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Curriculum �for �Second Year B.Tech � Information Technology ��BIT24MD02 : Virtual Reality � �A.Y 2026-27�Sem – I

By-

Alpana A Borse

Asst. Prof.

IT Department

PCCOE, Pune

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Introduction to Augmented Reality (A.R.)

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Introduction to Virtual Reality (V.R.)

Introduction to Augmented Reality (A.R.)

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Virtual Reality (VR)

A computer-generated simulation of a three-dimensional environment that can be explored and interacted with by a person

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Virtual Reality (VR)

  • It typically involves the use of special electronic equipment, such as:
    • VR headsets (like Oculus, HTC Vive, etc.)
    • Motion controllers
    • Sometimes gloves or suits with sensors

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Virtual Reality (VR)

  • It typically involves the use of special electronic equipment, such as:
    • VR headsets (like Oculus, HTC Vive, etc.)
    • Motion controllers
    • Sometimes gloves or suits with sensors

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💡 Highlights & Context

  • Heilig’s inventions (1960–62) pioneered immersive, multi-sensory experiences long before computers.�
  • Sutherland’s Sword of Damocles (1968) introduced computer-linked head tracking — a milestone for AR/VR.�
  • VPL Research introduced the term “virtual reality” and commercialized input devices like DataGlove.

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  • Applications

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What is rendering used for?

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  • Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models.
  • The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing
  • The finished artwork is also called a "rendering

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What is rendering used for?

  • Rendering is the finalization process of a digital image or a 3D model using computer software
  • It lets users bring together the visuals, from the shadows and lighting effects to the textures, and generate the final result.

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https://nextgeninvent.com/blogs/the-evolution-of-virtual-reality/

References

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Virtual Reality in Industry

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