Characterizing Novelty �in the DOD Domain
27th ICCRTS
25-27 October 2022 - Quebec City (Canada)
Presented by Theresa Chadwick1 (theresa.m.chadwick.civ@us.navy.mil)
Co-contributors: Nicholas Soultanian1, Douglas Lange1, and Hector Ortiz-Pena2
1. Naval Information Warfare Center Pacific, San Diego, California
2. CUBRC, Buffalo, New York
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Distribution Statement A. Approved for public release: distribution unlimited.
Outline
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Introduction
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SAIL-ON Overview
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NIWC Pacific
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Effects of Novelty on AI Agents
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Enemy SAM Site
Enemy Ammo Storage Site (Target)
Blue Fighter Jet (AI agent)
Pre-Novelty Missile Range
Post-Novelty Missile Range
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Capstone Scenario
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NIWC Pacific
Yellow Dash line indicates actual SAM range.
(i.e. actual missile range)
Blue Force Risk Assessment Heat Map
BLUE Perception of SAM Weapon Exclusion Zone
(i.e. perceived missile range)
Assumption about RED capabilities is encoded into BLUE Risk Assessment
High Risk |
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Low Risk |
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Theory of Novelty
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Single Entities | Phase 1 | 1 | Objects: New classes, attributes, or representations of non-volitional entities. |
Phase 2 | 2 | Agents: New classes, attributes, or representations of volitional entities. | |
3 | Actions: New classes, attributes, or representations of external agent behavior. | ||
Multiple Entities | 4 | Relations: New classes, attributes, or representations of static properties of the relationships between multiple entities. | |
5 | Interactions: New classes, attributes, or representations of dynamic properties of behaviors impacting multiple entities. | ||
Complex Phenomena | Phase 3 | 6 | Rules: New classes, attributes, or representations of global constraints that impact all entities. |
7 | Goals: New classes, attributes, or representations of external agent objectives. | ||
8 | Events: New classes, attributes, or representations of series of state changes that are not the direct result of volitional action by an external agent or the SAIL-ON agent. |
Table 1: Open World Novelty Hierarchy [6]
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Defining Novelty within the DOD
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Novelty Level | Examples |
Object |
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Agent |
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Action |
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Relation |
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Interaction |
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Rules |
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Goals |
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Environment |
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Mathematically Modeling Novelty
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SAM Site
Pre-Novelty
Easy Distribution
Medium Distribution
Hard Distribution
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Generation of Novel Battles
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Acknowledgements
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References
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