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Case Study Framework �and Presentation Template

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Introduction

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Website Summary vs. Case Study Presentation

Website Summary�Attract interest to your work

  • Company, Project Name and Role
  • Problem, Solution, Outcome
  • Key Screens With Summaries
  • Link To Deck

Presentation�Show process and close the deal

  • Company, Project Name and Role
  • Problem, Solution, Outcome
  • Full Design Thinking Process
  • Link To Prototype (Optional)

High�Demonstrate solution

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Example Case Study Presentation Framework

Step

Artifact

Priority

Notes

Introduction

Problem Statement

High

A statement where the problem can be measured or stated in a tangible way. “How Might We’s” are a pretty good example.

Introduction

Solution with Outcomes

High

A statement of what the solution is and how it can be measured in a tangible way i.e. 23 percent more users.

Introduction

Competitive Analysis

Low

If competitors exist, a list of them and the features they have or are missing.

Empathize

Journey Map

Low

The journey should illustrate how the user achieves the goal without the designed solution.

Empathize

User Interviews with Affinity Mapping

High

Between 5 and 10 interviews and quotes.. Grouping of like topics that illustrate different approaches.

Empathize

Other Research

Medium

Research with metrics of some type (58% of people saw “this”).

Define

At Least 3 Personas

High

Goals, motivations, behaviors (sometimes current behaviors without a technology solution). Demonstrate relation to the problem.

Prototype

Sketches

Medium

Rough wireframes that have a flow that lead to a measurable outcome.

Prototype

Wireflows, Process Flows and/or Site Map

High

Information architecture appropriate to the tasks that has a flow that lead to measurable outcomes.

Prototype

Wireframes or Mockups

High

Existing design or pattern libraries and icons, and existing design patterns.

Prototype

Visual Branding

Low

Don’t emphasize visual too much. A clean look that is more about the content than overdesign.

Test

Usability Testing with Results

High

5 to 10 User interviews with up to 5 summarized recommended actions.

Test

Revised Wireframes or Mockups

High

Up to 5 changes that demonstrate of what was learned through testing and how the design changed.

Conclusion

Conclusion

High

Up to 5 concluding thoughts of what was learned.

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Example Case Study Presentation Rubric

Excellent

Good

Fair

Needs Improvement

Delivery

  • Holds attention of entire audience with the use of direct eye contact, seldom looking at notes.
  • Speaks with fluctuation in volume and inflection to maintain audience interest and emphasize key points.
  • Consistent use of direct eye contact with audience, but still returns to notes.
  • Speaks with satisfactory variation of volume and inflection.
  • Displays minimal eye contact with audience, while reading mostly from the notes.
  • Speaks in uneven volume with little or no inflection.
  • Holds no eye contact with audience, as entire report is read from notes.
  • Speaks in low volume or monotonous tone, which causes audience to disengage.

Content

  • Demonstrates full knowledge by answering all questions with explanations and elaboration.
  • Provides clear purpose and subject; pertinent examples, facts, and statistics; supports conclusions and ideas with evidence.
  • Is at ease with expected answers to all questions, without elaboration.
  • Has somewhat clear purpose and subject; some examples, facts, and statistics that support the subject; includes some data or evidence that supports conclusions.
  • Is uncomfortable with information and is able to answer only rudimentary questions
  • Attempts to define purpose and subject; provides weak examples, facts, and statistics, which do not adequately support the subject; includes very thin data or evidence.
  • Does not have grasp of information and cannot answer questions about subject.
  • Does not clearly define subject and purpose; provides weak or no support of subject; gives insufficient support for ideas or conclusions.

Audience Awareness

  • Demonstrates strong enthusiasm about topic during entire presentation.
  • Significantly increases audience understanding and knowledge of topic; convinces an audience to recognize the subject importance.
  • Shows some enthusiastic feelings about topic.
  • Raises audience understanding and awareness of most points.
  • Shows little or mixed feelings about the topic being presented.
  • Raises audience understanding and knowledge of some points.
  • Shows no interest in topic presented.
  • Fails to increase audience understanding of knowledge of topic.

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[Project] Redesign Increased/Decreased [Key Outcome] 00% over [Time Period]

Dates: [Month] [0000] — [Month] [0000]

Role: Designer with [X] Developers, Product Manager

Company: [Company Name]

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Why [Project Name] Or [Project Context]

Before I [Did something], I wanted [Some kind of outcome].

I had to [How I solved it with current behaviour]. This was all very time consuming, and I wanted to do this more easily so it wasn’t so cumbersome.

Medium�Demonstrate curiosity

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Problem Statement Example

Before I [Did something], I wanted [Some kind of outcome].

