Accessibility Audit & Tactile Concept
ABOUT
A solo research project about encouraging others to think inclusively as they design physical products and packaging.
MY ROLE
PROBLEM
The consumer products industry is lacking accessible options for choosing & purchasing toys, especially in-person choices based on packaging.
Process
This project spanned 3 months.
This was my process for putting together a slide presentation that included a concept.
Late 2021
GOT THE IDEA
January 2022
BEGIN RESEARCH
February 2022
CONCEPT
March 2022
PRESENTATION
CONCLUSION
Research
Hypothesis
Begin Slide Deck
Surveying
Present
Feedback
Reflect
Rework Deck
Idea
Secondary research
Concept
Final
Anecdotal Evidence
Presentation Contents
Below is the order of the final presentation deck, but this is not the order in which I created the deck. As with many projects, it didn’t develop in a perfectly logical order.
Diversity statistics & inclusive tips
Areas to consider improving accessibility
Creating a Tactile concept
Accessibility Tips for designing
Inspiration
What started this project?
Blind YouTuber shares his experiences
There is a Korean Youtuber who I’m subscribed to named Hansol, and he creates casual educational videos about doing everyday tasks as a blind person.
Hansol chooses drinks by touch
In one of his videos, he was showing how he chooses snacks from a convenience store. Among the few cans that do have braille, they only say “beverage” on them. It’s not helpful to say beverage when he can already tell it’s a cold can in a fridge.
What packages are easiest to identify?
He noted in multiple videos that he comes back to a drink with a raised heart on top, and any bottle with a unique silhouette.
Industry Analysis & Anecdotal Evidence
To understand what accessibility options are currently available for packaging, I reviewed more anecdotal evidence, from influencer Molly Burke.
YouTuber Molly Burke being featured on Allure
Molly’s experiences support the benefit of tactile shapes.
Anecdotal Evidence
I reviewed more of Molly’s recommendations as well as some related studies, and learned that only a small percentage of blind people read braille.
Molly reviewing smaller brand’s accessibility
On some types of paper products, the braille bumps get flattened in shipping.
Skincare brand utilizing raised shapes
She likes this skincare brand that uses a crescent moon for night cream and a wave for day cream.
As of a 2017 census:
Only
7.8%
of the blind read braille
In 1960, it was at 50%, but due to technological advancements, it has reduced, and seeing as that 7.8% is 4 years old, it could be even lower.
Hypothesis
I could see a pattern of how companies utilizing simple shapes were more successful in helping consumers identify their products through touch, so I began forming a hypothesis.
Hypothesis
Using cutout marks on packaging to represent play patterns may help consumers choose and purchase toys.
Potential Pain Points
While these shapes are appreciated for the few brands that have tried, I estimate that this could potentially turn into a situation where companies make their own shape libraries, and eventually overwhelm the consumer.
Setting Constraints
I am constraining myself to addressing toy packaging.
Survey
I surveyed 4 employees from toy company “A” to understand if there are any current accessible design methods being utilized in their packaging or ecommerce.
Graphic Designer
Copywriter
Structure Engineer
Marketer
Question I asked:
“Are you aware of any accessible or inclusive processes or designs that we use to make our products easy to choose and purchase, so the consumer can be confident in their selection and make a toy purchase? For example, putting braille on packages to aid visually impaired consumers, or providing alt text for ecomm images.”
Limited Responses:
I reached out to employees from 2 other toy companies as well, and did not receive any other responses.
Survey Responses
The responses revealed that none of the 4 disciplines surveyed were aware of any current methods, but had ideas and questions, showing an interest in pursuing it.
Graphic Designer
“I’m not aware of any current methods. Our diversity team might know.”
Follow up: The “Diversity” team did not respond to my email. Their content seemed geared towards ethnic diversity, not accessibility.
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Copywriter
“If we are providing alt text, it doesn't come from our brand writing team.”
Follow up: I did a quick scan of one of their key items on multiple retailer sites, and I did not find images with alt text, just visible captions.
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Structure Engineer
“Haven’t seen anything with [intentional] accessibility but our plastic free packaging may be easier to open for them.”
Follow up: Only some items will be plastic free.
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Marketer
“What’s Alt Text?”
Follow up: I took this as an opportunity to educate, and explained what alt text is.
[Alt text is alternative text provided for an image so that someone with a visual impairment can use a screen reader to know what’s in the photo. Alt text is also helpful for search engine optimization because search engines will pick up keywords from that.]
Industry Analysis
Found 3 industry examples with lessons to learn from, from big company flops to small individual creator wins.
Olay’s Lid
Olay released a limited edition prototype cosmetic lid for people with dexterity problems. It was only available for purchase online.
The feedback they received was to make it easier to access, ahem, more accessible.
