What Do I Do Now?� Assessing Player Instructions �in Educational Videogames
Emily K. Johnson
University of Central Florida
ekj@ucf.edu
@ekjphd
Videogames Communicate Complex Information
Videogames Communicate Complex Information
Symbolically Communicative; information is:
Videogames Communicate Complex Information
deWinter & Moeller (2016): types of videogame tutorials
Framework for Instructive Elements in Games
^MFIA!
Framework for Instructive Elements in Games
^MFIA!
emPower through Play: Screen 1
starting the game
emPower through Play: Screen 3
emPower through Play: Screen 9 (or so?)
emPower through Play: Screen 9 (or so?)
emPower through Play: Screen 9 (or so?)
Analilia Scene 1 (tutorial level)
Analilia Scene 2 (tutorial level)
Analilia Scene 3 (tutorial level)
Analilia Scene 5 (tutorial level)
Analilia later in Scene 5 (tutorial level)
Emily K. Johnson
University of Central Florida
ekj@ucf.edu
@ekjphd
What Do I Do Now?� Assessing Player Instructions �in Educational Videogames
Medium of information (form)
text, image, audio, video
Function (information type)
logistics, mechanics, strategy, educational content, game play
Integration (visibility; level of integration)
stops gameplay, embedded in the game world, integrated into the game, or obscured by the game
Audience: target audience
novice, advanced beginner, competent, proficient, or expert