Human augmentation by AI agents in C2:
Piercing the fog of war and detecting strategy using StarCraft II for C2
Presenter:
Carolina Sanchez
Senior AI Assurance Consultant
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Introduction
The research reported on in this paper was funded by the UK MOD Machine Speed Command and Control (MSC2) project. This project was part of the UK Defence Science and Technology Laboratory's (Dstl) AI Programme with the intent to transform C2 by enabling more `timely and effective C2 processes across all environments, domains and levels of command, so the Defence enterprise can anticipate and adapt more successfully than adversaries.
This paper is one of six presented at the 29th ICCRTS which document different aspects of the MSC2 project which explored the feasibility of a Human Agent Collective (HAC) that combines human insight with machine speed AI agents employing shared digital artefacts, shifting C2 from human teams to human-machine teams, where humans and AI work together.
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Executive summary:��Human augmentation by AI agents in C2:�Piercing the fog of war and detecting �strategy using StarCraft II�
This opportunity explores the acceleration of military research by using gaming centric AI as another type of simulation environment, to test and validate approaches at speed and transform these learnings into applications to military use cases.
These AI agents can form part of a future Human Agent Collective (HAC).
Our achievements advance research and knowledge on Human augmentation by AI agents in C2:
Piercing the fog of war. AI achieves situation awareness of opponents’ positions with partial information of the battlespace
Targeted key strategic features. AI helps to detect non- directly observed changes in opponent behaviours / strategies
We have demonstrated the importance of explainability and interpretability of AI outputs for human understanding
So that humans can use the information provided by an AI to augment their decision making
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�Situation: AI research in video games provides real value for MOD research
Gaming provides a testbed for elements of future C2 and MOD concepts. Games are simplified models of a reality, and by addressing problems in these environments we can learn how to solve analogous problems in real applications faster. Gaming provides value for MOD AI research because:
Gaming
Real scenarios
Applications
Implementation
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Player unit
Visible region of map
Fog of war
Visible opponent units
Unseen opponent units
Mineral resources
‘Vespene’ gas resources
Command Centre
Resource collection workers
Ground combat units
Combat buildings
Non-combat buildings
Air combat units
Blue force challenges:
AI information provision:
Human Augmented decision making
AI and Explainability framework
StarCraft II
User centric AI delivery
1
2
4
5
Usability study
AI functionality development
3
Blizzard Entertainment starcraft2.com
Partial
knowledge
AI model
User decisions
Game simulation
Inferred
knowledge
Key Strategic features
AI model
User decisions
Game simulation
Inferred opponent strategy
Red force estimation
Strategic inference
How to understand to the user and meet user requirements and needs for functionality, explainability and interactions
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StarCraft II for AI Research
Video games are a valuable environment for AI research and demonstration because they provide:
Player unit
Visible region of map
Fog of war
Visible opponent units
Unseen opponent units
Mineral resources
‘Vespene’ gas resources
Command Centre
Resource collection workers
Ground combat units
Combat buildings
Non-combat buildings
Air combat units
StarCraft II
1
Battle.net® ©
1996 - 2002 Blizzard Entertainment, Inc.
All rights reserved
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User-centric Approach
We put the user at the centre of our approach to development and created a user centric Explainability framework
to understand the users' needs for AI functionality but also for understanding and effective use of the AI outcome.
AI and Explainability framework
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Approach: AI decision support in StarCraft II for red force location and inferring strategy
Blizzard Entertainment starcraft2.com
Blizzard Entertainment starcraft2.com
Partial
knowledge
AI model
User decisions
Game simulation
Inferred
knowledge
Key Strategic features
AI model
User decisions
Game simulation
Inferred opponent strategy
Red force estimation
Strategic inference
Key learnings:
Key learnings:
AI functionality development
3
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Results: Our Human-centric approach and AI explainability augments intelligence on opponent location and strategy for operational and tactical decision-making
Our human-centric approach was translated into a UX interface where the results of the AI agents were presented graphically and as textual summaries:
To validate this work, we performed a usability study to assess what users thought of how the information was displayed for their decision making.
User centric AI delivery
4
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Internal Usability study
Human Augmented decision making
5
Usability study
Videos x5
Videos x5
Videos x5
Videos x5
Study consent
Background questionnaire
Task tutorial
No explainability
Graphical explainability
Post-study interview focused on trust
Debrief
Textual explainability
Video segment 1
Video segment 2
Video segment 3
Video segment 4
Video segment 5
Randomised
Videos x5
Videos x5
Usability and trust questionnaires
Figure: User feedback study high-level block diagram
Study protocol
Our internal usability study recruited internal employees in order to get their opinion on the use of explanations and the display of these explanations.
50% of them considered themselves intermediate, 20% advanced and 10% experts.
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Internal Usability study – Outcomes
The main takeaways were:
UI with textual explainability
UI with graphical explainability
UI with no explainability
Human Augmented decision making
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Usability study
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What comes next?
Push the technology closer to
real-world applications
Expand to Human-Agent Collective (HAC) contexts within MOD
Rapid uptake - User trust and technology adoption
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© Cambridge Consultants 2024
UK
Cambridge Consultants is part of Capgemini Invent, the innovation, consulting and transformation brand of the Capgemini Group
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31 May 2024
P5211-P-021 v0.3
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