1 of 34

LEVEL UP:

USING GAMIFICATON

in content strategy & marketing campaigns

2 of 34

ABOUT MITCH

Mitch Canter is a digital strategist and long-time gamer from Nashville, TN. By combining his passion for games with marketing expertise (and solid web development), Mitch has helped people tell their stories online for over 15 years.

Mitch works with Michael Hyatt & Co. as their senior developer.

3 of 34

https://mitchcanter.me/DS2021

4 of 34

MITCH LOVES GAMES

5 of 34

...AND HE’S NOT ALONE!

6 of 34

67%

of all American adults 18+ play games

https://dotesports.com/general/news/more-people-in-united-states-play-video-games-than-ever-before-esa-reports

7 of 34

8 of 34

THERE’S A REASON

9 of 34

SO...

WHAT IS GAMIFICATION?

10 of 34

WHAT IS GAMING?

A contest or world with set rules, mechanics, and principles that people interact with for pleasure.

11 of 34

WHAT IS GAMIFICATION?

Using set rules, mechanics, and principles to encourage interaction with your brand, business, or marketing campaign.

12 of 34

WHY IS GAMIFICATION IMPORTANT?

13 of 34

FIRST ANNOUNCEMENT

Gamification increases brand awareness by being engaging to visitors.

But… is it effective? YES

14 of 34

PRINCIPLES OF GAMIFICATION

15 of 34

THE TYPES

OF PLAYERS

16 of 34

BARTLE’S

TAXONOMY

17 of 34

Action

Interaction

Players

World

Achievers

Explorers

Killers

Socialites

18 of 34

Action

Interaction

Players

World

Achievers

Explorers

Killers

Socialites

19 of 34

GAMING

MECHANICS

20 of 34

WAIT… MECHANICS?

Mechanics are patterns and constants that define the rules for a game

21 of 34

PROGRESS

ACHIEVEMENTS

LEADERBOARD

SCHEDULE

STATUS

POINTS / LEVELS

A virtual or physical representation of an accomplishment (badges!)

Show how players are progressing toward personal/community goals

Timeframe and delivery of rewards (levels, currency, points, etc.)

The rank, level, or position of a player

Measurement of success based on actions or combinations of actions.

22 of 34

ACTION

BEHAVIORAL MOMENTUM

BLISSFUL PRODUCTIVITY

COMBOS

QUESTS

The tendency of players to keep doing what they have been doing.

The idea that playing the game is more fun/makes you happier than relaxing.

Reward skill by doing a combination of tasks together or in sequence.

A journey or task the player must overcome with set parameters.

23 of 34

TIME/SCHEDULE

APPOINTMENTS

BONUSES

URGENT OPTIMISM

INFINITE GAMEPLAY

COUNTDOWN

Tied to logging-in or participating at predetermined times.

Rewards that are given for no reason.

Extreme self motivation to tackle an obstacle with reasonable hope of success

A game without an explicit end (or with an ‘endgame’ that is never finished).

Limiting the amount of time the player has to complete a task (Sense of Urgency)

24 of 34

PRACTICAL

IMPLEMENTATION

25 of 34

MARKETING CAMPAIGN

DEFINE KPI

EXECUTE

CREATE CONTENT

ANALYZE

26 of 34

MARKETING CAMPAIGN

DEFINE KPI

EXECUTE

DEFINE MECHANICS

ANALYZE

DEFINE PLAYER AUDIENCE

CREATE CONTENT

REWARD ENGAGEMENT

27 of 34

GAMIFICATION

EXAMPLES

28 of 34

STARBUCKS

“The My Starbucks Rewards program uses gamification techniques to increase customer engagement and retention. Members of the rewards program can earn points or ‘stars’ with every purchase and can redeem them for specific items or prizes. Members are also incentivized by receiving free food and drinks.”

29 of 34

DMA FRIENDS

The Dallas Museum of Art removed all paid entrances and added gamification mechanics to exhibits.

Foot traffic & engagement went up, and as result revenue through merchandise and concessions went up.

30 of 34

WOOT

Woot’s “Deal of the Day” used a sense of urgency and loss to encourage shoppers to ‘impulse buy’ their purchases instead of waiting for them.

31 of 34

NIKE +

Gamification of exercise and activity since -2006-

“Nike+ Uses Gamification to Build a Community and Increase Consumer Engagement”

32 of 34

FOLDIT

Gamified scientific research.

In 10 days, users were able to solve a problem that had taken 15 years - map the structure of an enzyme pivotal to the spread of the HIV virus.

33 of 34

QUESTIONS?

34 of 34

THANKS!

CREDITS: This presentation template was created by Slidesgo, including icons by Flaticon, and infographics & images by Freepik.