.

Wash the car with water from a bucket, or consider using a commercial car wash that recycles water.

Use a broom, not a hose, to clean driveways and sidewalks.

Wash fruit and veggies in a bowl of water rather than running water in the sink.

Plant drought-resistant lawns, shrubs and plants.

Give up the water guns and water balloons.

Cover swimming pools to reduce evaporation.

Use a bucket and sponge when washing cars and bikes.

Get cold water from the refrigerator rather than letting the water run until it cools.

Install an Adjustable Toilet Flapper or put plastic bottles in your toilet tank.

Install water-saving showerheads, shower timers, and low-flow faucet aerators

Wash only full loads of laundry.

Reduce food waste.

Turn off the water after you wet your toothbrush.

Minimize use of kitchen sink garbage disposal units.

Buying less of everything.

Eat less water-intensive foods.

Only run the dishwasher if its full.

Take short showers rather than baths.

Turn off the tap while shaving or brushing teeth.

When washing dishes by hand, don’t leave the water running for rinsing.

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Water Usage Activity #3

  • An average American uses 82 gallons of water a day. How can you reduce water usage?

  • Coloring Book Relay Race
    • Each student has a coloring page. 1 example below.
    • Create stations with coloring crayons. Each station has 1 color.
    • Students use a locomotor skill to reach a station and use the color to fill in their coloring page.
    • When done with the color, students move on to another color station.

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Water Usage Activity #4

This or That Video

  • Create a video (PowerPoint template) that places 2 water consumption activities/foods side by side.

  • Students choose the activity they think uses the least water and performs the exercise shown for their answer.

Picture of a This or That video

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Journey of Water Molecules

Station Course

Water Leaving the Clouds

Category

Fact

Exercise

Start

Clouds

Miniature liquid droplets, frozen crystals, or other particles suspended in the atmosphere.

(insert activity)

1

Deposition and precipitation

Snow and rain.

(insert activity)

2

Runoff

Water moving between the layers of soil and rocks.

(insert activity)

3

Collection of surface water

Water collects in ponds, lakes, rivers, etc.

(insert activity)

4

Infiltration

Process by which water on the ground surface enters the soil.

(insert activity)

5

Percolation

Movement and filtering of fluids through porous materials.This is how aquifers are replenished.

(insert activity)

Water Returning to Clouds

Station

Category

Fact

Exercise

6

Plant/animal uptake

Plants and animals release water through perspiration and excretion.

(insert activity)

7

Evaporation

Heat causes water molecules to evaporate into the atmosphere.

(insert activity)

8

Transpiration

Water gets evaporated from the aerial parts of the plant, such as leaves and stems

(insert activity)

9

Condensation

Water vapor rises through the atmosphere, while cool air rushes to take its place. This is the process of condensation that allows water vapor to transform back into liquid.

(insert activity)

10

Sublimation

Snow present on the mountains change directly into water vapor, bypassing the liquid phase.

(insert activity)

  • Students start in a cloud (very large circle) with a handout and pen/pencil.

  • They complete the course, going from station to station.

  • At each station, students perform the activity and record the fact to their worksheet.

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Activities for 1 Hour

Carbon Footprint Value

(estimates/averages)

Activity

Intensity

Listening to Music on a Phone

6 grams

Easy

Daily Makeup Routine

9 grams

Easy

Watching TV

56 grams

Easy

Flying Commercial

65 grams

Easy

Being Online

95 grams

Easy

Playing Playstation 5

(including TV)

146 grams

Moderate

Running the AC (1,000 square feet)

675 grams

Moderate

Eating ¼ Pound of Beef

3,000 grams

Moderate

Buying a T-Shirt

5,000 grams

Moderate

Taking a Hot Shower

6,000 grams

Moderate

Driving 60 MPH in a 30 mpg Car

18,000 grams

Vigorous

Buying a 50” LED TV

200,000 grams

Vigorous

Flying a Small Jet

300000+ grams

Vigorous

Directions: Assign activities for each category based on the intensity level. The intention is to give students a physical representation of the carbon footprint impact.