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CVS Spoken Rx
The first in-app prescription reader to be developed by a national retail pharmacy.
This was received well and Molly Burke has recommended it on multiple occasions to her 1.97 million followers.
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Tik-Tok Pill Cap Design
The Tik-Tok community came together to create an easy-use pill cap and dispenser, TremorSafe.
It started with Jimmy Choi sharing his struggles, Brian Alldridge creating a blueprint, and TikTok users jumping in to help bring it full circle. It’s now open source, and ready for distribution.
�
US Consumers
Now with an understanding of where the consumer product industry stands, I researched more about US consumers, identifying an untapped market of 26% of consumers with $21 billion in discretionary spending power.
According to the US Dep of Health & Human Services:
1 in 4
Americans have a disability.
According to AIR American Institutes for Research:
They have
21 Billion
Dollars of discretionary income.
Target Audience
Moving onto visual impairments specifically, I found sources that revealed 28% of our 32.2 million visually impaired Americans have a household income of $75k or more.
According to the World Health Organization:
2.2 Billion
Global Visual Impairments
According to the National Health Interview Survey:
32.2 Mil
Americans have reported vision loss.
According to the National Health Interview Survey:
28%
Household income of $75k or more.
Yearly Spending Survey
US consumers spend $300/yr on toys per child and I wanted to know if that was also accurate among our target audience, so I conducted a Facebook Group survey of 13 people that confirmed it is about the same.
According to Statistica Researcher D. Tighe:
Consumers in the US spent an average of
$300/yr
Per child on toys
According to my (Carly’s) survey:
In the US, both visually impaired and non visually impaired consumers spend about the same amount of money per child every year.
30.8% of VI consumers spent $200 a year per child on toys.
30.8% of VI consumers spent $300 a year per child on toys.
7.7% of VI consumers spent $500 a year or more per child on toys.
Only 15.4% of VI consumers spent $100 a year or less per child on toys.
$50
$100
$200
$300
$500
$500+
Survey on Shopping Preferences
In the same survey, they shared a preference for shopping BOTH in person and online at common retailers, hinting that usual advertisements at common retailers could possibly suffice to get their attention.
Preference for shopping online or in person:
46.2%
Both equally
In person
Online
23.1%
30.8%
Preferred Retailers:
All 3 were liked equally
Loss of Revenue
During my research, I came across an interesting phrase called “The Purple Pound”, which referred to the UK’s awareness of the £24/$34 billion that businesses lose out on every year due to a lack of accessibility.
According to gov.uk:
In the UK, Disabled households have
£274
$383
Billion in spending power per year.
According to gov.uk:
Businesses lose out on
£24
$34
Billion per year.
Laws businesses should be aware of
I shared the laws regarding the Americans with Disabilities Act and explained the current legal situation.
The Americans with Disabilities Act is a law that prohibits discrimination and requires products and public places to be accessible.
Digital Products
Physical Facilities
Physical Products
(Grey Area)
There is an accessibility bill for digital products (WCAG Web Content Accessibility Guidelines).
Places of public accommodation must be accessible, such as providing wheelchair ramps.
There is currently no specific law addressing physical products.
Usually Digital accessibility is worked on by UX & Product teams, and Physical accessibility is addressed by maintenance workers. These two groups don’t really interact, causing a disconnect.
The consumer products industry is currently benefiting from this gray area but I predict it will soon get more of a spotlight on it.
Lawsuits
I advised on how to proactively avoid accessibility lawsuits through analysis of recent lawsuits with relevancy.
Digital Products:
Out of the Top 500 Internet Retailer list, 412 of them received an ADA-based digital lawsuit related to one of their brands in the last 4 years (as of 2021). [useablenet.com]
Usually the first lawsuit is the website, and there’s a second one for mobile apps. Sometimes there are multiple lawsuits filed for the same website, etc. no matter how many times a settlement has been reached, until it’s made accessible.
Using an accessibility widget or overlays (a tool to help with accessibility) isn't enough to be considered accessible. In fact, these are seen as a barrier to equal access.
Physical Facilities:
If someone has a high tech wheelchair that can climb steps, does that mean the restaurant or place is off the hook? Of course not. They can still get fined.
Physical Products:
Consumers already alter items to make them usable.
If we already know that accessibility lawsuits are on the rise, and that the use of 3rd party tools is not enough to avoid these, then I think we should anticipate future changes with physical product laws.
Problem Statement
I reviewed the information so far, compiled the user’s pain points, and defined a problem statement.
User Pain Points:
Existing tactile marks are usually in difficult to reach places, such as the back or bottom.
Not specific enough. Example: Braille may read as “beverage” instead of “Cherry Coke”.
Companies don’t currently use cohesive marks, they just make up their own shape meanings.
