Sequential Cursed Equilibrium
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Shengwu Li
Harvard
‘Look before you leap’
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Savage (1972): In view of the “look before you leap” principle, acts and decisions, like events, are timeless. The person decides “now” once for all; there is nothing for him to wait for, because his one decision provides for all contingencies.
Savage (1972): ... the task implied by making such a decision is not even remotely resembled by human possibility
People often don’t look before they leap
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Outline
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Cursed equilibrium (Eyster and Rabin 2005)
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Example: Zero-sum trading game
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State | | | |
Payoffs from trade | | | |
Payoffs from no-trade | | | |
1’s type | | | |
2’s type | | | |
Sonsino, Erev, Gilat, & Shabtai (2002)
Søvik (2009)
Rogers, Palfrey, & Camerer (2009)
Brocas, Carrillo, Wang, & Camerer (2014)
Problem #1: CE players are not cursed about endogenous information
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Problem #1: CE players are not cursed about endogenous information
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Eyster & Rabin: Treating “exogenous” and “endogenous” private information differently not only seems to us intuitively and psychologically wrong, but also creates some highly artificial differences in predictions based on the way a game is formally written down.
Problem #2: CE players do not learn from observed events.
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Eyster & Rabin: [...] observing actions seems likely to induce more strategic sophistication. Hence, players in certain sequential games may be less cursed than they would be in corresponding simultaneous-move games.
The sequential trading game
A solution: Sequential Cursed Equilibrium (SCE)
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At each type infoset, the player understands the marginal distributions of the other players’ actions and of the state nature moves, conditional on that type infoset, but responds as if the other players’ actions are independent of their types infosets.
At each type, the player understands the marginal distributions of the other players’ actions and of the state, conditional on that type, but responds as if the other players’ actions are independent of their types.
As if ‘actions are independent of infosets’.
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Conditioning on an information set
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Cursed-plausible conjectures
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Cursed-plausibility doesn’t always pin down the conjectures.
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Cursed-plausibility does not tie 1’s conjecture to 2’s actual behavior.
BUT: At any fully mixed strategy profile, the cursed plausible conjectures are pinned down by Bayes’ rule.
Sequential Cursed Equilibrium
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Existence.
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Theorem: Every finite extensive game of perfect recall has a SCE.
Comparing predictions of BNE, CE, and SCE
🤝 indicates there exists an equilibrium with trade.
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Trading game | BNE | CE | SCE |
Simultaneous | | 🤝 | 🤝 |
Fictitious player | | | 🤝 |
Sequential | | 🤝 | |
SCE treats exogenous and endogenous information the same way.
SCE players learn from observed events.
Theorem: For any finite simultaneous Bayesian game, ICE and SCE predict the same behavior.
Corollary: For any finite two-player simultaneous Bayesian game, CE and SCE predict the same behavior.
Def: Independently cursed equilibrium (ICE). As in CE, but players respond as if opponents’ actions are independent of each other.
SCE players learn from observed events.
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SCE players can make mistakes ex ante and realize ex post.
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Limitations of SCE
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More solution concepts compared
🤝 indicates there exists an equilibrium with trade.
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Trading game | SCE | | | ABEE | level-k |
Simultaneous | 🤝 | | 🤝 | 🤝 | 🤝 |
Fictitious player | 🤝 | N/A | N/A | 🤝 | 🤝 |
Sequential | | | 🤝 | 🤝 | 🤝 |
Experiment #1: Learning from being pivotal
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Experiment #1: Learning from being pivotal
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Treatment | | | | Data (% of subjects) |
Simultaneous | strategic | naïve | naïve | 22% strategic |
Sequential | strategic | naïve | strategic | 76% strategic |
Experiment #2: Realized vs unrealized prices
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Experiment #2: Realized vs unrealized prices
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Treatment | | | | Data (% of choices) |
Simultaneous | strategic | naïve | naïve | 63% strategic |
Sequential | strategic | naïve | strategic | 81% strategic |
Recap: Experiments that test the theory
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Experiment | Setting | Treatment | BNE | CE | SCE | Result |
Esponda & Vespa 2014 | pivotal voting | simultaneous | ✓ | ╳ | ╳ | 22% ✓ |
sequential | ✓ | ╳ | ✓ | 76% ✓ | ||
Ngangoué & Weizsäcker 2021 | asset trading | limit order | ✓ | ╳ | ╳ | 63% ✓ |
observed prices | ✓ | ╳ | ✓ | 81% ✓ |
Conclusion
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Partial cursedness
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The ideas adapt to continuous-time auctions.
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Result (informal): Under clock cursed equilibrium
Contemporaneous work
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Cursed equilibrium predictions depend on labels.
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State | | | |
Payoffs from trade | | | |
Payoffs from no-trade | | | |
1’s type | | | |
2’s type | | | |