Carbon Footprint Values for the Day:

Low 9,000 grams Medium 17,000 grams High 24,000 grams

Carbon Footprint Activity #1

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Activities for 1 Hour

Carbon Footprint Value

(estimates/averages)

Activity Time

(divide by 6)

Listening to Music on a Phone

6 grams

0:01

Daily Makeup Routine

9 grams

0:02

Watching TV

56 grams

0:09

Flying Commercial

65 grams

0:11

Being Online

95 grams

0:16

Playing Playstation 5

(including TV)

146 grams

0:24

Running the AC (1,000 square feet)

675 grams

1:52

Eating ¼ Pound of Beef

3,000 grams

8:20

Buying a T-Shirt

5,000 grams

13:53

Taking a Hot Shower

6,000 grams

16:40

Driving 60 MPH in a 30 mpg Car

18,000 grams

50:00

Buying a 50” LED TV

200,000 grams

555:30

Flying a Small Jet

300000+ grams

833:20

Directions: Assign activities for each category based on the time. The intention is to give students a physical representation of the carbon footprint impact.

Carbon Footprint Values for the Day:

Low 9,000 grams Medium 17,000 grams High 24,000 grams

Carbon Footprint Activity #2

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Activities for 1 Hour

Carbon Footprint Value

(estimates/averages)

Distance to Marker

(divide by 6)

Listening to Music on a Phone

6 grams

1 foot

Daily Makeup Routine

9 grams

1.33 feet

Watching TV

56 grams

9 feet

Flying Commercial

65 grams

11 feet

Being Online

95 grams

16 feet

Playing Playstation 5

(including TV)

146 grams

24 feet

Running the AC (1,000 square feet)

675 grams

113 feet

Eating ¼ Pound of Beef

3,000 grams

500 feet

Buying a T-Shirt

5,000 grams

833 feet

Taking a Hot Shower

6,000 grams

1,000 feet

Driving 60 MPH in a 30 mpg Car

18,000 grams

3,000 feet

Buying a 50” LED TV

200,000 grams

33,333 feet

Flying a Small Jet

300000+ grams

50,000 feet

Directions: Create a running course that is split into sections. Each section’s distance represents one of the example activities. The intention is to give students a physical representation of the carbon footprint impact.

Carbon Footprint Values for the Day:

Low 9,000 grams Medium 17,000 grams High 24,000 grams

Carbon Footprint Activity #3

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Carbon Footprint Activity #4

This or That Video

  • Create a video (PowerPoint template) that places 2 activities side by side.

  • Students choose the activity they think has the lowest carbon footprint and performs the exercise shown for their answer.

Picture of a This or That video

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Carbon Footprint Activities and Reflection Questions

  • Any surprises?

  • What do you think your biggest carbon footprint activity is (does not have to be on this list)? Are their alternatives?

  • What are some things you have purchased that you can do without?

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Total Cost of a Phone:

From Materials to End of Life Activity

  • Obstacle course that follows the path of production, from sourcing the materials to ending up as waste.

  • Students stop at stations and perform the exercise for the listed amount of time.
    • Time spent in the station is relative the %s. For example, 1% can represent 1 second of exercise. So if materials extraction represents 45% of the carbon footprint, students would perform the exercise for 45 seconds.
    • Exercises should relate to the category.

Category

% of Carbon Footprint

Exercise

Materials Extraction

45%

(insert exercise)

Manufacturing

20%

(insert exercise)

Transportation

7.5%

(insert exercise)

Usage

22.5%

(insert exercise)

End-of-Life (waste)

5%

(insert exercise)

Wear and tear creates microplastics and other xenobiotics

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Total Cost of a Phone:

From Materials to End of Life Facts

1. Materials Extraction (40-50%)

  • Mining and Smelting: Many cell phone components, like cobalt, lithium, rare earth metals, and gold, come from mined sources. Mining and refining these materials is highly energy-intensive and often relies on fossil fuels.
  • Environmental Impact: In addition to CO₂ emissions, this phase also impacts local ecosystems and water resources, especially in regions where mining practices may be less regulated.