Business Considerations:
Companies either aren’t making an effort, or don’t know how to implement accessibility for physical products.
Companies are losing revenue by not having accessible products.
Problem Statement
The consumer products industry is lacking accessible options for choosing & purchasing toys, especially for in-person choices based on packaging.
Solution
With the data showing a market for these consumers, I returned to my hypothesis, expanded on it, and named it Tactile IndustryMarks.
Hypothesis from earlier:
Using tactile marks on packaging to represent play patterns may help consumers choose and purchase toys.
Tactile
PlayMarks
BeautyMarks
FoodMarks
TechMarks
AutoMarks
HealthMarks
HomeMarks
ApparelMarks
Solution Continued
My concept is called Tactile IndustryMarks as a whole, but I am constraining myself to consumer toy products, so I will be exploring Tactile PlayMarks.
Each mark will need the underline to make the orientation clear, and this is familiar to most people who know that the numbers 6 and 9 often come with underlines.
I chose to base PlayMarks on play patterns such as a bow for hair play or heart for cuddly dolls.
The subject of each Library of IndustryMarks will depend on what benefits the consumer the most for the type of product.
In some cases, it may be better to have the meaning be a brand, flavor, or style.
Example 1
Hair Play: This can include hair brushing and hair accessories.
Mark Description: Hair bow. Symmetrical. Small cinched center with two rounded edges on each side.
Example 2
Cuddle Play: This can include a doll or soft plushie that you can hold close to your heart and cuddle.
Mark Description: Heart. Symmetrical. Pointed Bottom and two rounded curves at the top.
Building out the Concept
I built out a library of Tactile PlayMark icons that can be used to represent play patterns, which can be downloaded and used by anyone so that there is a universally recognizable library.
You can download them here: Google Drive Link
Defining the Details
I don’t have the resources to prototype these marks on packaging, so I made suggestions for placement and size based on my compiled anecdotal feedback.
Detailed marks should be a minimum of .75in / 2cm
Simple marks should be a minimum of .5in / 1.2cm
The brown shape represents the top panel of a box.
Detailed marks should be within 3in or 7.6cm from an edge.
It should be reachable by a thumb when someone holds the edge of a box.
Placement
Business Cost
What resources would this concept require?
No New Materials; Happy Engineer
We already use dielines in files for our structures and diecuts for decorative elements.
Many companies still use blister molds as well, which would allow the marks to be bumped out.
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Tears From the Brand Team~
It might end up taking a bite out of a graphic asset.
I don’t expect anyone to rearrange a whole panel just to accommodate a mark. But if you can, then even better.
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Time is Money; Maybe
Time for package designers to copy & paste the marks.
Time needed to communicate with other industry professionals, and all the awkward discussions that come with competitor agreements.
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Facebook Group Feedback
Despite not having user testing, I was able to get feedback from my target audience by sharing my concept in a Facebook group, receiving 20 likes and 15 comments, which I used to improve my concept and expand it with further options.
Read their comments below:
I think a system like this would be particularly helpful for canned goods and other packaged food items.
-Allison S.
�
It truly is high time for all packaging to be more readily identifiable.
-Diane P.
�
It's a great idea but not economically feasible. Sadly vision world would not bother with the education.
Thank you for your activism. It is truly appreciated.
-KH G.
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They might have a common symbol on them but you wouldn’t know which brand you were getting and some people are particular when it comes to the brand
-Kevin P.
�
Just wanted to say that this is such a cool idea and it'd definitely be super helpful.
-Karin V.W.
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If anyone tried to get packaging people to do anything, I would like to have the barcodes get a raised marking so that we can find them to find out what’s in it and all.
-Eric S.
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Those who are blind enough to need this help most likely can read braille, those whose visual impairment is not as severe will mostly have no problem using magnifiers and such anyways.
-V. B.
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Simple tactile marks on bottle caps. Not Braille since very few vision impaired ppl know it.
-Charles F.
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Catalogue of Tactile Options
I compiled all the options that I proposed in my concept, as well as some from the user suggestions, into a topline view. This can be utilized based on what information is most beneficial for that product and industry.
Embossed logos so they can find their fav brands.
Tactile IndustryMarks�
Embossed/debossed “Open Here” arrow for where to open if the packaging is otherwise difficult to open.�
Specific Braille�
Solid rectangle around barcodes.
4 dots outside each corner of QR codes.
Combining tactile marks with printed codes allows people to know exactly where to scan with their phone.
This gives them access to even more information that isn’t printed.
Redirection
During my exploration of this concept, I had been accumulating other accessibility information and was struggling with how to share it.
I had been compiling my findings and concept into a slide deck to be able to present to my coworkers and other industry professionals.
