The future of education and skills
British Expertise International - Andreas Schleicher
Many disconnects
Financial economy
Infinite growth imperative
Gross domestic product
The wealthy
Technology
Governance
Real economy
Finite resources of planet
Well-being of people
The poor
Social needs
Voicelessness of people
The future will always surprise us
Impact
Uncertainty
Climate change
Ageing
Data breaches
General Artificial Intelligence
Energy cuts
Internet disrupted
Economic shocks
Natural disasters
(cyber) war
Pandemics
New sources of growth
Growth
The rise of Big Tech
Figure 1.4
Source: OECD(2019), An Introduction to Online Platforms and Their Role in the Digital Transformation, https://doi.org/10.1787/53e5f593-en;
`companies’ annual reports; and https://macrotrends.net
Annual revenue of top four companies from the Fortune 500 in 1960 vs “Big Four” tech companies, 2005-2020
Intangible innovation�Trademark applications for the top five offices, 1940-2019
Figure 1.3
Source: WIPO (2020), World Intellectual Property Indicators 2020, https://www.wipo.int/
2019
Growing grey
Working and living
Figure 1.6
Productivity as an offset to an ageing population?
Real GDP per capita growth in the OECD area in the baseline scenario, 2005-2060
Source: OECD (2021), “The Long Game: Fiscal Outlooks to 2060 Underline Need for Structural Reform”, https://doi.org/10.1787/b4f4e03e-en.
Work to live or live to work?
Working and living
Labour markets undergoing rapid, fundamental change
Knowledge societies
Knowledge and power
The wisdom of crowds
Number of pages in all wikis, 2001-2021
Figure 3.2
Source: Wikimedia (2021), Pages to Date, All Wikis, https://stats.wikimedia.org/
Task-oriented navigation activities (PISA 2018)
Fig 3.7
Percentage of students who self activated the multiple-source by clicking hyperlink
Highly effective navigation
Actively explorative navigation
Limited navigation skills
No navigation skills
Money is necessary but not sufficient
Fig I.4.4
It’s not lack of learning time, it’s lack of productivity
Time in school
Learning out of school
Productivity
Note: Learning time is based on reports by 15-year-old students in the same country/economy in response to the PISA 2015 questionnaire, Productivity is measured by score points in reading per hour of total learning time
Share of graduates having a highly innovative job� (Product /service innovation)
Source: OECD, based on REFLEX and HEGESCO data
15-year-olds report lower creativity than 10-year-olds
17
Figure 4.3
Age gaps in creativity
New employment for a new age?
The soft skills of the 20th century are becoming the hard skills of the 21st century (and vice versa)
Digitalisation
Democratizing
Concentrating
Particularizing
Homogenizing
Empowering
Disempowering
The new nature of the firm
Digital Taylorism�Online Labour Index (OLI), May 2016-May 2021
Source: Kässi, O., C. Hadley and V. Lehdonvirta (2019), Online Labour Index: Measuring the Online Gig Economy for Policy
and Research, figshare Dataset. https://doi.org/10.6084/m9.figshare.3761562.v1842.
Figure 2.4
Online Labour Index
Many jobs are digitally-intensive�Employment in digital-intensive sectors as a share of total employment (2016)
Source:OECD Going Digital Toolkit, based on European Labour Force Surveys, national labour force surveys and other national sources..
The kinds of things that are easy to teach…
Non-routine tasks
Routine tasks
Technology-intensive tasks
Low-technology
use
… have now become easy to digitise and automate
Non-routine tasks
Routine tasks
Technology-intensive tasks
Low-technology
use
BIG
IDEAS
OECD Learning Compass 2030
Knowledge
Skills
Values
Attitudes
Well-Being
2030
Lern-�grundlagen
Reconciling tensions, dilemmas, navigating ambiguity
Taking
responsibility
Creating new value
Transformative
Competencies
Design principles for processes
10. Engagement
11. Student agency
12. Teacher agency
Design principles beyond school
7. Authenticity
8. Flexibility
9. Alignment
Design principles across disciplines
4. Transferability
5. Interdisciplinary
6. Choice
Design principles within a discipline
1. Focus
2. Rigor
3. Coherence
New technologies for new learning
New learning experiences
Image sources: Electude Classroom and Labster Labs’ virtual labs; Oxford University’s LIFE project, a smartphone-based virtual learning platform
Learning analytics
Assessments and exams
New types of assessments through simulations and games
Adaptive assessments
Hands-on assessment in vocational settings
Increasing reliability of machine rating for essays
Predictive models may disrupt the exam model
Thank you
Find out more about our work at www.oecd.org/education
Email: Andreas.Schleicher@OECD.org
Twitter: SchleicherOECD
Wechat: AndreasSchleicher
and remember:
Without data, you are just another person with an opinion