2. Manufacturing (15-25%)

  • Component Production: Manufacturing the various phone components—such as the screen, battery, microchips, and circuitry—produces significant emissions due to high energy requirements and complex production processes.
  • Assembly: Even though it’s a smaller part of the carbon footprint, assembling the phone in factories, particularly those powered by fossil fuels, adds emissions.

3. Transportation (5-10%)

  • Global Shipping: Most cell phones are produced in specific regions (often Asia) and shipped globally. Transportation by ship, plane, or truck has a considerable environmental impact, especially for long-haul flights, which contribute substantially to the total emissions.

4. Usage (15-30%)

  • Charging: During its lifespan, charging a phone also contributes to its overall carbon footprint. Though each charge consumes a small amount of electricity, when accumulated across billions of users worldwide, this phase is significant.
  • Networking and Cloud Storage: Using mobile data and storing data in the cloud (e.g., photos, videos) has a carbon footprint due to data centers, which require large amounts of electricity.

5. End-of-Life (5%)

  • Waste Management: Once a phone reaches the end of its life, it’s often discarded or recycled. If phones aren’t properly recycled, they contribute to e-waste, which has both environmental and carbon impacts. Recycling phones to recover materials can reduce future mining emissions, but this process is only partly effective.

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Migration Due to

Rising Sea Levels

  • Provide a scenario of a low lying island at risk of being lost.
    • Define what an atoll is.
    • Students engage in a team building activity where they move to another location, bringing supplies with them (personal effects, drinking water and food, valuables, etc).
      • Example 1: students must leave a low lying island from The Maldives to another island nearby.
      • Example 2: students must leave a low lying island from The Maldives to India (add additional challenges for refugees).

  • Example Team Building Activities that Can Be Used
    • Mountain Rescue (pg 30)

  • Example Conflict Resolution Activities that Can Be Used
    • Bridges to Cross (pg 72)
    • The Deep Divide (pg 114)
    • Island and Bridges (pg 120)
    • Rivers and Revelations (pg 131)

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Greenhouse Gas Tag

  • Runners are photons (light/heat) and taggers are a type of greenhouse gas (1 tagger for each type).
  • When tagged, runners become part of the tagger (simulates trapped heat).
  • Game is over once everyone is attached to a greenhouse gas.
  • Discussion.

Carbon Dioxide (CO2)

Sources

Natural: Animal respiration, Organic Decomposition, Volcanic Activity, Ocean-Atmosphere Exchange, and Wildfires.

Human Generated: Fossil Fuel Combustion, Land Use Changes, Industrial Processes, and Waste Management.

Amount Contributed Yearly

Natural: 440 billion tons annually.

Human Generated: 36-40 billion tons annually.

% of Gas Emissions

76% of global greenhouse gas emissions.

Duration it exists

100 - 1,000+ years.

Methane (CH4)

Sources

Natural: Wetlands, Termites, Oceans and Fresh Water, and Permafrost and Clathrate.

Human Generated: Agriculture, Energy Production and Use, Waste Management, and Biomass Burning.

Amount Contributed Yearly

Natural: Approximately 200 million tons/year.

Human Generated: Approximately 350 million tons/year.

% of Gas Emissions

16% of global greenhouse gas emissions.

Duration it exists

12 years.

Nitrous Oxide (N2O)

Sources

Natural: Soil Microbial Activity, Oceans, Wildfires, and Permafrost thawing.

Human Generated: Agriculture, Industrial Processes, Fossil Fuel Combustion, and Waste Management.

Amount Contributed Yearly

Natural: 10 million metric tons.

Human Generated: 7-8 million metric tons.

% of Gas Emissions

6% of global greenhouse gas emissions.

Duration it exists

121 years.