To display the additional information, I decided on a T-shaped introduction for my slide deck.
This allowed me to start off sharing the general accessibility & inclusive tips at the beginning, and then branch off into my concept as an example to show how you might deep dive into one area.
Development
Consumer Choosing/Buying
Opening/Unboxing
Product in hand/Play
My Concept
1
2
3
4
New Beginning to the presentation
I am now adding slides in front of my concept, beginning with some study-based facts about how disabilities are still not well represented compared to other diverse groups, establishing the need for awareness in this subcategory.
1 in 4
Americans have a disability
Yet only 15%
of people with disabilities were represented in recent campaigns
According to an eMarketer 2019 campaign
The top represented categories were women and different ethnicities, and disabilities were the least represented.
Development Examples
Beginning with Development, I provided examples for choosing diverse models and representing various disabilities.
Development
Mobility:
Packaging Models:
Deaf Characters:
Sensory Needs:
Buying & Opening Examples
Next up was examples of things affecting the experience of choosing and buying products, such as ecomm for online shopping or dexterity required for opening a box, to encourage thinking inclusively.
Development
Consumer Choosing
Opening/Unboxing
Product in hand/Play!
Learn About Visual Impairments
Before jumping into my tactile project, I added an informational slide about people with visual impairments to reduce assumptions, and then I walked them through the concept.
A Little Background:
Being blind doesn’t necessarily mean they see nothing. Most people who are blind have some usable vision that can help them move around in their environment and do things in their daily lives.
�The state of legal blindness is determined while you’re wearing your latest glasses prescription. There is no such thing as legal blindness “with my glasses off.”
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Tools of their trade:
“It isn’t about what they can or cannot do. It’s about learning the best way to accomplish whatever goals they set out to achieve.” – ibvi.org
3 Types of Considerate Design
I explained the differences between Accessible, Inclusive, and Universal design, and shared examples because it can help when deciding who your target audience is and what they need.
I’ve been using the term Accessibility a lot because it’s recognizable for being related to designing for disabilities. People looking for resources like this would probably be typing “accessibility” into search bars, but this isn’t necessarily the most accurate term.
Accessible Design
Tool that is used on an existing design to adapt it. This is when something is used in a different way than intended, to make it usable for a specific group of people.
Small target group, not for most people.
Example: Braille, is for a very specific group of people.
�
Inclusive Design
Focuses on the process and not the final result. Focuses on a group of people or making the product accessible to a wider range of people.
May not work for everyone.
Example: Curved cuts on street corners that allow wheelchairs to go up and down. They are also helpful for people with strollers or elderly who can’t lift their legs high.
Later on, raised bumps had to be added near these as a tactile warning, because the visually impaired couldn’t feel the separation between road and sidewalk.
Universal Design
Anyone can use the design how it was intended, without needing to adapt it to use it.
Not for a specific group of people, this is for everyone.
Example: Motion sensor lights work regardless if you’re in a wheelchair, or short, or tall.
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Summary
I concluded by sharing a table of good and bad design practices based on what I learned throughout this project.
Good Inclusive Design Practices | Caution |
1. Collaborate with other companies in the industry, including competitors, and blind focused organizations, such as the American Council of the Blind. | 1. Do not develop your own system without getting cross-industry agreement.* |
2. In regard to my concept: Decide what IndustryMark meanings would be best for your industry’s product. (Example: Brand, style, flavor, play pattern, etc.) | 2. Don’t assume that someone needs a certain mark or assistance just because they have a disability, do the research to see if there is even a benefit for this. |
3. Share accessible, inclusive, and universal design methodologies to avoid creating products that exclude people. | 3. Do not patent your tactile IndustryMarks or other universal designs, that would make them exclusive which is quite literally the opposite of inclusive design.* |
4. Be inclusive without expecting anything in return. If consumers notice, cool. If not, it’s still necessary. | 4. Do not make it a PR or campaign focus. It can be in a campaign/media, but if you make it the top focus, you may be exploiting them to boost your public view. |
*There are of course exclusions for some things. For example, you should not patent the general concept of a wheelchair but you can patent a specific wheelchair design or configuration.
Measuring Impact
The final slide has a call-to-action stating “What will you improve?” with a Google survey to track the impact this project had, and if it was successful in encouraging inclusive design thinking.
The questions I chose were designed to reveal the type of viewers I’m reaching and what kind of impact it had on their knowledge of DEI in design.
I was working at a company where my department consisted of mostly women, a few men, and few people of color. Everyone on the team was sighted.
Questions from Survey:
Conclusion
I presented a rough draft to my manager and her boss, and was invited back to present to a larger group at a later date.
Conclusion
Reflections
I reflected on what I learned, what challenged me, and what I’d do differently.
What I would do differently:
Challenges: