DEVELOPER DAY
#KhronosDevDay
© Copyright Khronos™ Group 2019
© Copyright Khronos™ Group 2018 - Page 1
GDC 2019
#KhronosDevDay
Agenda for WebGL segment
WebGL 2.0 Update
WebGL 2.0 Compute
Trying WebGL 2.0 Compute
KHR_parallel_shader_compile
Multi-Draw
Mac AMD Thread Breakdown
| Control (ms) | MultiDraw (ms) | Speedup |
renderer_main | 2.50 | 0.75 | 3.33 x |
GPU | 8.85 | 7.69 | 1.15 x |
frame_time | 25.32 | 23.27 | 1.09 x |
| Control (ms) | MultiDraw (ms) | Speedup |
renderer_main | 19.44 | 0.66 | 29.45 x |
GPU | 34.59 | 13.24 | 2.61 x |
frame_time | 38.90 | 19.64 | 1.98 x |
Animometer w/ Attrib Arrays
Animometer w/ Uniforms
Trying multi-draw today
WEBGL_video_texture
WebGL in Multi-threaded WebAssembly
Acknowledgments
Regular Working Group Attendees
Austin Eng, Google�Dean Jackson, Apple�Geoff Lang, Google�James Darpinian, Google�James Helferty, NVIDIA�Jamie Madill, Google�Jeff Gilbert, Mozilla�Jonah Ryan-Davis, Google�Justin Fan, Apple�Kai Ninomiya, Google�Ken Russell, Google�Kimmo Kinnunen, NVIDIA�Rafael Cintron, Microsoft�Shrek Shao, Google�
Intel’s Web Graphics Team, Shanghai
Yang Gu, Manager�Hao Li�Jiajia Qin�Jiajie Hu�Jiawei Shao�Jie Chen�Lin Sun�Shaobo Yan�Xing Xu�Xinghua Cao�Yizhou Jiang�Yunchao He�Yunfei Hao
WebGL Meetup
Come to Khronos’ GDC WebGL Meetup�and see the latest web based graphics techniques!
Wednesday, March 20
Galvanize SF, 44 Tehama Street
6:30 - 9:00 PM