I had to [How I solved it with current behavior]. This was all very time consuming, and I wanted to do this more easily so it wasn’t so cumbersome.

Medium�Demonstrate curiosity

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Problem(s) and Solution(s) Example

Problem(s)

How might we enable prospective tenants to find a place that fits their needs while saving time?�

How might we make agents more efficient by showing apartments to more engaged prospects?

Solution(s)

I designed a solution that allows prospective tenants to view online tours without visiting the property.�

I designed a solution that decreases the time agents spend with prospective tenants without decreasing conversion.

High�Demonstrate solution

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00%

00%

00%

Outcomes

…increase in number of [actions].

…decrease in time performing [task].

…higher conversion rate for [outcome].

High�Prioritized outcomes

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Storytelling Example

Problem

Solution and Outcomes

Process

What I learned

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Empathize

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00%

00%

00%

External Research

…of millennials move every year because they don’t own a house.

Source: News Article

…of millennials lived in U.S. major metropolitan areas in 0000.

Source: News Article

…of millennials used their mobile phone as their primary device.

Source: News Article

High�Discovery Research

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Quotes From 00 Discovery Interviews

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High�User�intent

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User Interview Takeaways

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High�User�intent

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Journey Map Example

Medium�Longer features

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Competitive Analysis

Feature

Competitor

Competitor

Competitor

Competitor

Competitor

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Yes

No

Yes

Yes

Yes

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No

No

Yes

Yes

Yes

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No

Yes

Yes

No

No

Lorem ipsum dolor sit amet

No

Yes

No

No

Yes

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Yes

Yes

Yes

Yes

Yes

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Yes

Yes

Yes

Yes

Yes

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Yes

No

Yes

No

Yes

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No

Yes

No

Yes

No

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Yes

Yes

Yes

Yes

Yes

Medium�Popular Applications

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Application Opportunities

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Intent Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc et elementum ex.

Intent Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc et elementum ex.

Intent Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc et elementum ex.

Medium�Popular Applications

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Define

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Constraints

We had the following constraints:

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High�Understand Limitations

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Persona Examples

High�State user goals

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Persona Summary

High�Summarized user goals

Role

Goal�“Intent Lorem ipsum dolor sit amet, consectetur adipiscing elit.”

Role

Goal�“Intent Lorem ipsum dolor sit amet, consectetur adipiscing elit.”

Role

Goal�“Intent Lorem ipsum dolor sit amet, consectetur adipiscing elit.”

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Ideate

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Prioritization

Now (MVP)

Next

Later

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Medium�Outcome Prioritization

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Initial Sketches With Key Screens

High�Initial Concepts

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User Flow, Wireflow or Site Map Example

High�Understand User Flow

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User Flow, Wireflow or Site Map Example

Medium�Understand User Flow

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Prototype

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Wireframe Examples

High�Breadth of Work

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Mobile Key Screens

Screen title and goal

Screen title and goal

Screen title and goal

Screen title and goal

High�Prioritizing Interactions

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Desktop Key Screen

Screen title and goal

High�Prioritizing Interactions

Zoom in on something that’s of a high priority

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Desktop Key Screen

Screen title and goal

High�Prioritizing Interactions

Zoom in on something that’s of a high priority

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Desktop Key Screen

Screen title and goal

High�Prioritizing Interactions

Zoom in on something that’s of a high priority

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Test

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Curated Usability Testing Quotes

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“Intent Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc et elementum ex.”

“Intent Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc et elementum ex.”

“Intent Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc et elementum ex.”

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High�Prioritizing Findings

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Usability Testing

Passing Tasks

Failed Tasks

Prioritized Improvements

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High�Prioritizing Findings

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Improvements

Before

After

Before

After

High�Prioritizing Findings

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Improvements

Screen title and goal

High�Prioritizing Interactions

After

Before

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Improvements

Screen title and goal

High�Prioritizing Interactions

After

Before

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A/B Testing Improvements

00%

00%

Key Screen

Key Screen

…higher conversion rate for [Task].

Second Round

…higher conversion rate for [Task].

First Round

Medium�Prioritizing Findings

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Conclusion

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00%

00%

00%

Outcomes Recap

…increase in number of [actions].

…decrease in time performing [task].

…higher conversion rate for [outcome].

High�Prioritized outcomes

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Quotes From Co-Workers / The Client / Users

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Medium�Prioritizing Findings

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What I Learned

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Appendix

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Outcomes

Successful outcomes were measured through:

  • More views
  • Less touchpoints (emails, phone calls)
  • Higher lead count
  • Higher conversion rate

High�Prioritized outcomes

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Resources

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Resources