Fluorinated Gases

Sources

Natural: None.

Human Generated: Refrigeration and Air Conditioning, Electronics Manufacturing, Aluminum Production, and Electrical Systems.

Amount Contributed Yearly

Natural: None.

Human Generated: 1.5 billion metric tons of CO₂-equivalent.

% of Gas Emissions

2-3% of global greenhouse gas emissions.

Duration it exists

10-50,000 years.

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Wildfire Containment

  • Use the Builders and Dozers activity but with a wildfire theme.
    • Divide the class into builders and dozers.
      • Builders start fire by putting cones upright.
      • Dozers put out the fire by knocking down the cones.
    • Spread out cones in the playing area. You can also include natural fire barriers (ie. using pool noodles to indicate rivers).
    • At various time intervals, stop the activity and have students calculate how much of the fire is contained (number of upright cones divided by total number of cones).
    • Continue until 100% containment.

  • With a few modifications, the activity can also be done to discuss reforestation.
    • Builders plant trees by doing a specific movement.
    • Dozers remove trees by doing a specific movement.

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Non-Renewable

Renewable

Renewable

Renewable

Collect $50 every time you pass

LUNCH DETENTION

(Stay 2 Rounds)

Pay $20 into your lunch account

LUNCH DETENTION

(Just Visiting)

$20

$40

$60

$180

$160

$140

$80

$100

$120

$200

$220

$240

Forms of Energy Production

Coal

Oil

3

Natural Gas

Tidal

Solar

Biomass

6

6

  • Max of 4 players.

  • Students start with $200.

  • Students can buy properties they land on. Purchase price and rent are shown.

  • Players roll the single die to move their piece and performs the exercise/activity associated with the property.

  • Community Chest cards are group activities.

  • Whoever has the most money wins (link to Monopoly money).

Nuclear

Hydropower

Geothermal

Wind

Tidal

Solar

12

15

18

$30

$27

$33

$36

$24

$21

Community Chest

Community Chest

Community

Chest

Community

Chest

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Type

Form of Energy Production

Carbon Footprint (gCO₂e/kWh)

Activity/Exercise

Fossil Fuels

Coal

820–1,000

(insert activity/exercise)

Fossil Fuels

Oil

650–900

(insert activity/exercise)

Fossil Fuels

Natural Gas

400–500

(insert activity/exercise)

Renewable

Biomass

35–200

(insert activity/exercise)

Renewable

Solar

20–80

(insert activity/exercise)

Renewable

Tidal

15-30

(insert activity/exercise)

Renewable

Wind

10–15

(insert activity/exercise)

Renewable

Geothermal

6–40

(insert activity/exercise)

Renewable

Hydropower

4–14

(insert activity/exercise)

Nuclear Energy

Fission

3–10

(insert activity/exercise)

  • Carbon footprint for renewables is from the production and maintenance of equipment.

  • The average annual electricity consumption per household is about 1.2 grams CO2 per kilowatt hour.

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Upcycling

Reusing discarded objects or material in such a way as to create a product of a higher quality or value than the original.

Articles on Building Sports Equipment in Physical Education

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Recycling

  • Students are put in small groups.

  • Each group has a home station with a bin for each: paper, plastic, food waste, and garbage.

  • On go, 1 student from the group leaves the base to being back an object from the playing area. When they return, another group member leaves to get another object while the other group members sort the previous object into the correct bin.

  • Group with the most correct objects wins.

  • Additional resources:

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Using Dance

  • Create a dance to go along with a climate change based song.

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Turn your next trip outdoors into a learning expedition with the Get Dirty! Learning Expedition Toolkit. This guide is designed to assist in planning an instructive and memorable outing that incorporates best practices for outdoor environmental education.

Additional resources:

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National Parks - Stations

  • Students move through stations, learn an interesting fact about the park, and perform an exercise.

  • The exercise should relate to:
    • the geographic region
    • the park
    • the interesting fact

  • Resources for Activities

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Planet Earth Trivia - This or That